ocornut
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f2bed00d80
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Examples: README
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2015-07-09 08:39:44 -06:00 |
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ocornut
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5ab23ab1c0
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Allegro 5 example: removed public domain mark, MIT as the rest, with @bggd approval
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2015-07-08 17:25:56 -06:00 |
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ocornut
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bbaaab7537
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Allegro 5 example: fixed uv coordinate of non-default texture.
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2015-07-08 12:41:09 -06:00 |
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ocornut
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4d2d0ce5cd
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Allegro 5 example: handling of hardware and software mouse cursor rendering.
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2015-07-08 12:16:50 -06:00 |
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ocornut
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8db229b96f
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Allegro 5 example: fixed key modifiers, keyboard input, clipping, added pagedown/pageup.
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2015-07-08 12:04:13 -06:00 |
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ocornut
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c58d61dfd1
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Allegro 5 example: formatting, match other example structure, fixed mouse buttons.
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2015-07-08 11:53:30 -06:00 |
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ocornut
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489e28ec11
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Allegro 5 example: main.cpp matches other examples. added window title.
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2015-07-08 11:46:18 -06:00 |
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ocornut
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1845ff4690
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SDL example: tweaks (#233 #226)
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2015-07-08 11:42:43 -06:00 |
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ocornut
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19e3c1506f
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Allegro5 example: added example from https://github.com/bggd/a5imgui_example
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2015-07-08 11:34:36 -06:00 |
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ocornut
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e49977a913
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SDL example: hasty readme.
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2015-07-08 11:08:58 -06:00 |
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ocornut
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a14f6696a3
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SDL example: more cleanup to match other examples (#233 #226)
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2015-07-08 10:27:25 -06:00 |
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ocornut
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22e099366f
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SDL example: further cleanup to match other examples (#233 #226)
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2015-07-08 10:20:08 -06:00 |
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ocornut
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4167528001
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SDL example: moved event loop to main.cpp , adding page up/page down. (#226)
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2015-07-08 10:10:54 -06:00 |
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ocornut
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b7a2a6b23f
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SDL example: renamed folder, added in README
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2015-07-08 09:49:32 -06:00 |
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ocornut
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b3ae2976c5
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SDL example: tweaks and fixes.
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2015-07-08 09:46:55 -06:00 |
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ocornut
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046dbf502c
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Merge branch 'SampleSDL2' of https://github.com/CedricGuillemet/imgui into CedricGuillemet-SampleSDL2
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2015-07-08 09:01:04 -06:00 |
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ocornut
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7d144eb899
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iOS Example: Optimise PNG files size
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2015-07-07 21:37:50 -06:00 |
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ocornut
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fb27360ea8
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iOS example: shallow tweaks and fixes (untested)
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2015-07-07 21:35:09 -06:00 |
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Joel Davis
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eee6dab226
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iOS example working based on modified OpenGL3 example + Synergy
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2015-07-07 21:17:48 -06:00 |
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ocornut
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502e360ee5
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Removed the majority of size_t from the code. ImVector<> now uses int. (#262)
May trigger new compilation warnings?
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2015-07-07 12:09:25 -06:00 |
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ocornut
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7437b43b2d
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Fixed warnings for more pedantic settings (#258)
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2015-07-03 08:15:56 -06:00 |
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ocornut
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2f03511062
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Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
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2015-07-02 21:43:07 -06:00 |
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Cedric Guillemet
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2acdafe4f2
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imgui_impl_sdl and main sample
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2015-05-25 09:40:58 +02:00 |
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Gordon McShane
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6ee65fc5af
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Add conditional compilation of forward compat. glfw window hint to fix crash on later versions of OSX
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2015-05-18 18:26:16 -04:00 |
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ocornut
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b6f3c97e3b
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Examples: DirectX11: explicitly set rasterizer state.
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2015-05-18 21:38:17 +01:00 |
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ocornut
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5df542c3c0
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ImFontAtlas: doesn't clear input data, left to the application. (#224)
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2015-05-12 15:16:12 +01:00 |
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ocornut
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ad7f600e0d
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Examples: DirectX9/11: hide os curosr if ImGui is drawing it (#155)
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2015-05-01 11:25:15 +02:00 |
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ocornut
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18a00c7060
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Examples: DirectX9/11: Fixed key mapping for down arrow.
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2015-04-24 09:18:56 +02:00 |
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ocornut
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f400ea4ec8
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Examples: OpenGL3: backup/restore current program and texture #195
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2015-04-15 10:14:51 +01:00 |
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Dale Kim
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ac518a1d3e
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Set modifier key state by inspecting imgui's io.KeysDown array.
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2015-04-14 14:09:26 -05:00 |
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ocornut
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71429d306e
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Examples: Simplified GLFW keyboard callbacks
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2015-04-14 09:45:27 +01:00 |
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ocornut
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c735d3066b
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Merge branch 'master' of https://github.com/Roflraging/imgui into Roflraging-master
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2015-04-14 09:37:10 +01:00 |
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Dale Kim
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fe15756129
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Simplified glfw keyboard callbacks.
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2015-04-13 20:04:53 -05:00 |
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ocornut
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d809abbe1c
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Examples: DirectX11: tidying up.
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2015-04-09 23:32:36 +01:00 |
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ocornut
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4f51b77937
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Examples: OpenGL3: Tweaks (argh, github ui)
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2015-04-09 21:19:21 +01:00 |
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ocornut
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90766141b3
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Examples: OpenGL3: Tweaks.
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2015-04-09 21:18:43 +01:00 |
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ocornut
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37f1715bfa
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Examples: DirectX11: Removed unnecessary vertices conversion and CUSTOMVERTEX types.
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2015-04-09 21:14:52 +01:00 |
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ocornut
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d9ff617ff8
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Examples: Formatting #187
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2015-04-07 12:56:52 +01:00 |
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heroboy
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e09e2cbd28
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set pixel shader and vertex shader to NULL
Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
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2015-04-07 19:36:58 +08:00 |
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omar
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46769406dc
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Update README.txt
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2015-04-07 10:59:49 +01:00 |
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ocornut
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73e2d56acc
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Examples: OpenGL fixed-pipeline: added glBindTexture(0), via Anton M
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2015-04-06 10:45:10 +01:00 |
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Dale Kim
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4b7be31197
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Fixed modifier key state setting in GLFW callbacks.
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2015-04-03 09:01:48 -05:00 |
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ocornut
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d25578efd8
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Examples: initializing float + missing comment.
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2015-04-03 12:11:41 +01:00 |
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ocornut
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3abfb85613
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Comments on font loading, fixed commented out paths and added DroidSans in the list
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2015-03-28 11:48:42 +00:00 |
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ocornut
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ed94edfd8e
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Examples: Terser code + added commented out glUseProgram(0( suggestion in OpenGL2 sample.
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2015-03-22 14:14:23 +00:00 |
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Adam D. Moss
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c1766c95ed
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OpenGL/GLFW: hide system cursor if imgui is soft-rendering cursor
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2015-03-22 13:49:36 +00:00 |
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biller23
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2f4271a2b3
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typo ImGui_ImplGlfwGL3_KeyCallback()
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2015-03-18 21:02:29 +01:00 |
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ocornut
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cb285c4d35
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Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
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2015-03-16 11:53:36 +00:00 |
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ocornut
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04358c301e
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Removed extraneous spaces
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2015-03-16 11:49:18 +00:00 |
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Adam D. Moss
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f2ff88b03a
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opengl3+opengl example: if content window doesn't have focus, tell ImGui we don't have a mouse position. e.g. avoids tooltips popping up in imgui app when you're interacting with a different app window that overlaps it.
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2015-03-16 10:47:14 +00:00 |
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