omar
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cd602b8832
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Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).
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2018-03-23 12:03:57 +01:00 |
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omar
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a2ed3ee2cf
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Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
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2018-03-06 19:48:30 +01:00 |
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omar
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63332d152a
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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
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2018-02-16 19:18:16 +01:00 |
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omar
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3171f90a1a
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Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
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2018-02-06 19:54:30 +01:00 |
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omar
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4b49f03a40
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Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
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2018-02-05 23:16:40 +01:00 |
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omar
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73d493c780
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Examples: Organized header files to make available features more visible.
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2018-02-05 20:34:11 +01:00 |
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omar
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36f00811b9
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Examples: Comments to guide people unfamiliar with the librairies used.
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2017-10-28 19:28:22 +02:00 |
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ocornut
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fdc4299c6c
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Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
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2016-03-25 22:27:43 +01:00 |
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ocornut
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04396ed7a9
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FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
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2016-03-24 11:00:47 +01:00 |
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ocornut
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94ec3d534e
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Examples: Header comments.
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2015-11-29 11:25:15 +00:00 |
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ocornut
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ab7e91b65e
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Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
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2015-11-16 22:12:18 +01:00 |
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ocornut
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9d0caa2e66
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Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
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2015-11-16 22:05:22 +01:00 |
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