ocornut
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61a0908713
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Tables comments + Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to workaround/fix state restoring issues. . (#3857)
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2021-03-18 18:04:52 +01:00 |
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ocornut
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662535f357
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Backends: DX9: Fix handling of colored textures (#3844, #3868)
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2021-03-03 18:34:07 +01:00 |
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ocornut
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4537d98d46
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Backends: DX9: Fix to support colored glyphs, using newly introduced 'TexPixelsUseColors' info. (#3369, #3844)
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2021-03-02 15:04:34 +01:00 |
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Xiliusha
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eb57484935
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Backends: DX9: add missing IMGUI_USE_BGRA_PACKED_COLOR support. Remove dinput.h headers. (#3844)
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2021-03-02 15:04:34 +01:00 |
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ocornut
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bda12e5fdd
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Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
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2021-02-18 11:38:41 +01:00 |
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ocornut
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58a0a7058c
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Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
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2021-02-03 18:30:26 +01:00 |
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ocornut
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b1a18d82e3
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Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
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2020-10-14 14:42:00 +02:00 |
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ocornut
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d9b2fb7338
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Moving backends code from examples/ to backends/ (step 1: moving source files)
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2020-10-14 14:41:40 +02:00 |
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