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Commit Graph

15 Commits

Author SHA1 Message Date
zryan3
aa6cb32bd4 fixed text referencing GLFW library in SDL examples 2015-11-27 23:04:35 -07:00
ocornut
e46c7b70eb Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16 2015-11-08 11:00:31 +00:00
ocornut
980ca286fe Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix ) 2015-10-30 15:44:47 +01:00
ocornut
5d53f37a5d Examples: Possibly clarified the intent of imgui_impl_* files. 2015-10-13 17:53:43 +02:00
ocornut
7d6ddbe5c8 Examples: comment on setting the RenderDrawListsFn function. 2015-09-07 14:58:26 +01:00
Thomas Pöchtrager
3604aecf8f Minor Windows adjustments 2015-08-09 17:24:10 +02:00
Daniel Gibson
b7d1b91e4b Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
Now Unicode text input works in this example.
2015-07-16 05:16:22 +02:00
Daniel Gibson
02a0967243 Fix SDL2-example for Linux
The header is called "SDL_opengl.h" - case matters on Linux.

The main() function must indeed be called main(), on Windows it'll be
renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h
(which is included by SDL.h)

I added an entry to the example's README that describes how to build
it on Linux.
2015-07-16 03:54:44 +02:00
ocornut
60dd221737 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives 2015-07-08 12:49:18 -06:00
ocornut
1845ff4690 SDL example: tweaks ( ) 2015-07-08 11:42:43 -06:00
ocornut
b7e63c163c SDL example: update for indexed rendering. 2015-07-08 10:32:55 -06:00
ocornut
a14f6696a3 SDL example: more cleanup to match other examples ( ) 2015-07-08 10:27:25 -06:00
ocornut
22e099366f SDL example: further cleanup to match other examples ( ) 2015-07-08 10:20:08 -06:00
ocornut
4167528001 SDL example: moved event loop to main.cpp , adding page up/page down. () 2015-07-08 10:10:54 -06:00
ocornut
b7a2a6b23f SDL example: renamed folder, added in README 2015-07-08 09:49:32 -06:00