ocornut
cf2daf353e
Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
...
+ Update gallery links (#4280 )
2021-06-30 15:50:15 +02:00
ocornut
23a15834fa
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). ( #3487 ) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
2021-06-29 18:16:47 +02:00
ocornut
4cec3a0467
Backends: support for multiple imgui context with little testing ( #586 , #1851 , #2004 , #3012 , #3934 , #4141 )
...
I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
2021-06-29 16:42:13 +02:00
ocornut
70c603854e
Backends: moved global to a data structure to facilitate support for multi-contexts. ( #586 , #1851 , #2004 , #3012 , #3934 , #4141 )
...
This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
2021-06-29 14:37:58 +02:00
Anthony
8ced41570e
Backends: DX9: explicitely disable texture state stages after >= 1. ( #4268 )
...
imgui only uses texture stage state for stage 0
But any state set in stages >= 1 will affect rendering
Set stage 1 COLOROP to DISABLED, to deactivate stages >= 1
2021-06-25 12:33:38 +02:00
ocornut
20d415e939
FIx static analysers warnings and disable false positives.
2021-06-24 17:15:14 +02:00
ocornut
838c16533d
Backends: Comments.
2021-05-27 13:59:35 +02:00
thedmd
3c72e5142b
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. ( #3761 )
2021-05-19 18:39:18 +02:00
Hattrick HttrckCldHKS
a8dcab8e2a
Backends: DX9: Fix potential resource leak ( #4093 )
2021-05-07 15:17:24 +02:00
ocornut
06545c4f2a
Backends: DirectX9: explicitely setting up more graphics states to increase compatibility with unusual non-default states. ( #4063 )
...
Added D3DRS_FILLMODE, D3DRS_ZWRITEENABLE, D3DRS_RANGEFOGENABLE, D3DRS_SPECULARENABLE, D3DRS_STENCILENABLE, D3DRS_CLIPPING. Reordered some to match order in DX9 headers.
2021-04-23 18:39:07 +02:00
ocornut
61a0908713
Tables comments + Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to workaround/fix state restoring issues. . ( #3857 )
2021-03-18 18:04:52 +01:00
ocornut
662535f357
Backends: DX9: Fix handling of colored textures ( #3844 , #3868 )
2021-03-03 18:34:07 +01:00
ocornut
4537d98d46
Backends: DX9: Fix to support colored glyphs, using newly introduced 'TexPixelsUseColors' info. ( #3369 , #3844 )
2021-03-02 15:04:34 +01:00
Xiliusha
eb57484935
Backends: DX9: add missing IMGUI_USE_BGRA_PACKED_COLOR support. Remove dinput.h headers. ( #3844 )
2021-03-02 15:04:34 +01:00
ocornut
bda12e5fdd
Backends: Rework blending equation to preserve alpha in output buffer accross all backends. ( #2693 , #2764 , #2766 , #2873 , #3447 , #3813 , #3816 )
...
Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
2021-02-18 11:38:41 +01:00
ocornut
58a0a7058c
Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
2021-02-03 18:30:26 +01:00
ocornut
b1a18d82e3
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
2020-10-14 14:42:00 +02:00
ocornut
d9b2fb7338
Moving backends code from examples/ to backends/ (step 1: moving source files)
2020-10-14 14:41:40 +02:00