ocornut
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838c16533d
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
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thedmd
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3c72e5142b
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Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761)
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2021-05-19 18:39:18 +02:00 |
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ocornut
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d28535f351
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Fixes for Visual Studio 2019 static analyzers. (#3938, #4073) + two minor edge case were invalid scalar input (e.g. a sign only) would return buffer as modified.
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2021-04-29 17:10:27 +02:00 |
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ocornut
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858ea17eba
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Backends: DirectX10, DirectX11: fixed a crash when backing/restoring state if nothing is bound when entering the rendering function. (#4045)
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2021-04-15 13:29:42 +02:00 |
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ocornut
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bda12e5fdd
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Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
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2021-02-18 11:38:41 +01:00 |
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ocornut
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58a0a7058c
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Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
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2021-02-03 18:30:26 +01:00 |
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ocornut
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b1a18d82e3
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Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
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2020-10-14 14:42:00 +02:00 |
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ocornut
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d9b2fb7338
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Moving backends code from examples/ to backends/ (step 1: moving source files)
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2020-10-14 14:41:40 +02:00 |
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