Commit Graph

35 Commits

Author SHA1 Message Date
a9b0abe493 Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window. 2016-03-25 22:19:07 +01:00
04396ed7a9 FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...) 2016-03-24 11:00:47 +01:00
1dcb9c877d Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547) 2016-03-06 10:46:57 +01:00
2813a44dcc Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486) 2016-02-16 09:14:38 +01:00
9e86d0e225 Examples: SDL/OpenGL: Tabs to spaces 2016-02-15 10:56:37 +01:00
217a6c875a Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
Fix for 980ca286fe
2015-12-19 20:54:23 +01:00
6cee2fca94 Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
2015-11-29 14:54:05 +00:00
94ec3d534e Examples: Header comments. 2015-11-29 11:25:15 +00:00
6800939e73 Examples: Header comments. 2015-11-29 11:19:30 +00:00
5c52e9ec0d Examples: Clarified comments. Removed font merging example from comments. 2015-11-29 11:11:03 +00:00
aa6cb32bd4 fixed text referencing GLFW library in SDL examples 2015-11-27 23:04:35 -07:00
624adb1b23 Tweak build batch files and readmes 2015-11-16 22:03:13 +01:00
e46c7b70eb Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16 2015-11-08 11:00:31 +00:00
980ca286fe Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392) 2015-10-30 15:44:47 +01:00
e858d229a0 Examples: update all examples with same comment (#389) 2015-10-30 10:45:16 +01:00
5d53f37a5d Examples: Possibly clarified the intent of imgui_impl_* files. 2015-10-13 17:53:43 +02:00
7d6ddbe5c8 Examples: comment on setting the RenderDrawListsFn function. 2015-09-07 14:58:26 +01:00
9a0650dbd0 Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL 2015-08-24 14:02:51 +02:00
ccbc72e98b add mac os x build instructions for sdl_opengl_example 2015-08-18 10:16:16 +03:00
3604aecf8f Minor Windows adjustments 2015-08-09 17:24:10 +02:00
85dab1a680 Fixed documentation 2015-08-05 19:19:12 -06:00
11d91a27a4 Carriage return (#289) 2015-08-01 17:18:01 -06:00
f158617551 Show SDL error message on init failure 2015-08-02 01:35:43 -07:00
b7d1b91e4b Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
Now Unicode text input works in this example.
2015-07-16 05:16:22 +02:00
02a0967243 Fix SDL2-example for Linux
The header is called "SDL_opengl.h" - case matters on Linux.

The main() function must indeed be called main(), on Windows it'll be
renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h
(which is included by SDL.h)

I added an entry to the example's README that describes how to build
it on Linux.
2015-07-16 03:54:44 +02:00
4842ac3bc6 Fonts: added Cousine-Regular.ttf 2015-07-15 14:56:29 -06:00
0224d29a35 Examples: comments. 2015-07-15 09:05:17 -06:00
60dd221737 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives 2015-07-08 12:49:18 -06:00
1845ff4690 SDL example: tweaks (#233 #226) 2015-07-08 11:42:43 -06:00
e49977a913 SDL example: hasty readme. 2015-07-08 11:08:58 -06:00
b7e63c163c SDL example: update for indexed rendering. 2015-07-08 10:32:55 -06:00
a14f6696a3 SDL example: more cleanup to match other examples (#233 #226) 2015-07-08 10:27:25 -06:00
22e099366f SDL example: further cleanup to match other examples (#233 #226) 2015-07-08 10:20:08 -06:00
4167528001 SDL example: moved event loop to main.cpp , adding page up/page down. (#226) 2015-07-08 10:10:54 -06:00
b7a2a6b23f SDL example: renamed folder, added in README 2015-07-08 09:49:32 -06:00