ocornut
6cee2fca94
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
...
+ Standardized comments.
2015-11-29 14:54:05 +00:00
ocornut
94ec3d534e
Examples: Header comments.
2015-11-29 11:25:15 +00:00
ocornut
6800939e73
Examples: Header comments.
2015-11-29 11:19:30 +00:00
ocornut
5c52e9ec0d
Examples: Clarified comments. Removed font merging example from comments.
2015-11-29 11:11:03 +00:00
zryan3
aa6cb32bd4
fixed text referencing GLFW library in SDL examples
2015-11-27 23:04:35 -07:00
ocornut
624adb1b23
Tweak build batch files and readmes
2015-11-16 22:03:13 +01:00
ocornut
e46c7b70eb
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
2015-11-08 11:00:31 +00:00
ocornut
980ca286fe
Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. ( fix #392 )
2015-10-30 15:44:47 +01:00
ocornut
e858d229a0
Examples: update all examples with same comment ( #389 )
2015-10-30 10:45:16 +01:00
ocornut
5d53f37a5d
Examples: Possibly clarified the intent of imgui_impl_* files.
2015-10-13 17:53:43 +02:00
ocornut
7d6ddbe5c8
Examples: comment on setting the RenderDrawListsFn function.
2015-09-07 14:58:26 +01:00
ocornut
9a0650dbd0
Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
2015-08-24 14:02:51 +02:00
Andres Vahter
ccbc72e98b
add mac os x build instructions for sdl_opengl_example
2015-08-18 10:16:16 +03:00
Thomas Pöchtrager
3604aecf8f
Minor Windows adjustments
2015-08-09 17:24:10 +02:00
ocornut
85dab1a680
Fixed documentation
2015-08-05 19:19:12 -06:00
ocornut
11d91a27a4
Carriage return ( #289 )
2015-08-01 17:18:01 -06:00
Jonathan Adamczewski
f158617551
Show SDL error message on init failure
2015-08-02 01:35:43 -07:00
Daniel Gibson
b7d1b91e4b
Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
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Now Unicode text input works in this example.
2015-07-16 05:16:22 +02:00
Daniel Gibson
02a0967243
Fix SDL2-example for Linux
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The header is called "SDL_opengl.h" - case matters on Linux.
The main() function must indeed be called main(), on Windows it'll be
renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h
(which is included by SDL.h)
I added an entry to the example's README that describes how to build
it on Linux.
2015-07-16 03:54:44 +02:00
ocornut
4842ac3bc6
Fonts: added Cousine-Regular.ttf
2015-07-15 14:56:29 -06:00
ocornut
0224d29a35
Examples: comments.
2015-07-15 09:05:17 -06:00
ocornut
60dd221737
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
2015-07-08 12:49:18 -06:00
ocornut
1845ff4690
SDL example: tweaks ( #233 #226 )
2015-07-08 11:42:43 -06:00
ocornut
e49977a913
SDL example: hasty readme.
2015-07-08 11:08:58 -06:00
ocornut
b7e63c163c
SDL example: update for indexed rendering.
2015-07-08 10:32:55 -06:00
ocornut
a14f6696a3
SDL example: more cleanup to match other examples ( #233 #226 )
2015-07-08 10:27:25 -06:00
ocornut
22e099366f
SDL example: further cleanup to match other examples ( #233 #226 )
2015-07-08 10:20:08 -06:00
ocornut
4167528001
SDL example: moved event loop to main.cpp , adding page up/page down. ( #226 )
2015-07-08 10:10:54 -06:00
ocornut
b7a2a6b23f
SDL example: renamed folder, added in README
2015-07-08 09:49:32 -06:00