Commit Graph

1075 Commits

Author SHA1 Message Date
Gerry Hernandez
4786321754 Fix iOS code; fixes entire XCode build for Apple example 2018-02-04 21:47:08 -05:00
omar
27980d9688 Merge branch 'master' into context 2018-01-31 16:02:26 +01:00
omar
47e81a6194 Merge branch 'master' into navigation 2018-01-31 16:00:25 +01:00
omar
cd3dd886de Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569) 2018-01-31 16:00:07 +01:00
omar
23c11e9764 Merge branch 'master' into navigation
# Conflicts:
#	imgui.cpp
2018-01-31 15:43:19 +01:00
omar
6c38aa2dc7 Examples: Apple: Tweak code and sync with other examples better (untested). 2018-01-31 00:16:44 +01:00
omar
cca9c3e3da Examples: Using Dark theme by default. (#707). Tweaked demo code. 2018-01-31 00:15:47 +01:00
omar
955d86199f Examples: Tweaks formatting. 2018-01-30 23:55:23 +01:00
omar
2933e6765c Merge branch 'master' into navigation 2018-01-29 17:42:39 +01:00
omar
6a25a8720a Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there. 2018-01-29 14:38:46 +01:00
omar
91d77be36e Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++) 2018-01-29 00:55:16 +01:00
Omar Cornut
3cdd2096ec Examples: Use Clang in old Makefile. 2018-01-29 00:48:21 +01:00
omar
ddff378daf Examples: Synced Makefile comments. Added build/ folder into git ignore list/ 2018-01-29 00:38:00 +01:00
Omar Cornut
858d75ab59 Examples: Apple: Fixed filenames in OSX xcode project. 2018-01-28 23:24:57 +01:00
omar
66d5712a8a Examples: Vulkan: FIxed warnings in 32-bit modes (vulkan uses VkDeviceSize which is always 64-bit long) 2018-01-28 20:03:41 +01:00
omar
3ded262776 Merge branch 'master' into navigation 2018-01-26 16:07:43 +01:00
omar
827f4b17d3 Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787) 2018-01-25 16:18:57 +01:00
omar
3967ff58b2 Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787) 2018-01-25 16:02:33 +01:00
Jérôme Pasquier
94ed44b5cb Fix allegro5_example build instructions 2018-01-25 13:33:35 +01:00
Jérôme Pasquier
c226e02ca0 Fix sdl_opengl2_example filename in README.md's build instructions 2018-01-25 13:27:57 +01:00
omar
2c7324da56 TODO list, added uSynergy README 2018-01-25 12:38:15 +01:00
omar
f3776055d6 Merge branch 'master' into context 2018-01-24 19:31:11 +01:00
omar
8c57d8cc1e Natvis: Fix ImRect expanded height display being broken and dumb. (#1569) 2018-01-24 19:10:09 +01:00
omar
6f27d6b5b8 Natvis: Made ImGuiWindow display shorter. 2018-01-24 18:52:26 +01:00
omar
c2e92ab61b Added imgui.natvis helper for visual studio users. Added to examples projects. 2018-01-24 18:40:54 +01:00
omar
277f6e7842 Examples: Comments 2018-01-24 18:40:23 +01:00
omar
dd89c9ea59 Examples: Made the Win32 proc handlers not assert if there is no active context yet, to be more flexible with creation order. (#1565) 2018-01-21 20:58:50 +01:00
omar
d3e826c247 Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558) 2018-01-21 20:16:55 +01:00
omar
7e7c017b75 Examples: Simplified mouse wheel handling. (#1463) 2018-01-20 12:45:31 +01:00
omar
7dea158175 Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463) 2018-01-20 12:36:59 +01:00
omar
0b1fecb792 Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463) 2018-01-20 12:36:16 +01:00
omar
6f6b6194b2 Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
# Conflicts:
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
2018-01-20 12:06:06 +01:00
omar
f3e510a9bf Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559)
Digging into sdl window/mouse stuff will also be useful for multi-viewport work.
2018-01-19 10:46:54 +01:00
omar
00351ee2ab Examples: SDL: Minor renaming. 2018-01-19 09:55:49 +01:00
omar
ba99900023 Examples: GLFW+GL2: Renamed imgui_impl_glfw.* to imgui_impl_glfw_gl2.* for consistency and to emphasis on GL2-ness. 2018-01-19 09:50:58 +01:00
omar
79dca9d5e6 Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness. 2018-01-19 09:50:58 +01:00
omar
15fd5b6c4c Examples: SDL: Minor renaming. 2018-01-19 09:43:28 +01:00
omar
ce17e0f274 Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559) 2018-01-19 09:25:31 +01:00
omar
60d5dc7902 Examples: SDL: Fixed mapping of Insert key (#1555, fix bug introduced in #1541) 2018-01-18 10:01:36 +01:00
omar
ce95b84825 Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541) 2018-01-08 15:30:39 +01:00
omar
39cb56c39e Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 (#1466) 2018-01-07 19:09:34 +01:00
omar
7484c63449 Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (#1466, #1504) 2018-01-07 19:09:33 +01:00
omar
3d24a9eb40 Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. (#1538) 2018-01-05 22:32:27 +01:00
omar
65dd55cb2b
Merge pull request #1538 from ndandoulakis/ndandoulakis-CS_DBLCLKS-patch
Examples: DirectX9,10,10: Support for CS_DBLCLKS by treating double-click down messages are regular down. (#1538, #754)
2018-01-05 22:27:40 +01:00
omar
407955d9fb Examples: Using IM_OFFSETOF macro. + Comments 2018-01-05 22:05:02 +01:00
Nick Dandoulakis
bfc25bc8a3
CS_DBLCLKS support for DirectX 11 2018-01-05 22:28:27 +02:00
Nick Dandoulakis
583e97b297
CS_DBLCLKS support for DirectX 10 2018-01-05 22:25:30 +02:00
Nick Dandoulakis
20ae6439ea
CS_DBLCLKS support for Directx9 2018-01-05 22:16:35 +02:00
omar
4c90529c62 Examples: Visual Studio projects: Disabled extraneous function-level check in Release build. 2018-01-04 11:42:05 +01:00
omar
9f8632b131 Examples: Comments about invalid mouse pos. 2017-12-29 15:03:36 +01:00
omar
78f48bb795 Examples: DirectX10,DirectX11: Moved call to OMSetRenderTargets() in main loop so example code can integrate more nicely with other code. 2017-12-25 14:54:54 +01:00
omar
3a4a2bb27c Examples: Vulkan: Tweak 2017-12-24 18:49:19 +01:00
omar
ce13426a1a Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark(). 2017-12-24 18:45:11 +01:00
omar
1b86e7343f Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete). 2017-12-24 18:16:22 +01:00
omar
b263bc5689 Examples: DirectX: Using IM_ARRAYSIZE() 2017-12-23 14:07:27 +01:00
omar
cf9b893841 Examples: Added null_example/ which is helpful for quick testing on multiple compilers/settings without relyong on graphics library. 2017-12-23 13:40:01 +01:00
omar
c8b5b569da Examples: DirectX9: Call EndFrame(), fix for assert added in 9a44d447cd 2017-11-28 11:26:14 +01:00
omar
e000ee0116 Examples: DirectX9: Handle loss of D3D9 device (D3DERR_DEVICELOST). (#1464) 2017-11-28 10:48:01 +01:00
Emmanuel Benoît
77a310736d Horizontal mouse wheel support
This patch adds support for the horizontal mouse wheel in ImGui. It
affects windows that can be scrolled, as long as the Ctrl key is not
being pressed.

The scrolling speed has been set empirically so that it matches the
scrolling speed on the Firefox browser when the horizontal wheel is
used.

Internally, it adds a MouseHorizWheel to ImGuiIO, which is then used in
NewFrame to scroll the current window.

The SDL/GL2, SDL/GL3, GLFW/GL2 and GLFW/GL3 examples has been modified
to use it.
2017-11-27 20:59:05 +01:00
omar
ef5dd30625 Sisyphus says: tweaked comments about not using old-style OpenGL examples (#1459, #1394 etc.) 2017-11-24 09:27:45 +01:00
omar
6bd3b45b34 Sisyphus says: tweaked comments about not using old-style OpenGL examples (#1459, #1394 etc.) 2017-11-24 09:23:17 +01:00
Codecat
979fe30a6f Fix wrong comment in dx implementation headers 2017-11-18 13:56:59 +01:00
omar
fba704bf5d Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more) 2017-11-01 14:24:09 +01:00
omar
36f00811b9 Examples: Comments to guide people unfamiliar with the librairies used. 2017-10-28 19:28:22 +02:00
omar
cb38caeda4 Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397, #1366, #1341, #1222, #1193, #1115, #951, etc.) 2017-10-28 18:21:44 +02:00
omar
c5027d4fa1 Examples: Extra clarification for the 100th person who insist on using the OpenGL2 code in spite of existing documentation leaning against it. (#1394) 2017-10-25 20:55:15 +02:00
omar
d2c65aa3e8 Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. (#1375)
ps: DirectX 12 example (#302) may want to adopt that as well.
2017-10-24 14:48:00 +02:00
omar
50f5be9266 Examples: GLFW+GL2/GL3: Minor tweaks, comments. 2017-10-23 10:04:38 +02:00
omar
d6a9956781 Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read. 2017-10-23 10:01:18 +02:00
omar
c14a66970b Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct. 2017-10-23 09:57:59 +02:00
omar
a96f095deb Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior (#1375)
ps: DirectX 12 example (#302) may want to adopt that as well.
2017-10-23 09:46:49 +02:00
omar
3e0765ee22 Examples: DirectX9: Using SetCapture/ReleaseCapture to get correct behavior (#1375) 2017-10-23 09:43:30 +02:00
omar
e03198bb0f Fixed compilation for #1375 + coding style fixes. 2017-10-23 09:43:30 +02:00
Gargaj
839067fda9 Capture/release window in DX9 implementation
This helps a lot when the user drags a slider but carries the cursor offscreen before releasing the button - without the capturing, the slider will "stick" to the mouse cursor even after the button has been released. (This should generally be added to all Windows implementations - I won't mind doing it if you think it's a good idea.)
2017-10-17 12:37:21 +02:00
omar
b3099d650c Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there. 2017-10-04 19:28:04 -07:00
omar
842e88a8e3 Examples: Avoid using ImColor() to not tempt newcomers into looking at it 2017-09-27 15:47:08 +02:00
Jefferson Montgomery
3fd5790814 Pass render target format in ImGui_ImplDX12_Init() instead of hard-coded. 2017-09-24 14:57:46 -07:00
Jefferson Montgomery
f6b6dace9e Pass command list in using ImGui_ImplDX12_NewFrame() instead of ImGui_ImplDX12_Init() 2017-09-24 14:43:46 -07:00
Jefferson Montgomery
f72b95d73f Merge 'ocornut/master' into 'jdmo3/master' 2017-09-24 14:43:11 -07:00
omar
3dd3d0b248 Examples: DirectX11: allow creating device with feature level 10 sinec we don't really need much for that example. (#1333) 2017-09-24 12:54:49 +02:00
ocornut
d5d825debb Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
Missing support Vulkan (#549), Apple (#575, #247), SDL (#58, #356),
Allegro, Marmalade (#368, #375)
2017-09-18 16:04:44 +02:00
omar
b8ade0b94f Examples: Main: Removed call to SetNextWindowSize() 2017-09-01 17:07:19 +02:00
omar
4abce8af58 Examples: GL2: Renaming, comments. 2017-09-01 17:07:19 +02:00
omar
d9016964ad Examples: GL3: Comments, tweaks (#1145) 2017-09-01 16:55:04 +02:00
omar
c47e5fc76a Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master 2017-09-01 16:49:36 +02:00
omar
7d1f2c0dc5 Examples: GL2: rename functions to include GL2 in name 2017-09-01 16:45:31 +02:00
unknown
cf48e28932 Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798 2017-09-01 20:39:12 +12:00
omar
92a6faca6f IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates. 2017-08-25 16:43:25 +08:00
omar
3b11e73333 Examples: gitignore added patterns for modern MSVC versions 2017-08-20 15:17:37 +08:00
omar
b4fe5d36a4 Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147) 2017-08-12 00:46:58 +08:00
omar
048322f3fd Merge pull request #1147 from TinyTinni/master
Examples: OpenGL3+GLFW3: Fix types to uses GlEnum (#1147)
2017-08-12 00:43:34 +08:00
omar
7e452ec737 Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS 2017-08-11 13:36:28 +08:00
omar
645875a240 Examples: Enable vsync by default in example applications (#1213, #1151) 2017-07-23 16:13:17 +08:00
omar
166e8f6261 Examples: OpenGL2+GLFW/SDL: Added commented out glUseProgram(0) in main.cpp for visibility (#1116) 2017-07-23 15:57:39 +08:00
omar
c8794c246e Examples: Vulkan: Batch file builds both debug and release 2017-07-23 15:22:21 +08:00
omar
f3cf5e0322 Examples: SDL+GL3: Fixed old comments (#1229) 2017-07-15 17:50:01 +08:00
omar
52df0032a5 Travis: Blind fix for SDL+GL3 project on the Travis build setup.
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229, #1209)
2017-07-15 13:19:13 +08:00
omar
358e667b7a Travis: Adding the SDL+GL3 project on the Travis build setup (for both Linux and OSX).
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229, #1209)
2017-07-15 13:13:09 +08:00
omar
0fe5728971 Examples: SDL+GL3: Makefile fix for Linux (#1229, #1209) 2017-07-15 13:07:43 +08:00
radius
8b6896faf9 add SDL GL3 makefile 2017-07-02 21:38:27 -05:00
radius
d43695b748 fix gl2 sample too 2017-07-02 21:28:56 -05:00
radius
e0aac34672 fix compilation on MINGW 2017-07-02 11:21:24 -05:00
omar
99ff2ec6fb Examples: DirectX9/10/11: Comments 2017-06-02 11:28:48 +02:00
omar
51c200ac0d Examples: DirectX9: Clarified texture release code (#1163) 2017-06-02 11:25:45 +02:00
TinyTinni
3a7111cfcd casting to GLint on init 2017-05-17 21:42:34 +02:00
Nicolas Guillemot
ad3c1e68ab save and restore sampler in GL 3 examples 2017-05-16 16:43:59 -07:00
TinyTinni
0981d8e381 fixes types 2017-05-16 12:49:47 +02:00
omar
b0db625cab Examples: Vulkan: Fixed an extra validation (tested on Windows with VulkanSDK 1.0.46.0) (#1042) 2017-05-01 17:07:53 +02:00
omar
f87b152522 Examples: Vulkan: Various very minor stylistic fixes, fixing typos in comments, etc. (#1042 #1043) 2017-05-01 17:07:05 +02:00
Peter Particle
201d589714 Image presentation now depends on the completeness of command buffer submission through semaphores.
To maintain maximum frame rate we render to the last acquired swapchain image but present the last but one drawn image. This behavior is optional through conditional compilation macros.
2017-05-01 16:54:49 +02:00
Peter Particle
a9add1ce63 Removed redundant VkResult plugged into VkPresentInfoKHR pResults attribute. This is only meaningful when we present directly to multiple swapchains. In that case we can an VkResult per swapchain. 2017-05-01 16:53:54 +02:00
Peter Particle
eaae754211 Removed redundant barrier.
The transition of the swapchain image(s) can happen implicitly in the renderpass. This approach has been stated to be more efficient than using an explicit barrier.
See "Vulkan Programming Guide", Chapter 7: "Graphics Pipelines", section "Renderpasses".
2017-05-01 16:52:52 +02:00
Peter Particle
33874073dc Fixed all issues found by vulkan debug report. Reasons for the major design changes are commented. 2017-05-01 16:48:16 +02:00
omar
89d03d5cca Examples: Vulkan: Disable IMGUI_VULKAN_DEBUG_REPORT by default. Update .bat files for newer VulkanSDK. 2017-05-01 16:46:57 +02:00
Peter Particle
56dff3a080 Vulkan backend: optionally enabling vulkan validation layers and debug report callback
Additional layer, extension and the callback itself are used/created when IMGUI_VULKAN_DEBUG_REPORT is defined. The callback reports seven (potential!) errors which will be fixed with another pull request.
2017-05-01 16:32:45 +02:00
omar
9fd3ba871b Merge branch 'g_FrameIndex_not_used_fix' of https://github.com/ParticlePeter/imgui into ParticlePeter-g_FrameIndex_not_used_fix 2017-05-01 16:21:43 +02:00
omar
5418bb19ff Examples: Vulkan: windows batch file for 64-bits. 2017-05-01 16:14:13 +02:00
omar
ac2eb4b960 Merge branch 'vk_small_fix' of https://github.com/martty/imgui into martty-vk_small_fix 2017-05-01 15:26:29 +02:00
omar
c3d9e0a6eb Examples: SDL2: Tweaked batch files for Win32. 2017-05-01 15:00:42 +02:00
omar
475446b8b9 Merge pull request #1080 from SaschaWillems/master
Examples: Vulkan: Small changes to be in line with specs and fix validation layer errors/warnings
2017-05-01 14:50:34 +02:00
omar
b3d237a5ce Examples: SDL2: Added build .bat files for win32. 2017-05-01 13:47:59 +02:00
omar
9fdd66330f Examples: SDL2+GL3: Fix blend func state save/restore (#1120) 2017-05-01 12:20:51 +02:00
Gregg Tavares
01286f6636 Fix blend func state save/restore
AFAIK there's no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4.

Maybe they're left over from previous versions? They don't even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3)
2017-05-01 16:05:45 +09:00
omar
f030087f8e Comments to redirect people to OpenGL3 examples (#1116) 2017-04-26 18:27:10 +02:00
omar
50b4b29beb Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116) 2017-04-26 18:16:59 +02:00
saschawillems
4da26d85cd Clip negative scissor offsets to zero 2017-03-26 19:54:59 +02:00
saschawillems
12deb53b11 Set required depth member for buffer image copy 2017-03-26 19:38:05 +02:00
Jefferson Montgomery
30954b4a88 Merge latest from ocornut/imgui 2017-03-13 13:26:55 -07:00
Peter Particle
337019a68f typo, #elif instead of #else, fixed 2017-02-26 17:16:37 +01:00
Peter Particle
fd90da38e1 Vulkan backend: g_FrameIndex not used fix -> huge perf gain
Added a macro to switch between unlimited frame rate (VK_PRESENT_MODE_IMMEDIATE_KHR) and limited to 60 fps (VK_PRESENT_MODE_FIFO_KHR). Only the latter mode is guaranteed to be available, but the former one most likely is.
2017-02-26 13:25:54 +01:00
Marcell Kiss
e0244c8f62 Fix scissor offset being negative 2017-02-11 12:20:12 +01:00
Marcell Kiss
509df3e279 Fix new Vulkan validation warnings 2017-02-11 12:19:44 +01:00
ocornut
1396659b72 Examples: Speculative fix for OSX Makefile to make Travis happy (re #812) 2016-12-21 20:12:43 +01:00
ocornut
d74a3349e9 Examples: DirectX9: Explicitely setting viewport to match that other examples are doing (#937) 2016-12-19 23:15:38 +01:00
ocornut
127dd7c88c Examples: Vulkan: Coding style fixes (#910) 2016-11-13 17:57:43 +01:00
Håvard Mathisen
a5600b6e59 Vulkan example: Proper surface format search. 2016-11-13 05:23:33 +01:00
Håvard Mathisen
b447a71cf6 Vulkan example: Fix gamma for some implementations. 2016-11-13 04:28:26 +01:00
Håvard Mathisen
08ef9819c8 Vulkan example: Fix validation layer warnings and errors and redeclare gl_PerVertex. 2016-11-13 03:00:36 +01:00
ocornut
7c2b35704d Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909) 2016-11-12 19:46:52 +01:00
ocornut
55863dd274 Examples: Vulkan: Shallow stylistic changes (following #879) 2016-11-12 17:49:59 +01:00
ocornut
0449bb98e2 Merge branch 'master' of https://github.com/martty/imgui into martty-master 2016-11-12 17:36:46 +01:00
ocornut
a68ac96bc4 Examples: GL3: Comments about gl3w (#880) 2016-11-12 12:48:33 +01:00
ocornut
775ac24d45 Fixed overzealous GCC warnings (#883) + partly undo 8553bab241 2016-11-12 11:14:37 +01:00
omar
89d033aba3 Merge pull request #898 from tinnnysu/master
Examples: SDL+OpenGL2: Update cmdline syntax in Windows compilation.
2016-11-12 11:08:51 +01:00
ocornut
81eefb704b Minor const fixes for overzealous warnings (#883) 2016-11-11 18:40:13 +01:00
sushitao
833ed760ae update cmdline syntax in windows compilation 2016-11-09 14:53:23 +08:00
Marcell Kiss
53126cd713 Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x) 2016-10-18 22:43:20 +02:00
Marcell Kiss
44250caf50 Null the released resources 2016-10-18 22:07:51 +02:00
ocornut
0d3f8807c7 Added a void* user_data parameter to Clipboard function handlers. (#875) 2016-10-15 11:36:43 +02:00
ocornut
2919c77bee Examples: GLFW+OpenGL3: Fixed Shutdown() calling GL functions with NULL parameters if NewFrame was never called (#800) 2016-10-01 14:59:28 +02:00
ocornut
b96471143f Merge branch 'master' of https://github.com/madeso/imgui into madeso-master 2016-10-01 14:56:24 +02:00
ocornut
612b17ef57 Fixing minor english typos (#827) 2016-09-11 22:02:35 +02:00
ocornut
02399852fe Examples: OpenGL2: Uploading font texture as RGBA32 to increase compatibility with users shaders for beginners (#824) 2016-09-10 17:43:17 +02:00
Felipe Oliveira Carvalho
6e6f04f513 Fix Mac OS X build and remove cruft from Makefile 2016-09-10 11:22:40 +02:00
ocornut
bc57fd5d1d Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807) 2016-09-05 23:39:52 +02:00
ocornut
031d4e689d Examples: OpenGL3: Revert Makefile change for OSX for now (#812) 2016-09-05 22:52:45 +02:00
ocornut
2825eaa0be Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810) 2016-09-03 19:24:57 +02:00
Kun Lin
aa0cb13aa4 Correct name for linking opengl3_example
According to glfw offcial site, linking `libglfw.3.dylib` etc should
use `-lglfw`.

Changed this made the compilation on my Mac successfully.
2016-09-02 21:57:31 +09:00
Gustav
08a9e78da5 fixed space issues 2016-08-29 23:35:56 +02:00
Håvard Mathisen
99b4f951b9 Fix Vulkan example for use when a depth buffer is active. 2016-08-27 19:08:24 +02:00
Gustav
5def10c3a0 Fixed OpenGL error when calling Shutdown without calling NewFrame 2016-08-27 00:32:20 +02:00
ocornut
5ae71aa04a Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git) 2016-08-25 10:25:51 +02:00
ocornut
3c384c2f10 Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git) 2016-08-25 10:18:09 +02:00
ocornut
82768e05f3 Ignore list for Visual Studio 2016-08-20 13:30:42 +02:00
Marcell Kiss
4bc6a951fe tabs to space, remove braces 2016-08-20 13:27:03 +02:00
Marcell Kiss
3234f81cb1 maxImageCount may be 0; add missing sType; change to 1 push constant range 2016-08-20 13:08:34 +02:00
Jamie Seward
0a1d456de1 Fix compile warnings in SDL examples 2016-07-30 15:26:49 -07:00
ocornut
d8dacd729b Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752) 2016-07-29 10:10:41 +02:00
Jeongseok Lee
47911d92b2 Fix minor typo in examples/README.txt 2016-05-20 07:04:54 -04:00
ocornut
1349d0aacf Examples: DirectX9: Removing spaces (#663) 2016-05-16 10:54:52 +02:00
Trezanik
790275eae2 Example: DirectX9: Backup and restore all state 2016-05-16 01:02:09 +01:00
ocornut
8a0d3b9628 Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638) 2016-05-08 11:49:21 +02:00
ocornut
2ef766a1ce Examples: DirectX10: Apply depth-stencil state like DirectX11 example (#640, #636) 2016-05-07 20:57:38 +02:00
ocornut
656b1e848c Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (#640, #636) 2016-05-07 20:53:55 +02:00
ocornut
f4633d09ac Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code. 2016-05-07 20:19:04 +02:00
ocornut
834bfe4af5 Examples: DirectX11: Fixed handle leak + minor coding style fix for #640 2016-05-07 20:11:14 +02:00
josiahmanson
5fe2cacd4d DX11 example depth test 2016-05-07 10:42:48 -07:00
ocornut
c1da3e354e Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626) 2016-05-04 23:20:41 +02:00
ocornut
79ad22e1f2 Fixed various Clang -Weverything warnings (#626) 2016-05-04 23:17:53 +02:00
ocornut
f46c91f5ad Examples: DirectX9: Removed dependency on dxguid.lib + remainder of d3dx9.lib (#611) 2016-05-03 11:30:43 +02:00
ocornut
731ff3d3f5 Examples: DirectX9: Removed dependency on dx3x9 (remainder) (#611) 2016-05-03 11:12:59 +02:00
ocornut
50df86985d Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment (#611) 2016-05-03 10:47:42 +02:00
ocornut
bfb2dc2290 Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602) 2016-04-30 19:02:19 +02:00
ocornut
c2c0b57e5e Examples: OpenGL2: Extra comments (#606) 2016-04-24 18:11:54 +02:00
ocornut
559963e832 Examples: Apple/iOS: lowered xcode project deployment target from 10.7 to 10.11 (#598, #575) 2016-04-20 20:49:49 +02:00
ocornut
1612ca071b Examples: SDL: Initialize video+timer subsystem only. 2016-04-13 00:15:58 +02:00
ocornut
4466a7b3b0 Examples: DirectX9: save/restore some more device state. 2016-04-11 18:33:16 +02:00
omar
319e288eef Update README.md 2016-04-05 23:08:21 +02:00
ocornut
71b981d05f Examples: Apple: Readme tweaks (#575 #247) 2016-04-05 22:50:23 +02:00
James Chen
67b604412b Remove local glfw3 lib for osx. (+1 squashed commit)
Squashed commits:
[34cc3b7] Adds osx example. (+6 squashed commits)
Squashed commits:
[20330f2] Uses glfw by brew install.
[0427861] Renames imguiex folder name to imguiex-ios
[f9e27e5] Renames ios_example to apple_example.
[44f8fe3] Updates the glfw header/library path.
[919f279] Renames target from imguiex to imguiex-ios since there is already a imguiex-osx target now.
[24395f5] Adds osx example.
2016-04-05 18:13:48 +08:00
ocornut
c1427de5b6 Examples: Libs: Update glfw binaries to glfw master. 2016-04-03 17:41:59 +02:00
ocornut
0e7b9b8284 Examples: Vulkan: Coding style tweaks. 2016-04-03 17:32:53 +02:00
ocornut
9c513d4443 Merge branch 'master' of https://github.com/Loftilus/imgui into Loftilus-master 2016-04-03 16:42:56 +02:00
ocornut
552246feed Examples: DirectX10,DirectX11 : Minor renaming 2016-04-03 13:02:04 +02:00
ocornut
518f32ccfe Examples: DirectX10: Save/restore state + minor cleanups (#570) 2016-04-03 12:59:56 +02:00
ocornut
90493f8add Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570) 2016-04-03 12:48:38 +02:00
ocornut
2942240072 Examples: DX11: Cleanup state backup/restore code (#570) 2016-04-03 12:43:17 +02:00
Nicolas Guillemot
d4d51a7802 capture and restore all state 2016-04-02 19:08:27 -07:00
ocornut
a6399f120f IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
NB: Value not used.
2016-04-02 18:22:40 +02:00
ocornut
ae0c33c983 Examples: Links 2016-03-29 11:33:23 +02:00
ocornut
7661b1e778 Trim trailing spaces 2016-03-26 15:43:45 +01:00
ocornut
fdc4299c6c Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one 2016-03-25 22:27:43 +01:00
ocornut
e6c2c1fcfd Examples: SDL: Minor fixes to follow syntax of other examples (#495) 2016-03-25 22:25:20 +01:00
Nick Gravelyn
8a61c0afea Applying same fix to OpenGL 3 example. Fixing spaces/tabs. 2016-03-25 22:20:57 +01:00
Nick Gravelyn
a9b0abe493 Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window. 2016-03-25 22:19:07 +01:00
ocornut
04396ed7a9 FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...) 2016-03-24 11:00:47 +01:00
Håvard Mathisen
1394616d9c Vulkan Example: Some code layout changes. 2016-03-10 12:30:38 +01:00
Håvard Mathisen
4ea4fa3e73 Vulkan Example: Fix synchronization. 2016-03-10 11:59:42 +01:00
Håvard Mathisen
0ceddc29ff Vulkan Example: Fix windows build. 2016-03-09 17:01:38 +01:00
Håvard Mathisen
4cbd316f01 Vulkan example. 2016-03-09 16:39:54 +01:00
ocornut
1dcb9c877d Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547) 2016-03-06 10:46:57 +01:00
Jefferson Montgomery
f6181b3428 Examples: DirectX12: Add directx12_example 2016-02-22 15:22:48 -08:00
ocornut
2813a44dcc Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486) 2016-02-16 09:14:38 +01:00
ocornut
9e86d0e225 Examples: SDL/OpenGL: Tabs to spaces 2016-02-15 10:56:37 +01:00
ocornut
87a6110994 Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527) 2016-02-15 10:55:20 +01:00
ocornut
07e379a950 Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521) 2016-02-08 09:03:43 +01:00
ocornut
b8f86ec4bd Examples: OpenGL2/3 Makefile; Added -lGL to Linux build 2016-01-21 22:30:47 +00:00
ocornut
a81a5e5235 Commented Clang warning that's not compatible with all versions. Comments. 2016-01-21 21:40:22 +00:00
ocornut
9e8795f4e2 Examples: Added extra comments 2016-01-21 18:51:42 +00:00
ocornut
31fe006c85 Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set) 2016-01-11 10:29:03 +00:00
ocornut
6277ffe00f Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set) 2016-01-11 10:19:38 +00:00
ocornut
49fb7364b5 Examples: SDL2+OpenGL3: Fix context creation options (#468, #463) 2016-01-05 10:23:43 +01:00
ocornut
3aa4a108ed Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX (#463) 2015-12-30 11:27:39 +01:00
ocornut
217a6c875a Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
Fix for 980ca286fe
2015-12-19 20:54:23 +01:00
ocornut
bf83ac8b55 Examples: Fixed msvc batch files from warning. 2015-12-07 21:27:25 +00:00
ocornut
9596e6f794 Examples: DirectX10: Minor tweaks, updated to latest example changes (#424) 2015-12-03 18:32:01 +00:00
ocornut
dadd03fc11 Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424) 2015-12-03 18:20:48 +00:00
Julian Bosch
32c1a3e46c Removed d3d11 references 2015-12-03 13:39:03 +01:00
Julian Bosch
1f3a0e78cc Ported d3d11 renderer to d3d10 2015-12-03 13:18:35 +01:00
omar
fe2972e8b2 Merge pull request #420 from RaptorFactor/master
Examples: DX11: Compile shaders with lower features levels.
2015-11-30 19:36:06 +00:00
Joshua Boyce
6adf644448 Allow DX11 renderer to be used with devices with lower feature levels. 2015-12-01 05:08:30 +11:00
ocornut
1b7aee7b9d Examples: DX11: Remove debug flag (#415) 2015-11-30 10:22:46 +00:00
ocornut
6cee2fca94 Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
2015-11-29 14:54:05 +00:00
ocornut
94ec3d534e Examples: Header comments. 2015-11-29 11:25:15 +00:00
ocornut
6800939e73 Examples: Header comments. 2015-11-29 11:19:30 +00:00
ocornut
5c52e9ec0d Examples: Clarified comments. Removed font merging example from comments. 2015-11-29 11:11:03 +00:00
ocornut
d673db3092 Examples: Added README into the Visual Studio solution to people are less likely to miss it. 2015-11-29 11:01:50 +00:00
ocornut
9735563b65 Additional comments for new users 2015-11-29 10:53:03 +00:00
zryan3
aa6cb32bd4 fixed text referencing GLFW library in SDL examples 2015-11-27 23:04:35 -07:00
ocornut
83e6cfbec0 Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399) 2015-11-22 21:23:56 +00:00
ocornut
dc86a8a0bf Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411) 2015-11-22 17:16:55 +00:00
ocornut
38cfdafbaf Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411) 2015-11-22 17:09:03 +01:00
ocornut
e2ecc02e02 Examples: Updated README 2015-11-16 22:17:10 +01:00
ocornut
899cb3b4e9 Examples: SDL+OpenGL3: Fixed readme (#356) 2015-11-16 22:13:06 +01:00
ocornut
ab7e91b65e Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356) 2015-11-16 22:12:18 +01:00
ocornut
9d0caa2e66 Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356) 2015-11-16 22:05:22 +01:00
ocornut
624adb1b23 Tweak build batch files and readmes 2015-11-16 22:03:13 +01:00
ocornut
9a8cbf128d Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation 2015-11-16 21:35:49 +01:00
ocornut
f87deff0f3 Moving stdlib.h include outside of imgui.h (#405) 2015-11-13 17:08:54 +01:00
ocornut
3b2fdf27a8 Examples: Added /Zi (output debug information) in build_win32.bat files 2015-11-11 09:45:18 +00:00
ocornut
1d76890526 Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples. 2015-11-08 22:52:25 +00:00
ocornut
e46c7b70eb Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16 2015-11-08 11:00:31 +00:00
ocornut
0a23e2c832 Tabs to spaces 2015-10-30 15:57:03 +01:00
ocornut
980ca286fe Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392) 2015-10-30 15:44:47 +01:00
ocornut
e858d229a0 Examples: update all examples with same comment (#389) 2015-10-30 10:45:16 +01:00
Doug Binks
e1bc0dd7d5 Font merge demo and documentation minor additions.
Clarifies the lifetime requirements for the ranges parameter for AddFont* functions.
2015-10-25 16:06:42 +00:00
Gargaj
e4d916a4b3 NULL out font texture on invalidate
If this isn't done, NewFrame won't re-create the font.
2015-10-18 19:05:04 +02:00
ocornut
2b3fb5c0f7 Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style (#375) 2015-10-15 12:44:30 +02:00
gzito
ba9c469ff0 no message 2015-10-14 23:13:02 +02:00
gzito
ebf4f1fa02 no message 2015-10-14 23:05:01 +02:00
gzito
79ca203850 Merge branch 'master' of https://github.com/ocornut/imgui 2015-10-14 23:01:52 +02:00
ocornut
5d53f37a5d Examples: Possibly clarified the intent of imgui_impl_* files. 2015-10-13 17:53:43 +02:00
Nicolas Guillemot
509ac33abe fix POSITION format (ImDrawVert::pos is 2D, not 4D)
the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
2015-10-11 16:42:22 -07:00
gzito
50b25b6c75 Added example for the Marmalade platform 2015-10-08 22:38:37 +02:00
ocornut
a77e534ded Examples: OpenGL2: Add msys2/mingw64 target (#361) 2015-10-08 20:48:50 +02:00
radius
a465b2b3d8 add msys2/mingw64 target 2015-10-04 15:14:35 -05:00
Zach Toogood
e130b09d91 Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others. 2015-09-30 15:12:00 +01:00
ocornut
963f6b782d Examples: OpenGL3: saving more of blend state (#347) 2015-09-27 22:21:11 +02:00
ocornut
d5502cdd6d Examples: OpenGL3: Saving/restoring the Enable state, better than nothing (#347) 2015-09-23 09:14:27 +02:00
ocornut
25b4b88a7a Examples: Update readme. 2015-09-10 21:10:01 +01:00
ocornut
ad4c962224 Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters... 2015-09-10 20:58:43 +01:00
ocornut
853f265025 Examples: Added batch files to build Windows examples with VS 2015-09-10 20:34:06 +01:00
ocornut
167c02d502 Better Git ignore list for quick compilations in same folder 2015-09-10 20:09:29 +01:00
ocornut
1793c1a991 Comments 2015-09-09 14:15:17 +01:00
ocornut
7d6ddbe5c8 Examples: comment on setting the RenderDrawListsFn function. 2015-09-07 14:58:26 +01:00
ocornut
77bcb7152b Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) (#313) 2015-09-01 10:47:36 +01:00
ocornut
0bb46c824e Examples: OpenGL2/3: save/restore some more state correctly.
Might save an hour of staring at blank-screen to 5% of the population,
worth it.
2015-08-29 17:44:52 +01:00
ocornut
da807e55ea Examples: Ignore list a little more friendly to Unix systems. 2015-08-28 16:03:05 +01:00
ocornut
5ebd61f89c Ignore list a little more friendly to Unix systems 2015-08-28 15:55:22 +01:00
ocornut
e58f99179a Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage (#287) 2015-08-27 19:51:02 +01:00
ocornut
62671ef96e Examples: update readme 2015-08-25 22:14:31 +01:00
ocornut
822eaf1751 Examples: DX9, DX11: mapping missing middle mouse button. 2015-08-25 16:54:47 +01:00
ocornut
9a0650dbd0 Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL 2015-08-24 14:02:51 +02:00
yinjimmy
01a17aa78e fix ios compile error 2015-08-23 08:03:21 +08:00
ocornut
23ce837dc7 Revert "Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix #279)"
This reverts commit d80869189a.
2015-08-21 00:16:07 +02:00
ocornut
d80869189a Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix #279) 2015-08-20 22:32:07 +01:00
Andres Vahter
ccbc72e98b add mac os x build instructions for sdl_opengl_example 2015-08-18 10:16:16 +03:00
ocornut
215747635d Examples: DirectX11: resizing buffers dynamically (#299) 2015-08-13 23:13:20 -06:00
ocornut
c016f6c171 Examples: DirectX9: tweaks. 2015-08-13 23:07:53 -06:00
ocornut
698c7cae85 Examples: DirectX9: resizing vertex and index buffers dynamically (#299) 2015-08-13 23:06:11 -06:00
Thomas Pöchtrager
3604aecf8f Minor Windows adjustments 2015-08-09 17:24:10 +02:00
Thomas Pöchtrager
947cf3434f Added printf attribute to printf like text formatting functions 2015-08-08 19:29:11 +02:00
ocornut
470200ee5c Update documentation 2015-08-05 21:59:07 -06:00
ocornut
85dab1a680 Fixed documentation 2015-08-05 19:19:12 -06:00
ocornut
8be4d41540 Merge remote-tracking branch 'origin' into 2015-07-cleanup 2015-08-05 09:32:29 -06:00
Chris Maughan
d667de9490 Clear font texture view to ensure Release() doesn't get called twice 2015-08-04 14:22:05 +01:00
ocornut
e099798c97 Merge remote-tracking branch 'origin' into 2015-07-cleanup 2015-08-01 22:12:51 -06:00
ocornut
11d91a27a4 Carriage return (#289) 2015-08-01 17:18:01 -06:00
Jonathan Adamczewski
f158617551 Show SDL error message on init failure 2015-08-02 01:35:43 -07:00
ocornut
52a74701f5 Updated projects to reference new files (#219)
Didn't update iOS example (#247)
2015-07-21 17:04:03 -06:00
ocornut
0eb196d544 Examples: OpenGL3: simplified code using glBufferData for vertices as well (#277, #278) 2015-07-19 10:52:51 -06:00
ocornut
dc1cb9e625 Tweak 2015-07-19 10:49:56 -06:00
Nik Voss
bc9bae6d01 To support drivers with strict core profiles, a buffer is used for the indices as well (fixes ocornut/imgui#277). 2015-07-19 17:56:14 +02:00
omar
98047b1b65 Update README.txt 2015-07-16 14:28:16 -06:00
omar
f53d5da0f8 Update README.txt 2015-07-16 14:27:35 -06:00
Daniel Gibson
b7d1b91e4b Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
Now Unicode text input works in this example.
2015-07-16 05:16:22 +02:00
Daniel Gibson
02a0967243 Fix SDL2-example for Linux
The header is called "SDL_opengl.h" - case matters on Linux.

The main() function must indeed be called main(), on Windows it'll be
renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h
(which is included by SDL.h)

I added an entry to the example's README that describes how to build
it on Linux.
2015-07-16 03:54:44 +02:00
ocornut
4842ac3bc6 Fonts: added Cousine-Regular.ttf 2015-07-15 14:56:29 -06:00
ocornut
0224d29a35 Examples: comments. 2015-07-15 09:05:17 -06:00
ocornut
fcec337061 Examples: Simplified font examples comments. 2015-07-15 07:05:34 -06:00
ocornut
fd44b9440b Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts:
	imgui.cpp
2015-07-10 21:45:25 -06:00
ocornut
f2bed00d80 Examples: README 2015-07-09 08:39:44 -06:00
ocornut
5ab23ab1c0 Allegro 5 example: removed public domain mark, MIT as the rest, with @bggd approval 2015-07-08 17:25:56 -06:00
ocornut
2f574ef952 Allegro 5 example: converted for indexed rendering. 2015-07-08 12:55:40 -06:00
ocornut
60dd221737 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives 2015-07-08 12:49:18 -06:00
ocornut
bbaaab7537 Allegro 5 example: fixed uv coordinate of non-default texture. 2015-07-08 12:41:09 -06:00
ocornut
4d2d0ce5cd Allegro 5 example: handling of hardware and software mouse cursor rendering. 2015-07-08 12:16:50 -06:00
ocornut
8db229b96f Allegro 5 example: fixed key modifiers, keyboard input, clipping, added pagedown/pageup. 2015-07-08 12:04:13 -06:00
ocornut
c58d61dfd1 Allegro 5 example: formatting, match other example structure, fixed mouse buttons. 2015-07-08 11:53:30 -06:00
ocornut
489e28ec11 Allegro 5 example: main.cpp matches other examples. added window title. 2015-07-08 11:46:18 -06:00
ocornut
1845ff4690 SDL example: tweaks (#233 #226) 2015-07-08 11:42:43 -06:00
ocornut
19e3c1506f Allegro5 example: added example from https://github.com/bggd/a5imgui_example 2015-07-08 11:34:36 -06:00
ocornut
e49977a913 SDL example: hasty readme. 2015-07-08 11:08:58 -06:00
ocornut
d041ebc6d4 Merge branch '2015-03-antialiased-primitives' of https://github.com/ocornut/imgui into 2015-03-antialiased-primitives 2015-07-08 10:33:25 -06:00
ocornut
b7e63c163c SDL example: update for indexed rendering. 2015-07-08 10:32:55 -06:00
ocornut
b36ff2fec3 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives 2015-07-08 10:30:30 -06:00
omar
12aba576fb Merge pull request #264 from joeld42/antialias-ios-fix
AA branch: iOS Example: update for API changes and index rendering
2015-07-08 10:29:39 -06:00
ocornut
a14f6696a3 SDL example: more cleanup to match other examples (#233 #226) 2015-07-08 10:27:25 -06:00
ocornut
22e099366f SDL example: further cleanup to match other examples (#233 #226) 2015-07-08 10:20:08 -06:00
ocornut
4167528001 SDL example: moved event loop to main.cpp , adding page up/page down. (#226) 2015-07-08 10:10:54 -06:00
Joel Davis
81cebb9c85 Simplified to not combine vert buffers like the opengl3 example 2015-07-08 09:01:10 -07:00
ocornut
b7a2a6b23f SDL example: renamed folder, added in README 2015-07-08 09:49:32 -06:00
ocornut
b3ae2976c5 SDL example: tweaks and fixes. 2015-07-08 09:46:55 -06:00
ocornut
046dbf502c Merge branch 'SampleSDL2' of https://github.com/CedricGuillemet/imgui into CedricGuillemet-SampleSDL2 2015-07-08 09:01:04 -06:00
ocornut
e3b9a61883 Examples: OpenGL3: simplified code. Upload each vertex array separately. (cf #264) 2015-07-08 08:27:36 -06:00
Joel Davis
ca042134ae Update ios example for API changes and index rendering 2015-07-07 23:43:27 -07:00
ocornut
1cd391146d Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives 2015-07-07 21:48:28 -06:00
ocornut
7d144eb899 iOS Example: Optimise PNG files size 2015-07-07 21:37:50 -06:00
ocornut
fb27360ea8 iOS example: shallow tweaks and fixes (untested) 2015-07-07 21:35:09 -06:00
Joel Davis
eee6dab226 iOS example working based on modified OpenGL3 example + Synergy 2015-07-07 21:17:48 -06:00
ocornut
d03b046ef4 AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention (#133) 2015-07-07 20:17:07 -06:00
ocornut
25882c47a3 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts:
	examples/directx11_example/imgui_impl_dx11.cpp
	examples/directx9_example/imgui_impl_dx9.cpp
	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
	examples/opengl_example/imgui_impl_glfw.cpp
	imgui.cpp
2015-07-07 12:15:35 -06:00
ocornut
502e360ee5 Removed the majority of size_t from the code. ImVector<> now uses int. (#262)
May trigger new compilation warnings?
2015-07-07 12:09:25 -06:00
ocornut
6a22835f63 AA branch: ImDrawList: rename commands to cmd_buffer
Not strictly necessary but while we're doing minor breakage let's do
them at all once.
2015-07-06 21:09:05 -06:00
ocornut
b2b616be00 AA branch: ImDrawCmd idx_count -> elem_count 2015-07-05 22:09:15 -06:00
ocornut
f3303fa84f AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API (#133 #254) 2015-07-05 22:03:46 -06:00
ocornut
8b4a470e1d Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes. 2015-07-05 19:24:26 -06:00
ocornut
61e551e0ee AA branch: fixed warning 2015-07-04 13:41:51 -06:00
ocornut
f435e42561 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts:
	examples/opengl_example/imgui_impl_glfw.cpp
2015-07-04 12:44:25 -06:00
ocornut
7437b43b2d Fixed warnings for more pedantic settings (#258) 2015-07-03 08:15:56 -06:00
ocornut
b69d7d9df3 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives 2015-07-02 21:47:48 -06:00
ocornut
2f03511062 Added ImGuiKey_PageUp, ImGuiKey_PageDown for user. 2015-07-02 21:43:07 -06:00
ocornut
71e9f2a3dd Fixed warnings for 64-bits builds 2015-06-29 15:46:18 -06:00
Cedric Guillemet
2acdafe4f2 imgui_impl_sdl and main sample 2015-05-25 09:40:58 +02:00
ocornut
e3f2ad728a Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
	examples/directx11_example/imgui_impl_dx11.cpp
2015-05-21 22:57:29 +01:00
Gordon McShane
6ee65fc5af Add conditional compilation of forward compat. glfw window hint to fix crash on later versions of OSX 2015-05-18 18:26:16 -04:00
ocornut
b6f3c97e3b Examples: DirectX11: explicitly set rasterizer state. 2015-05-18 21:38:17 +01:00
ocornut
e9b6e437eb Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
	imgui.cpp
	imgui.h
2015-05-15 17:33:04 +01:00
ocornut
5df542c3c0 ImFontAtlas: doesn't clear input data, left to the application. (#224) 2015-05-12 15:16:12 +01:00
ocornut
f00662a5ad Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering 2015-05-02 22:20:48 +01:00
ocornut
ad7f600e0d Examples: DirectX9/11: hide os curosr if ImGui is drawing it (#155) 2015-05-01 11:25:15 +02:00
ocornut
18a00c7060 Examples: DirectX9/11: Fixed key mapping for down arrow. 2015-04-24 09:18:56 +02:00
ocornut
4f1acf0d4a Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
	imgui.cpp
2015-04-17 08:42:36 +01:00
ocornut
f400ea4ec8 Examples: OpenGL3: backup/restore current program and texture #195 2015-04-15 10:14:51 +01:00
Dale Kim
ac518a1d3e Set modifier key state by inspecting imgui's io.KeysDown array. 2015-04-14 14:09:26 -05:00
ocornut
43cb4038c6 Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
	examples/directx11_example/imgui_impl_dx11.cpp
	imgui.cpp
2015-04-14 09:51:28 +01:00
ocornut
71429d306e Examples: Simplified GLFW keyboard callbacks 2015-04-14 09:45:27 +01:00
ocornut
c735d3066b Merge branch 'master' of https://github.com/Roflraging/imgui into Roflraging-master 2015-04-14 09:37:10 +01:00
Dale Kim
fe15756129 Simplified glfw keyboard callbacks. 2015-04-13 20:04:53 -05:00
ocornut
d809abbe1c Examples: DirectX11: tidying up. 2015-04-09 23:32:36 +01:00
ocornut
7ab49f80ca Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
	examples/directx11_example/imgui_impl_dx11.cpp
	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
2015-04-09 21:22:06 +01:00
ocornut
4f51b77937 Examples: OpenGL3: Tweaks (argh, github ui) 2015-04-09 21:19:21 +01:00
ocornut
90766141b3 Examples: OpenGL3: Tweaks. 2015-04-09 21:18:43 +01:00
ocornut
37f1715bfa Examples: DirectX11: Removed unnecessary vertices conversion and CUSTOMVERTEX types. 2015-04-09 21:14:52 +01:00
ocornut
1746b04065 Indexed rendering. Not in main branch because breaks rendering code too much. Will merge in trunk along with more major graphics changes lat 2015-04-09 21:05:35 +01:00
ocornut
d9ff617ff8 Examples: Formatting #187 2015-04-07 12:56:52 +01:00
heroboy
e09e2cbd28 set pixel shader and vertex shader to NULL
Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
2015-04-07 19:36:58 +08:00
omar
46769406dc Update README.txt 2015-04-07 10:59:49 +01:00
ocornut
73e2d56acc Examples: OpenGL fixed-pipeline: added glBindTexture(0), via Anton M 2015-04-06 10:45:10 +01:00
Dale Kim
4b7be31197 Fixed modifier key state setting in GLFW callbacks. 2015-04-03 09:01:48 -05:00
ocornut
d25578efd8 Examples: initializing float + missing comment. 2015-04-03 12:11:41 +01:00
ocornut
3abfb85613 Comments on font loading, fixed commented out paths and added DroidSans in the list 2015-03-28 11:48:42 +00:00
ocornut
ed94edfd8e Examples: Terser code + added commented out glUseProgram(0( suggestion in OpenGL2 sample. 2015-03-22 14:14:23 +00:00
Adam D. Moss
c1766c95ed OpenGL/GLFW: hide system cursor if imgui is soft-rendering cursor 2015-03-22 13:49:36 +00:00
biller23
2f4271a2b3 typo ImGui_ImplGlfwGL3_KeyCallback() 2015-03-18 21:02:29 +01:00
ocornut
cb285c4d35 Examples: uses SetNextWindowPos/SetNextWindowSize when applicable 2015-03-16 11:53:36 +00:00
ocornut
04358c301e Removed extraneous spaces 2015-03-16 11:49:18 +00:00
Adam D. Moss
f2ff88b03a opengl3+opengl example: if content window doesn't have focus, tell ImGui we don't have a mouse position. e.g. avoids tooltips popping up in imgui app when you're interacting with a different app window that overlaps it. 2015-03-16 10:47:14 +00:00
ocornut
d3e444dfd9 Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code. 2015-03-16 10:02:10 +00:00
ocornut
06fbeed41a Examples: Fixed Makefile 2015-03-14 11:29:09 +00:00
ocornut
55edd522c2 Examples: Fixed Makefile 2015-03-14 11:24:53 +00:00
ocornut
e97d02a294 Examples: Fixed Clang warnings in DirectX examples 2015-03-14 10:49:26 +00:00
ocornut
7c9bd71512 Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples 2015-03-14 10:41:42 +00:00
ocornut
2b0acc128c Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples 2015-03-14 10:32:29 +00:00
ocornut
8e0f04638d Examples: Fix includes order to avoid conflicts between DXSDK_DIR and Windows SDK 2015-03-14 10:24:35 +00:00
ocornut
e2c4ba21bc Examples: Added 64-bit projects for MSVC 2015-03-14 10:09:53 +00:00
ocornut
ef957b7878 Examples: Moved GLFW/GL3W to a common libs/ folder 2015-03-14 10:04:30 +00:00
ocornut
834085c90c Examples: Updated to GLFW 3.1 2015-03-14 10:00:11 +00:00
ocornut
0911526424 Added io.KeyAlt + support in examples apps
Currently unused but supported by sample so that more people will have
it set up when menus needs them
2015-03-13 09:49:38 +00:00
ocornut
d5b7b8398f Examples: reference implementations honors drawlist user callbacks. 2015-03-09 15:26:58 +00:00
ocornut
db5fc8a265 Examples: README direct the user to the opengl_example 2015-03-09 15:09:24 +00:00
ocornut
5879f3f5ac Examples: OpenGL 2/3 examples cleanup to match DirectX9/11 structure. 2015-03-09 15:02:22 +00:00
ocornut
f9c833b4a5 Examples: DirectX9 example cleanup to match DirectX11 structure. 2015-03-09 14:55:46 +00:00
ocornut
66a5837ba8 Examples: DirectX11 example application handles window resizing. 2015-03-09 14:51:10 +00:00
ocornut
866fa95aaa Examples: DirectX9 example application handle window resizing. 2015-03-09 14:13:29 +00:00
ocornut
25765e4bfc Examples: Fixed readme file. 2015-03-09 13:49:52 +00:00
ocornut
b4165c43ff Examples: Refactored directx11_example to be easier to copy & paste into user application. 2015-03-09 13:45:23 +00:00
ocornut
567184dc9f Examples: Clang warning fix. 2015-03-09 13:38:23 +00:00
ocornut
3f86554457 Examples: Makefile fixes. 2015-03-09 13:22:32 +00:00
ocornut
2dd92e3eed Examples: Clang/Linux warning fixes. 2015-03-09 13:08:27 +00:00
ocornut
a3f3793cb6 Examples: Tweaks. 2015-03-09 13:05:18 +00:00
ocornut
7397425097 Examples: Refactored directx9_example to be eaasier to copy & paste into user application. 2015-03-09 13:03:46 +00:00
ocornut
b87ec205a9 Examples: shallow tweaks to match upcoming other examples. 2015-03-09 13:02:32 +00:00
ocornut
b227b0f8cd Examples: Rename globals again 2015-03-09 12:16:29 +00:00
ocornut
4f27bd6ed3 Examples: Moved gl3w to opengl3_example directory + fixed msvc project paths 2015-03-09 12:11:24 +00:00
ocornut
4da432bd7b Examples: Makefile 2015-03-09 12:03:09 +00:00
ocornut
99ed567577 Examples: Rename global to be more consistent 2015-03-09 12:02:34 +00:00
ocornut
d829852391 Examples: Refactored opengl3_exapmle into a glfw specific file that can be copied and pasted 2015-03-09 11:59:23 +00:00
ocornut
545a57d253 Examples: Refactored opengl_example into a glfw specific file that can be copied and pasted.
Other examples will follow.
2015-03-09 11:25:15 +00:00
ocornut
be9fe9489c Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP
Fixes pressing Enter in IME being caught by application right after
validating an IME input.
2015-03-06 21:39:55 +00:00
ocornut
e269125c3a Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly.
User need to set io.ImeWindowHandle
2015-03-06 21:11:14 +00:00
ocornut
386cfada83 Examples: Windows examples don't link with imm32.lib by default. 2015-03-06 18:19:21 +00:00
ocornut
b911f96a56 Examples: Speculative Makefile fix. I should get a Linux box instead on relying on Jenkins, this is pretty embarrassing. 2015-02-27 11:19:50 +00:00
ocornut
dc7cdb3025 Examples: Fix Makefile 2015-02-27 11:07:23 +00:00
ocornut
5aaf0cd2dc Examples: Fix OpenGL3 example Makefile 2015-02-27 11:00:31 +00:00
ocornut
3ed38f3313 Replaced dependency on glew (inc. prebuilt one for Windows) by gl3w in source form
Expecting something to break now.
2015-02-27 10:53:17 +00:00
ocornut
00270b837f Examples: Desperate attempts removing link warnings under Windows. Screw standard librairies. 2015-02-27 10:14:20 +00:00
ocornut
37d8d5c5be Examples: OpenGL2 example doesn't need Glew 2015-02-27 10:05:06 +00:00
ocornut
40b04a3701 Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once 2015-02-27 09:51:11 +00:00
ocornut
9c4972ee9d Examples: msvc: output .exe in project directory (not in solution directory). 2015-02-24 10:06:13 +00:00
ocornut
fc322fde0f Examples: added README file 2015-02-24 09:59:56 +00:00
ocornut
546460cd26 Examples: Removed unused file 2015-02-24 09:49:26 +00:00
ocornut
0d63e0ce60 Examples: DirectX examples applications all have a Console for debugging. 2015-02-22 13:45:07 +00:00
ocornut
cb0a4db048 Calculate frame-rate for the user, as a purely luxurious feature
..and to reduce sample code size a little.
2015-02-11 18:28:17 +00:00
ocornut
d65e051a07 Minor formatting tweaks, comments 2015-02-11 18:14:39 +00:00
ocornut
b623f97d9f Examples: DirectX11: fixed build setting of Release mode. 2015-02-01 09:33:51 +00:00
ocornut
35c0842bcf Examples: DirectX11: fixed handling of unicode character inputs. 2015-01-31 23:26:53 +00:00
ocornut
5834297928 Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size)
+ Delete unused code
2015-01-31 21:12:59 +00:00
ocornut
381c7428c1 Examples: changed default background color. 2015-01-31 20:08:43 +00:00
ocornut
b24d4d0538 Ignore lists 2015-01-20 01:04:34 +01:00
ocornut
b0eac255ca Warning fixes for 64-bit architectures 2015-01-20 01:01:25 +01:00
ocornut
edcf2d3bf6 Examples: more comments on loading fonts. 2015-01-18 11:38:14 +00:00
ocornut
1916a0c78c Renamed FontAtlas to Fonts. Further cleanup/comments. 2015-01-18 10:46:49 +00:00
ocornut
2c31599bcc ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30 2015-01-17 22:15:29 +00:00
ocornut
cb9a3235be Removed PixelCenterOffset, uncesssary 2015-01-17 17:17:18 +00:00
ocornut
43c8b5e0d2 Examples: DirectX11: use linear sampler to be in sync with other examples. 2015-01-17 16:52:21 +00:00
ocornut
ab8d2782c6 Merge remote-tracking branch 'upstream/master' into 2015-01-truetype
Conflicts:
	imgui.cpp
	imgui.h
2015-01-15 18:07:44 +00:00
ocornut
62ecdd21a5 Examples: Added a color slider for the background color + tweak first example use of button.s 2015-01-15 09:59:18 +00:00
ocornut
0f4d74d614 ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration.
2015-01-11 21:06:57 +00:00
ocornut
241e8086fa Mde it optional to new() io.Font - however it stills needs to be loaded. 2015-01-11 18:27:05 +00:00
ocornut
51df5874a6 Examples' Says "OpenGL2" vs "OpenGL3" in title bar. 2015-01-11 18:03:40 +00:00
ocornut
a09f426b89 TAB to spaces 2015-01-11 17:56:43 +00:00
ocornut
5ca563b5a5 Speculative fix for warnings for GCC/Clang 2015-01-11 17:22:04 +00:00
ocornut
20bb6270bc Examples: all supports TextureID in renderer, added LoadFontTexture() function. 2015-01-11 17:17:43 +00:00
ocornut
f77490cb2d Cleanup extra_fonts/ folder 2015-01-08 23:49:17 +00:00
ocornut
b3a208901a Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean. 2015-01-08 23:35:01 +00:00
ocornut
dd8a7655f5 Fixed DirectX11 example. 2015-01-08 18:56:47 +00:00
ocornut
c1251d2994 Examples: Fixed warnings for Clang 2015-01-06 17:43:23 +00:00
ocornut
1c657564ac Examples: Added STB_IMAGE_STATIC in examples to avoid conflicting implementation. Relate to #109 2015-01-06 17:35:36 +00:00
ocornut
b3febabc30 OpenGL3 example: fix growing of VBO 2014-12-22 01:47:34 +00:00
omar
e9e0e36f98 New and better Set[Next]Window(Pos|Size|Collapsed) API.
Removed rarely useful SetNewWindowDefaultPos() in favor of new API.
2014-12-10 19:22:30 +00:00
omar
09bacfbe18 OpenGL example: allow resizing window. 2014-12-10 15:27:40 +00:00
omar
6523fb263d OpenGL3 example: fixed mouse handling. 2014-12-08 17:15:08 +00:00
ocornut
987188d437 Fix Clang warning with offsetof() macro? Added -Wall in OpenGL 3 example. 2014-12-07 09:58:45 +00:00
ocornut
71e20680db Setup Travis CI integration with Clang + -Wall in Makefiles 2014-12-07 09:48:01 +00:00
ocornut
036ed3ea93 OpenGL3 example: unregistered mouse callback for mouse click-release faster than frame interval. 2014-12-06 20:43:08 +00:00
omar
2e5b81627f Examples: DirectX11: moved shader to be close to its usage location, 2014-12-03 18:46:13 +00:00
omar
52b5376d9b Examples: OpenGL3: cleaned up to match features of OpenGL2 example 2014-12-03 18:40:28 +00:00
omar
b02eed3e49 Examples: adding title to the top of each examples. Cleaning up file headers. 2014-12-03 18:29:46 +00:00
omar
6c9edb6db0 Examples: removed LICENSE file from MSVC project. 2014-12-03 18:19:05 +00:00
Olivier Chatry
2f176033c6 fixed indentation mix, removed some unused code, updated different callback using the example_opengl code. 2014-12-03 19:11:23 +01:00
Olivier Chatry
a8d2bc69ed added opengl3 sample, mix from @ocornut and @thelinked 2014-12-03 18:37:07 +01:00
omar
63ff0ad0ff Examples: OpenGL: fix accessing libraries via ProjectDir instead of SolutionDir 2014-12-03 12:00:03 +00:00
ocornut
bd762b559c DirectX11 example: fixed projection matrix offset. 2014-12-01 09:34:17 +00:00
ocornut
b4fd216bd2 DirectX9/DirectX11 example: fixed window initially showing an hourglass cursor. 2014-11-30 18:02:08 +00:00
ocornut
0730ec7577 Example apps: accumulate mouse wheel to accodomate for slow framerate. 2014-11-30 17:41:08 +00:00
ocornut
0e6f288a2f DirectX11 example: further tweaks/massaging (-15 lines). Syncing example. 2014-11-30 17:26:44 +00:00
ocornut
7f804d3d64 Tab->Spaces :( visual studio can't even be trusted for that, oh thanks. 2014-11-30 16:56:35 +00:00
ocornut
de44af5227 DirectX11 example: closing all handler/resources in Cleanup. 2014-11-30 16:53:33 +00:00
ocornut
0f29cd7a14 Removed Microsoft IME handler in examples, too confusing. Moved to imgui.cpp instruction block. 2014-11-30 15:54:58 +00:00
ocornut
a5a84a9b69 Tab->Spaces :( 2014-11-30 15:53:47 +00:00
ocornut
197b2763fc Fixed DirectX11 example Release build include 2014-11-30 15:51:42 +00:00
ocornut
df00fa8113 Fixed DirectX11 example to compile with whatever Visual Studio version user has 2014-11-30 15:33:57 +00:00
ocornut
9e16317382 Added DirectX11 example application (code is too long!) 2014-11-30 14:59:21 +00:00
ocornut
b5acb16378 Examples: created single .sln solution for all example projects. 2014-11-30 12:54:27 +00:00
ocornut
214c967df8 Example code: warning fix + comments. 2014-11-30 12:28:21 +00:00
Mikko Mononen
54ea495207 Updated example code. 2014-11-30 12:24:27 +02:00
ocornut
e4a79e9fc8 Moved IO.Font*** options to inside the IO.Font-> structure.. Added IO.FontGlobalScale setting (vs Font->Scale) 2014-11-29 00:02:46 +00:00
ocornut
df2ad5e899 Renamed ImBitmapFont -> ImFont, removed abstraction-pretend typedef 2014-11-28 22:38:41 +00:00
ocornut
2aee4419e3 Fixed compatibility with std::vector if user decide to #define ImVector 2014-11-20 08:15:21 +00:00
ocornut
616668dac3 OpenGL example: uses offsetof() macros for vertice definition instead of hardcoded offsets 2014-11-15 13:10:15 +00:00
ocornut
36e52167da OpenGL example: made the render function save/restore OpenGL state properly-ish 2014-11-15 12:56:41 +00:00
ocornut
ec625b7c49 OpenGL/DirextX examples: comments and tweaks. 2014-09-30 10:09:44 +01:00
ocornut
f86286548e OpenGL example: Tentative fix for missed tap-to-click events on MacBook trackpad 2014-09-30 09:58:02 +01:00
Tomoki SHISHIKURA (RTX-M7)
9bb95db68a opengl_example makefile cross platform supported. 2014-09-30 10:21:39 +09:00
ocornut
22fe7f23b1 OpenGL example: minor tweak for non-default font. 2014-09-26 01:04:31 +01:00
ocornut
b756510f21 Fix stb_image to load 1/2/4 bpp PNG (unofficial fix, submitted as PR) 2014-09-26 01:02:03 +01:00
ocornut
b9d9f62ae3 OpenGL example: updated stb_image to 1.46 2014-09-25 19:01:50 +01:00
ocornut
4b94454fb4 OpenGL/DirectX examples: support for international text input in UTF-8 + implement ImeSetInputScreenPosFn on Windows. 2014-09-25 14:54:19 +01:00
ocornut
df1c056c88 OpenGL example: added commented code to load custom font from filesystem 2014-09-25 11:41:18 +01:00
ocornut
eb1b9d4521 Revert erroneous commit 2014-09-25 11:38:45 +01:00
ocornut
d35ceb793e OpenGL example: added commented code to load custom font from filesystem 2014-09-25 11:35:23 +01:00
ocornut
da2ccf0a78 OpenGL example: comments on glfw window size vs frame buffer size. 2014-09-24 13:47:55 +01:00
Yaroslav Bunyak
0e0cd5e705 Add support for Retina displays on MacOSX. 2014-09-20 01:48:10 +03:00
Yaroslav Bunyak
8d32fcb7d4 Add missing framework for MacOSX builds. 2014-09-20 00:28:44 +03:00
ocornut
88c33ecc29 Fixes to allow clean 1-pixel thick lines in more use cases. PixelCenterOffset not the same as previously! 2014-08-28 14:52:10 +01:00
ocornut
b90d0c558d Minor text alignment 2014-08-26 19:22:09 +01:00
ocornut
80dd1e1065 Added comments 2014-08-26 18:27:10 +01:00
Dale Kim
7bd507d266 Disable client state in OpenGL example after rendering.
Using the example code in another application that has other rendering
code can cause rendering bugs or memory access errors if client state
is not disabled.
2014-08-22 16:00:38 -05:00
ocornut
42d4b4be6a Converted all Tabs to Spaces (git diff -w shows an empty diff) 2014-08-19 12:09:13 +01:00
ocornut
46eee0cee4 Tidying up example applications so it looks easier to just grab code 2014-08-14 00:01:41 +01:00
ocornut
530f103dfe Tweak MacOS X Makefile for likely scenario 2014-08-13 23:02:30 +01:00
ocornut
7a3e6aa38d Default Clipboard functions on Windows+ renamed ARRAYSIZE to IM_ARRAYSIZE 2014-08-13 19:53:26 +01:00
ocornut
b6d1d85d86 Fixed scissoring in OpenGL example 2014-08-13 19:12:50 +01:00
ocornut
cb3d503941 OpenGL example now use the fixed function-pipeline. Code down by 120 lines. 2014-08-13 11:43:51 +01:00
ocornut
ddc7f8b0b0 Simplified ImDrawList system (samples are 20 lines shorter) + merged title bar draw bar. 2014-08-13 11:34:08 +01:00
ocornut
a1e176fb07 Added Makefile for MacOS X (courtesy of djoshea) 2014-08-12 13:59:36 +01:00
ocornut
f4ee74b312 Renamed Makefile 2014-08-12 13:55:30 +01:00
Marc Planard
e2655d104e add a quick and dirty makefile to build on linux 2014-08-12 14:24:23 +02:00
ocornut
8825545653 Portability fixes to OpenGL example application (courtesy of djoshea) 2014-08-12 11:21:47 +01:00
ocornut
98a000055e Tidying up example applications 2014-08-11 17:46:54 +01:00
ocornut
4020ef7b58 Tidying up example applications 2014-08-11 16:17:59 +01:00
ocornut
86d2c9d232 Commented samples and shuffled bits of the initialisation based on user's feedback. 2014-08-11 15:02:33 +01:00
ocornut
8ab2942716 Added PixelCenterOffset for OpenGL/DirectX compatibility. 2014-08-11 14:51:22 +01:00
ocornut
26f54c7364 Added OpenGL and DirectX9 example applications 2014-08-10 22:02:33 +01:00