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Commit Graph

12 Commits

Author SHA1 Message Date
ocornut
301c956039 Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. () 2023-03-15 17:09:09 +01:00
ocornut
e3988a84db Backends: OpenGL3: Embed our own minimal GL loader (amends). () 2021-08-19 16:24:59 +02:00
ocornut
7fc144edde Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 2021-06-08 17:08:49 +02:00
ocornut
fdc2324d9a Moved 'misc/natvis/imgui.natvis' to 'misc/debuggers/imgui.natvis' 2021-03-11 16:21:46 +01:00
omar
9c8671e7b0 Tables: Add empty file, skeleton. 2020-12-04 19:15:19 +01:00
ocornut
a7e21fb05f Moving backends code from examples/ to backends/ (step 3: fixing project files) 2020-10-14 14:41:40 +02:00
omar
009276b6cb Backends: Allegro 5: Fixed horizontal scrolling direction with mouse wheel / touch pads (, , ) [@nobody-special666]
Amend 7dea158175
+ Fix vsproj GUID
2020-08-10 15:31:48 +02:00
omar
209a6a751c Revert "Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)"
This reverts commit a24578ec09.
/ZI not supported on 64-bit on some toolchains, leaving to default is best?
2020-08-10 11:33:59 +02:00
omar
a24578ec09 Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain) 2020-08-05 15:02:30 +02:00
omar
35cbf9c052 Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings. 2019-04-15 15:48:38 +02:00
omar
01586d33f3 Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly () 2018-08-30 14:29:11 +02:00
omar
185b4dde87 Examples: Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag. Added clipboard support. Unindexing buffers ourselves as Allegro indexed drawing primitives are buggy in the DirectX9 back-end. 2018-06-13 19:22:47 +02:00