omar
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afeefadb4e
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_win32.cpp
# imgui.h
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2018-11-30 18:24:43 +01:00 |
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omar
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a423f032ee
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About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
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2018-11-30 18:18:15 +01:00 |
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omar
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b85f345369
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_vulkan.cpp
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2018-09-14 11:32:55 +02:00 |
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omar
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1afd29d382
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Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
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2018-09-13 16:50:13 +02:00 |
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omar
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e5f2295398
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
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2018-08-13 17:50:48 -07:00 |
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omar
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421dc19798
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Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
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2018-08-09 17:49:48 +02:00 |
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omar
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6277781e83
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Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
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2018-07-08 13:08:16 +02:00 |
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omar
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89e2ddf07f
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Examples: Comments + shallow coding convention tweak to be consistent across examples and with imgui_impl_osx
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2018-07-08 11:16:11 +02:00 |
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Omar Cornut
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c3f9220c15
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Apple: Fixed example_osx_opengl2, renamed to example_apple_opengl2 + misc comments
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2018-07-08 10:47:31 +02:00 |
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Warren Moore
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d64157e803
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Introduced a new Metal renderer implementation and a new example illustrating usage of Metal on macOS and iOS (partially addresses #1873)
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2018-07-05 21:58:15 +09:00 |
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