Rokas Kupstys
|
2b0bd40b99
|
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
|
2021-08-24 18:23:13 +02:00 |
|
ocornut
|
cf2daf353e
|
Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
+ Update gallery links (#4280)
|
2021-06-30 15:50:15 +02:00 |
|
ocornut
|
23a15834fa
|
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
|
2021-06-29 18:16:47 +02:00 |
|
ocornut
|
4cec3a0467
|
Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141)
I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
|
2021-06-29 16:42:13 +02:00 |
|
ocornut
|
b5a2bd1a5b
|
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
|
2021-06-29 15:25:19 +02:00 |
|
ocornut
|
70c603854e
|
Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141)
This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
|
2021-06-29 14:37:58 +02:00 |
|
ocornut
|
98a6292165
|
Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments about building on 32-bit systems. (#4225)
|
2021-06-14 17:43:42 +02:00 |
|
ocornut
|
838c16533d
|
Backends: Comments.
|
2021-05-27 13:59:35 +02:00 |
|
thedmd
|
3c72e5142b
|
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761)
|
2021-05-19 18:39:18 +02:00 |
|
ocornut
|
bda12e5fdd
|
Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
|
2021-02-18 11:38:41 +01:00 |
|
ocornut
|
58a0a7058c
|
Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
|
2021-02-03 18:30:26 +01:00 |
|
Matthijs Lavrijsen
|
e485d451d1
|
Backends: DX12: improve Windows 7 compatibility (#3696)
- Attempt to load d3d12.dll from local D3D12On7 paths before falling back to System32
- Do not statically import D3D12SerializeRootSignature
|
2021-01-11 11:07:43 +01:00 |
|
ocornut
|
3346544cf5
|
Examples: Fix batch files (amend b1a18d82 , #3513), standardize them + DirectX12: Move ImGui::Render() call above the first barrier to clarify its lack of effect on the graphics pipe.
|
2020-12-09 18:28:02 +01:00 |
|
ocornut
|
b1a18d82e3
|
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
|
2020-10-14 14:42:00 +02:00 |
|
ocornut
|
d9b2fb7338
|
Moving backends code from examples/ to backends/ (step 1: moving source files)
|
2020-10-14 14:41:40 +02:00 |
|