ocornut
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2af01baffd
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Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
https://github.com/libsdl-org/SDL/issues/9029
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2024-02-12 14:57:39 +01:00 |
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ocornut
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ab522dd18c
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Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
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2023-11-09 16:44:39 +01:00 |
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ocornut
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357f752bed
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
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ocornut
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0e8eb8c48e
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Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
Our codebase requires VS2012+ since a while.
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2023-07-13 12:38:16 +02:00 |
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ocornut
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33e13c85e1
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Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
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2023-07-13 11:27:52 +02:00 |
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ocornut
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b476184574
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Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. (#6286)
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2023-05-30 20:36:07 +02:00 |
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Andrea Carcone
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0b57c07c79
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Backends: SDL3: Add SDL_Renderer for SDL3 implementation. (#6286)
This is mostly a duplicate of SDL2 version with a few changes:
SDL_GetRenderScale -> SDL_RenderGetScale
SDL_ScaleModeLinear -> SDL_SCALEMODE_LINEAR
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2023-05-30 20:30:30 +02:00 |
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