omar
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3637193556
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_glfw.h
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
# imgui.cpp
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2018-03-06 20:02:40 +01:00 |
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omar
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e026c8d3b7
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Viewport: Give a chance to platform and renderer to actually destroy their data. Otherwise the regular ImplXXX_Shutdown + following by DestroyContext() order fails to fullifl this. (#1542)
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2018-03-03 22:53:31 +01:00 |
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omar
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4cee46f909
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Examples: GLFW + OpenGL3: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
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2018-02-27 23:27:41 +01:00 |
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omar
|
3f335b0d42
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Merge branch 'master' into examples_refactor
# Conflicts:
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
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2018-02-26 18:22:36 +01:00 |
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omar
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f7ef10e547
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Examples: Titles/comments in headers
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2018-02-21 23:05:17 +01:00 |
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omar
|
bcdfd5d61c
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Merge branch 'master' into examples_refactor
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2018-02-20 16:18:02 +01:00 |
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omar
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3bd3693fb7
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Examples: DirectX10, DirectX11, OpenGL2, OpenGL3: Added support for io.DisplayPos.
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2018-02-18 21:09:28 +01:00 |
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omar
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c8a9969511
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Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw
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2018-02-18 20:26:20 +01:00 |
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