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								 omar | 27980d9688 | Merge branch 'master' into context | 2018-01-31 16:02:26 +01:00 |  | 
			
				
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								 omar | 6a25a8720a | Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there. | 2018-01-29 14:38:46 +01:00 |  | 
			
				
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								 omar | d3e826c247 | Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558) | 2018-01-21 20:16:55 +01:00 |  | 
			
				
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								 omar | 7e7c017b75 | Examples: Simplified mouse wheel handling. (#1463) | 2018-01-20 12:45:31 +01:00 |  | 
			
				
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								 omar | 0b1fecb792 | Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463) | 2018-01-20 12:36:16 +01:00 |  | 
			
				
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								 omar | 6f6b6194b2 | Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel # Conflicts:
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp | 2018-01-20 12:06:06 +01:00 |  | 
			
				
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								 omar | f3e510a9bf | Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559) Digging into sdl window/mouse stuff will also be useful for multi-viewport work. | 2018-01-19 10:46:54 +01:00 |  | 
			
				
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								 omar | 00351ee2ab | Examples: SDL: Minor renaming. | 2018-01-19 09:55:49 +01:00 |  | 
			
				
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								 omar | 79dca9d5e6 | Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness. | 2018-01-19 09:50:58 +01:00 |  |