Peter Particle
fd90da38e1
Vulkan backend: g_FrameIndex not used fix -> huge perf gain
...
Added a macro to switch between unlimited frame rate (VK_PRESENT_MODE_IMMEDIATE_KHR) and limited to 60 fps (VK_PRESENT_MODE_FIFO_KHR). Only the latter mode is guaranteed to be available, but the former one most likely is.
2017-02-26 13:25:54 +01:00
Marcell Kiss
e0244c8f62
Fix scissor offset being negative
2017-02-11 12:20:12 +01:00
Marcell Kiss
509df3e279
Fix new Vulkan validation warnings
2017-02-11 12:19:44 +01:00
ocornut
1396659b72
Examples: Speculative fix for OSX Makefile to make Travis happy (re #812 )
2016-12-21 20:12:43 +01:00
ocornut
d74a3349e9
Examples: DirectX9: Explicitely setting viewport to match that other examples are doing ( #937 )
2016-12-19 23:15:38 +01:00
ocornut
127dd7c88c
Examples: Vulkan: Coding style fixes ( #910 )
2016-11-13 17:57:43 +01:00
Håvard Mathisen
a5600b6e59
Vulkan example: Proper surface format search.
2016-11-13 05:23:33 +01:00
Håvard Mathisen
b447a71cf6
Vulkan example: Fix gamma for some implementations.
2016-11-13 04:28:26 +01:00
Håvard Mathisen
08ef9819c8
Vulkan example: Fix validation layer warnings and errors and redeclare gl_PerVertex.
2016-11-13 03:00:36 +01:00
ocornut
7c2b35704d
Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set ( #585 , #909 )
2016-11-12 19:46:52 +01:00
ocornut
55863dd274
Examples: Vulkan: Shallow stylistic changes (following #879 )
2016-11-12 17:49:59 +01:00
ocornut
0449bb98e2
Merge branch 'master' of https://github.com/martty/imgui into martty-master
2016-11-12 17:36:46 +01:00
ocornut
a68ac96bc4
Examples: GL3: Comments about gl3w ( #880 )
2016-11-12 12:48:33 +01:00
ocornut
775ac24d45
Fixed overzealous GCC warnings ( #883 ) + partly undo 8553bab241
2016-11-12 11:14:37 +01:00
omar
89d033aba3
Merge pull request #898 from tinnnysu/master
...
Examples: SDL+OpenGL2: Update cmdline syntax in Windows compilation.
2016-11-12 11:08:51 +01:00
ocornut
81eefb704b
Minor const fixes for overzealous warnings ( #883 )
2016-11-11 18:40:13 +01:00
sushitao
833ed760ae
update cmdline syntax in windows compilation
2016-11-09 14:53:23 +08:00
Marcell Kiss
53126cd713
Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x)
2016-10-18 22:43:20 +02:00
Marcell Kiss
44250caf50
Null the released resources
2016-10-18 22:07:51 +02:00
ocornut
0d3f8807c7
Added a void* user_data parameter to Clipboard function handlers. ( #875 )
2016-10-15 11:36:43 +02:00
ocornut
2919c77bee
Examples: GLFW+OpenGL3: Fixed Shutdown() calling GL functions with NULL parameters if NewFrame was never called ( #800 )
2016-10-01 14:59:28 +02:00
ocornut
b96471143f
Merge branch 'master' of https://github.com/madeso/imgui into madeso-master
2016-10-01 14:56:24 +02:00
ocornut
612b17ef57
Fixing minor english typos ( #827 )
2016-09-11 22:02:35 +02:00
ocornut
02399852fe
Examples: OpenGL2: Uploading font texture as RGBA32 to increase compatibility with users shaders for beginners ( #824 )
2016-09-10 17:43:17 +02:00
Felipe Oliveira Carvalho
6e6f04f513
Fix Mac OS X build and remove cruft from Makefile
2016-09-10 11:22:40 +02:00
ocornut
bc57fd5d1d
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness ( #807 )
2016-09-05 23:39:52 +02:00
ocornut
031d4e689d
Examples: OpenGL3: Revert Makefile change for OSX for now ( #812 )
2016-09-05 22:52:45 +02:00
ocornut
2825eaa0be
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback ( #810 )
2016-09-03 19:24:57 +02:00
Kun Lin
aa0cb13aa4
Correct name for linking opengl3_example
...
According to glfw offcial site, linking `libglfw.3.dylib` etc should
use `-lglfw`.
Changed this made the compilation on my Mac successfully.
2016-09-02 21:57:31 +09:00
Gustav
08a9e78da5
fixed space issues
2016-08-29 23:35:56 +02:00
Håvard Mathisen
99b4f951b9
Fix Vulkan example for use when a depth buffer is active.
2016-08-27 19:08:24 +02:00
Gustav
5def10c3a0
Fixed OpenGL error when calling Shutdown without calling NewFrame
2016-08-27 00:32:20 +02:00
ocornut
5ae71aa04a
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
2016-08-25 10:25:51 +02:00
ocornut
3c384c2f10
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
2016-08-25 10:18:09 +02:00
ocornut
82768e05f3
Ignore list for Visual Studio
2016-08-20 13:30:42 +02:00
Marcell Kiss
4bc6a951fe
tabs to space, remove braces
2016-08-20 13:27:03 +02:00
Marcell Kiss
3234f81cb1
maxImageCount may be 0; add missing sType; change to 1 push constant range
2016-08-20 13:08:34 +02:00
Jamie Seward
0a1d456de1
Fix compile warnings in SDL examples
2016-07-30 15:26:49 -07:00
ocornut
d8dacd729b
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it ( #752 )
2016-07-29 10:10:41 +02:00
Jeongseok Lee
47911d92b2
Fix minor typo in examples/README.txt
2016-05-20 07:04:54 -04:00
ocornut
1349d0aacf
Examples: DirectX9: Removing spaces ( #663 )
2016-05-16 10:54:52 +02:00
Trezanik
790275eae2
Example: DirectX9: Backup and restore all state
2016-05-16 01:02:09 +01:00
ocornut
8a0d3b9628
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL ( #638 )
2016-05-08 11:49:21 +02:00
ocornut
2ef766a1ce
Examples: DirectX10: Apply depth-stencil state like DirectX11 example ( #640 , #636 )
2016-05-07 20:57:38 +02:00
ocornut
656b1e848c
Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write ( #640 , #636 )
2016-05-07 20:53:55 +02:00
ocornut
f4633d09ac
Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
2016-05-07 20:19:04 +02:00
ocornut
834bfe4af5
Examples: DirectX11: Fixed handle leak + minor coding style fix for #640
2016-05-07 20:11:14 +02:00
josiahmanson
5fe2cacd4d
DX11 example depth test
2016-05-07 10:42:48 -07:00
ocornut
c1da3e354e
Examples: SDL: Fixed unused variable warning on non-Windows platforms ( #626 )
2016-05-04 23:20:41 +02:00
ocornut
79ad22e1f2
Fixed various Clang -Weverything warnings ( #626 )
2016-05-04 23:17:53 +02:00
ocornut
f46c91f5ad
Examples: DirectX9: Removed dependency on dxguid.lib + remainder of d3dx9.lib ( #611 )
2016-05-03 11:30:43 +02:00
ocornut
731ff3d3f5
Examples: DirectX9: Removed dependency on dx3x9 (remainder) ( #611 )
2016-05-03 11:12:59 +02:00
ocornut
50df86985d
Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment ( #611 )
2016-05-03 10:47:42 +02:00
ocornut
bfb2dc2290
Examples: OpenGL3: Saving/restoring glActiveTexture() state ( #602 )
2016-04-30 19:02:19 +02:00
ocornut
c2c0b57e5e
Examples: OpenGL2: Extra comments ( #606 )
2016-04-24 18:11:54 +02:00
ocornut
559963e832
Examples: Apple/iOS: lowered xcode project deployment target from 10.7 to 10.11 ( #598 , #575 )
2016-04-20 20:49:49 +02:00
ocornut
1612ca071b
Examples: SDL: Initialize video+timer subsystem only.
2016-04-13 00:15:58 +02:00
ocornut
4466a7b3b0
Examples: DirectX9: save/restore some more device state.
2016-04-11 18:33:16 +02:00
omar
319e288eef
Update README.md
2016-04-05 23:08:21 +02:00
ocornut
71b981d05f
Examples: Apple: Readme tweaks ( #575 #247 )
2016-04-05 22:50:23 +02:00
James Chen
67b604412b
Remove local glfw3 lib for osx. (+1 squashed commit)
...
Squashed commits:
[34cc3b7] Adds osx example. (+6 squashed commits)
Squashed commits:
[20330f2] Uses glfw by brew install.
[0427861] Renames imguiex folder name to imguiex-ios
[f9e27e5] Renames ios_example to apple_example.
[44f8fe3] Updates the glfw header/library path.
[919f279] Renames target from imguiex to imguiex-ios since there is already a imguiex-osx target now.
[24395f5] Adds osx example.
2016-04-05 18:13:48 +08:00
ocornut
c1427de5b6
Examples: Libs: Update glfw binaries to glfw master.
2016-04-03 17:41:59 +02:00
ocornut
0e7b9b8284
Examples: Vulkan: Coding style tweaks.
2016-04-03 17:32:53 +02:00
ocornut
9c513d4443
Merge branch 'master' of https://github.com/Loftilus/imgui into Loftilus-master
2016-04-03 16:42:56 +02:00
ocornut
552246feed
Examples: DirectX10,DirectX11 : Minor renaming
2016-04-03 13:02:04 +02:00
ocornut
518f32ccfe
Examples: DirectX10: Save/restore state + minor cleanups ( #570 )
2016-04-03 12:59:56 +02:00
ocornut
90493f8add
Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570 )
2016-04-03 12:48:38 +02:00
ocornut
2942240072
Examples: DX11: Cleanup state backup/restore code ( #570 )
2016-04-03 12:43:17 +02:00
Nicolas Guillemot
d4d51a7802
capture and restore all state
2016-04-02 19:08:27 -07:00
ocornut
a6399f120f
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) ( #473 )
...
NB: Value not used.
2016-04-02 18:22:40 +02:00
ocornut
ae0c33c983
Examples: Links
2016-03-29 11:33:23 +02:00
ocornut
7661b1e778
Trim trailing spaces
2016-03-26 15:43:45 +01:00
ocornut
fdc4299c6c
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
2016-03-25 22:27:43 +01:00
ocornut
e6c2c1fcfd
Examples: SDL: Minor fixes to follow syntax of other examples ( #495 )
2016-03-25 22:25:20 +01:00
Nick Gravelyn
8a61c0afea
Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
2016-03-25 22:20:57 +01:00
Nick Gravelyn
a9b0abe493
Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window.
2016-03-25 22:19:07 +01:00
ocornut
04396ed7a9
FAQ and comments about the use of ImTextureID ( #562 , #561 , #521 , #510 , #497 , #475 ...)
2016-03-24 11:00:47 +01:00
Håvard Mathisen
1394616d9c
Vulkan Example: Some code layout changes.
2016-03-10 12:30:38 +01:00
Håvard Mathisen
4ea4fa3e73
Vulkan Example: Fix synchronization.
2016-03-10 11:59:42 +01:00
Håvard Mathisen
0ceddc29ff
Vulkan Example: Fix windows build.
2016-03-09 17:01:38 +01:00
Håvard Mathisen
4cbd316f01
Vulkan example.
2016-03-09 16:39:54 +01:00
ocornut
1dcb9c877d
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state ( #486 , #547 )
2016-03-06 10:46:57 +01:00
ocornut
2813a44dcc
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer ( #486 )
2016-02-16 09:14:38 +01:00
ocornut
9e86d0e225
Examples: SDL/OpenGL: Tabs to spaces
2016-02-15 10:56:37 +01:00
ocornut
87a6110994
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order ( #527 )
2016-02-15 10:55:20 +01:00
ocornut
07e379a950
Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures ( #521 )
2016-02-08 09:03:43 +01:00
ocornut
b8f86ec4bd
Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
2016-01-21 22:30:47 +00:00
ocornut
a81a5e5235
Commented Clang warning that's not compatible with all versions. Comments.
2016-01-21 21:40:22 +00:00
ocornut
9e8795f4e2
Examples: Added extra comments
2016-01-21 18:51:42 +00:00
ocornut
31fe006c85
Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
2016-01-11 10:29:03 +00:00
ocornut
6277ffe00f
Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
2016-01-11 10:19:38 +00:00
ocornut
49fb7364b5
Examples: SDL2+OpenGL3: Fix context creation options ( #468 , #463 )
2016-01-05 10:23:43 +01:00
ocornut
3aa4a108ed
Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX ( #463 )
2015-12-30 11:27:39 +01:00
ocornut
217a6c875a
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens ( #441 )
...
Fix for 980ca286fe
2015-12-19 20:54:23 +01:00
ocornut
bf83ac8b55
Examples: Fixed msvc batch files from warning.
2015-12-07 21:27:25 +00:00
ocornut
9596e6f794
Examples: DirectX10: Minor tweaks, updated to latest example changes ( #424 )
2015-12-03 18:32:01 +00:00
ocornut
dadd03fc11
Examples: DirectX10: Fix warning, disable debug device, add ignore list ( #424 )
2015-12-03 18:20:48 +00:00
Julian Bosch
32c1a3e46c
Removed d3d11 references
2015-12-03 13:39:03 +01:00
Julian Bosch
1f3a0e78cc
Ported d3d11 renderer to d3d10
2015-12-03 13:18:35 +01:00
omar
fe2972e8b2
Merge pull request #420 from RaptorFactor/master
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Examples: DX11: Compile shaders with lower features levels.
2015-11-30 19:36:06 +00:00