| 
							
							
								 ocornut | a11f36811f | Merge branch 'master' into docking # Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
#	imgui_internal.h | 2021-07-09 20:16:19 +02:00 |  | 
			
				
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								 Giovanni Funchal | 6792e1a3e0 | Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) | 2021-06-30 15:04:40 +02:00 |  | 
			
				
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								 ocornut | a44d4da87c | Merge branch 'master' into docking # Conflicts:
#	backends/imgui_impl_win32.cpp | 2021-06-08 18:38:51 +02:00 |  | 
			
				
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								 ocornut | 020d1ced1d | Examples: SDL2: Accomodate for vcpkg install having headers in SDL2/SDL.h vs SDL.h + vcpkg related comments. | 2021-06-08 17:10:24 +02:00 |  | 
			
				
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								 ocornut | 7fc144edde | Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. | 2021-06-08 17:08:49 +02:00 |  | 
			
				
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								 ocornut | 86c2b609ef | Merge branch 'master' into docking # Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl3.cpp
#	imgui.cpp | 2021-05-19 19:05:01 +02:00 |  | 
			
				
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								 ITotalJustice | ea9122b0ac | Examples: add backends include path in readmes. (#4106) | 2021-05-07 15:12:09 +02:00 |  | 
			
				
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								 ocornut | 6ddcdbe3e8 | Merge branch 'master' into docking # Conflicts:
#	imgui.cpp
#	imgui_widgets.cpp | 2021-03-31 16:41:17 +02:00 |  | 
			
				
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								 ocornut | 2403ed92a3 | Added build/ to gitignore (#3027), Examples: SDL2: Link with shell32.lib required by SDL2main.lib since SDL 2.0.12. [#3988, #3884] + added batch file for SDL+Vulkan. | 2021-03-31 16:19:44 +02:00 |  | 
			
				
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								 ocornut | f1bf642e8f | Merge branch 'master' into docking # Conflicts:
#	imgui.cpp
#	imgui.h
#	misc/debuggers/imgui.natvis | 2021-03-11 16:32:14 +01:00 |  | 
			
				
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								 ocornut | fdc2324d9a | Moved 'misc/natvis/imgui.natvis' to 'misc/debuggers/imgui.natvis' | 2021-03-11 16:21:46 +01:00 |  | 
			
				
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								 ocornut | 6aee4bcdc5 | Merge branch 'master' into docking # Conflicts:
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_win32.cpp
#	docs/CHANGELOG.txt
#	imgui.cpp | 2021-03-02 18:27:07 +01:00 |  | 
			
				
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								 Rokas Kupstys | 3f5bb5939a | Examples: Fix MinGW detection in makefiles. Fix example_null build due to missing IME input libs. (#2590) | 2021-02-24 17:18:53 +01:00 |  | 
			
				
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								 ocornut | ffa863a3ba | Merge branch 'master' into docking # Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_win32.cpp
#	docs/CHANGELOG.txt
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_sdl_vulkan/main.cpp
#	imgui.cpp | 2021-02-18 11:41:27 +01:00 |  | 
			
				
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								 ocornut | 6a161b8789 | Examples: Reworked setup of clear color to be compatible with transparent values.  (#2693, #2764, #2766, #2873, #3447, #3813, #3816) | 2021-02-18 11:38:41 +01:00 |  | 
			
				
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								 ocornut | 06e87014f2 | Merge branch 'master' into docking # Conflicts:
#	imgui.h
#	imgui_internal.h | 2020-12-11 23:10:06 +01:00 |  | 
			
				
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								 ocornut | 3346544cf5 | Examples: Fix batch files (amend b1a18d82, #3513), standardize them + DirectX12: Move ImGui::Render() call above the first barrier to clarify its lack of effect on the graphics pipe. | 2020-12-09 18:28:02 +01:00 |  | 
			
				
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								 ocornut | dd4ca70b0d | Merge branch 'master' into docking # Conflicts:
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
#	imgui_demo.cpp | 2020-12-04 19:22:15 +01:00 |  | 
			
				
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								 omar | 9c8671e7b0 | Tables: Add empty file, skeleton. | 2020-12-04 19:15:19 +01:00 |  | 
			
				
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								 ocornut | 042a3b01d2 | Merge branch 'master' into docking # Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx10.h
#	backends/imgui_impl_vulkan.h
#	backends/imgui_impl_win32.cpp
#	docs/CHANGELOG.txt
#	examples/README.txt
#	examples/example_glfw_opengl2/main.cpp
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_sdl_directx11/main.cpp
#	examples/example_sdl_opengl2/main.cpp
#	examples/example_sdl_opengl3/main.cpp
#	examples/example_sdl_vulkan/main.cpp
#	examples/example_win32_directx10/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx12/main.cpp
#	examples/example_win32_directx9/main.cpp
#	imgui.cpp
#	imgui.h
#	imgui_demo.cpp
#	imgui_internal.h | 2020-10-14 14:44:03 +02:00 |  | 
			
				
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								 ocornut | b1a18d82e3 | Moving backends code from examples/ to backends/ (step 6: update markdown documentation) | 2020-10-14 14:42:00 +02:00 |  | 
			
				
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								 ocornut | a7e21fb05f | Moving backends code from examples/ to backends/ (step 3: fixing project files) | 2020-10-14 14:41:40 +02:00 |  | 
			
				
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								 ocornut | 124c2608f1 | Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency. | 2020-10-12 17:54:52 +02:00 |  | 
			
				
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								 omar | 78f753ffff | Merge branch 'master' into docking + incl add wd->Pipeline in ImGui_ImplVulkan_RenderDrawData platform code (#3455, #3459) | 2020-09-08 17:02:58 +02:00 |  | 
			
				
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								 omar | 6461fd40ab | Examples: Fixed SDL+OpenGL2 and SDL+Vulkan examples not processing SDL_WINDOWEVENT_CLOSE events which tends to be needed in multi-viewport setting. | 2020-09-07 12:23:26 +02:00 |  | 
			
				
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								 omar | 209a6a751c | Revert "Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)" This reverts commit a24578ec09.
/ZI not supported on 64-bit on some toolchains, leaving to default is best? | 2020-08-10 11:33:59 +02:00 |  | 
			
				
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								 omar | a24578ec09 | Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain) | 2020-08-05 15:02:30 +02:00 |  | 
			
				
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								 ocornut | 2665288b30 | Merge branch 'master' into docking # Conflicts:
#	imgui.cpp | 2020-06-11 11:36:38 +02:00 |  | 
			
				
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								 ocornut | 40b799023b | Docs: Update fonts.md (#2861) + update all references to FONTS.txt | 2020-06-09 16:56:48 +02:00 |  | 
			
				
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								 ocornut | 5d472c4895 | Merge branch 'master' into docking + fixes for #3259 # Conflicts:
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_sdl_vulkan/main.cpp
#	examples/imgui_impl_sdl.cpp
#	imgui.cpp | 2020-05-25 18:32:15 +02:00 |  | 
			
				
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								 omar | 75bbbda645 | Examples: Update comments to get SDL2 package with msys2's pacman (#3251) | 2020-05-20 11:44:00 +02:00 |  | 
			
				
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								 ocornut | fbaf65b8f6 | Revert "Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542)" This reverts commit f2c7f3b200. | 2020-03-06 17:53:09 +01:00 |  | 
			
				
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								 ocornut | f2c7f3b200 | Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542) | 2020-03-06 17:28:32 +01:00 |  | 
			
				
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								 Omar | bb1e6f8af6 | Merge branch 'master' into docking # Conflicts:
#	docs/CHANGELOG.txt
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx9/main.cpp
#	examples/imgui_impl_win32.cpp
#	examples/imgui_impl_win32.h
#	imgui.cpp | 2020-02-17 18:33:59 +01:00 |  | 
			
				
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								 Rokas Kupstys | 21b9e42964 | Minor fixes to example_sdl_metal and a changelog entry. Add example_sdl_metal to CI builds.
Closes #3017. | 2020-02-10 16:53:37 +01:00 |  | 
			
				
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								 omar | 813e0c18e6 | Merge branch 'master' into docking # Conflicts:
#	docs/CHANGELOG.txt
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx10.h
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx11.h
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx12.h
#	examples/imgui_impl_dx9.cpp
#	examples/imgui_impl_dx9.h
#	examples/imgui_impl_metal.h
#	examples/imgui_impl_metal.mm
#	examples/imgui_impl_opengl3.cpp
#	examples/imgui_impl_opengl3.h
#	examples/imgui_impl_vulkan.cpp
#	imgui.cpp
#	imgui.h
#	imgui_internal.h | 2019-11-26 12:23:43 +01:00 |  | 
			
				
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								 omar | 26d177bc03 | Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks | 2019-11-25 18:29:28 +01:00 |  | 
			
				
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								 omar | 7feccf9ab2 | Merge branch 'master' into docking # Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx10.h
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx11.h
#	examples/imgui_impl_dx9.cpp
#	examples/imgui_impl_dx9.h
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl2.h
#	examples/imgui_impl_opengl3.cpp
#	examples/imgui_impl_opengl3.h
#	imgui.cpp | 2019-10-18 16:50:30 +02:00 |  | 
			
				
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								 Rokas Kupstys | 6892b81578 | Remove trailing spaces from bunch of files. (cherry picked from commit 50e0f8d4ddf4c426f62f346c8260a927f6b7c779) | 2019-10-15 16:04:02 +02:00 |  | 
			
				
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								 omar | e0c0e53edf | Merge branch 'master' into docking # Conflicts:
#	docs/CHANGELOG.txt | 2019-10-04 19:22:42 +02:00 |  | 
			
				
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								 omar | a2f3dcfc97 | Added comment about SDL and SDL_INIT_GAMECONTROLLER. (#2809) | 2019-10-02 11:40:03 +02:00 |  | 
			
				
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								 omar | e2c1f0a7cd | Merge branch 'master' into docking # Conflicts:
#	docs/CHANGELOG.txt | 2019-06-18 23:12:50 +02:00 |  | 
			
				
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								 omar | 516c3dee80 | Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632) | 2019-06-18 11:28:26 +02:00 |  | 
			
				
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								 omar | 431aa4e456 | Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. | 2019-06-06 16:13:30 +02:00 |  | 
			
				
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								 omar | dfb82d5c22 | Merge branch 'master' into docking # Conflicts:
#	examples/example_sdl_opengl2/main.cpp
#	examples/example_sdl_opengl3/main.cpp
#	examples/example_sdl_vulkan/main.cpp
#	examples/imgui_impl_sdl.cpp
#	examples/imgui_impl_sdl.h
#	imgui.cpp | 2019-04-25 17:53:11 +02:00 |  | 
			
				
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								 omar | 6789ea3482 | Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484). | 2019-04-23 12:38:59 +02:00 |  | 
			
				
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								 David Amador | 994a92d79d | Added support to use controllers via SDL_GameController. (#2509) Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag | 2019-04-23 12:14:05 +02:00 |  | 
			
				
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								 omar | f159eb35fb | Examples: SDL: Removed unused code. (#2484) | 2019-04-22 10:43:14 +02:00 |  | 
			
				
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								 omar | b89202824e | Merge branch 'master' into docking # Conflicts:
#	examples/imgui_impl_sdl.cpp | 2019-04-15 16:03:17 +02:00 |  | 
			
				
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								 omar | 35cbf9c052 | Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings. | 2019-04-15 15:48:38 +02:00 |  |