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								 kimidaisuki22 | 565aa0b763 | Examples: Vulkan: pick integrated GPU if nothing else is available. (#6359) | 2023-04-24 12:17:49 +02:00 |  | 
			
				
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								 ocornut | ba98667c65 | Examples: Vulkan: further work for device extensions + tentative use o fVK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME. (#6109, #6172, #6101) | 2023-04-13 16:08:51 +02:00 |  | 
			
				
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								 ocornut | 6324280432 | Examples: Vulkan: rework extensions setup + enable some to avoid validation layer errors. (#6109, #6172, #6101) Enable VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME, VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR | 2023-04-13 15:48:19 +02:00 |  | 
			
				
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								 Michael Martz | 506f7e0074 | Using nullptr in locations where warning disable is not convenient.  (#6313, #4537) | 2023-04-11 11:33:50 +02:00 |  | 
			
				
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								 ocornut | 301c956039 | Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. (#3038) | 2023-03-15 17:09:09 +01:00 |  | 
			
				
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								 ocornut | bb224c8aa1 | Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default. | 2023-03-10 18:35:52 +01:00 |  | 
			
				
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								 ocornut | fac19e1883 | Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) | 2023-02-07 19:29:44 +01:00 |  | 
			
				
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								 ocornut | 1b27ac982f | Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146) + CI: Update Windows CI to update SDL 2.26.3 instead of 2.0.10 | 2023-02-07 12:04:38 +01:00 |  |