mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-22 15:46:35 +00:00
Tables: Additionally commentary about clipper in the demo + minor padding tweak.
This commit is contained in:
parent
94d99f9d0b
commit
fe6131168a
3
imgui.h
3
imgui.h
@ -2246,8 +2246,9 @@ struct ImDrawChannel
|
||||
ImVector<ImDrawIdx> _IdxBuffer;
|
||||
};
|
||||
|
||||
|
||||
// Split/Merge functions are used to split the draw list into different layers which can be drawn into out of order.
|
||||
// This is used by the Columns api, so items of each column can be batched together in a same draw call.
|
||||
// This is used by the Columns/Tables API, so items of each column can be batched together in a same draw call.
|
||||
struct ImDrawListSplitter
|
||||
{
|
||||
int _Current; // Current channel number (0)
|
||||
|
@ -1098,7 +1098,7 @@ static void ShowDemoWindowWidgets()
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Selectable(label, &selected[i]); // FIXME-TABLE: Selection overlap
|
||||
}
|
||||
ImGui::EndTable();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::Separator();
|
||||
if (ImGui::BeginTable("split2", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings))
|
||||
@ -3755,7 +3755,7 @@ static void ShowDemoWindowTables()
|
||||
|
||||
if (open_action != -1)
|
||||
ImGui::SetNextItemOpen(open_action != 0);
|
||||
if (ImGui::TreeNode("Vertical scrolling"))
|
||||
if (ImGui::TreeNode("Vertical scrolling, with clipping"))
|
||||
{
|
||||
HelpMarker("Here we activate ScrollY, which will create a child window container to allow hosting scrollable contents.\n\nWe also demonstrate using ImGuiListClipper to virtualize the submission of many items.");
|
||||
static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable;
|
||||
@ -3774,6 +3774,8 @@ static void ShowDemoWindowTables()
|
||||
ImGui::TableSetupColumn("Two", ImGuiTableColumnFlags_None);
|
||||
ImGui::TableSetupColumn("Three", ImGuiTableColumnFlags_None);
|
||||
ImGui::TableHeadersRow();
|
||||
|
||||
// Demonstrate using clipper for large vertical lists
|
||||
ImGuiListClipper clipper;
|
||||
clipper.Begin(1000);
|
||||
while (clipper.Step())
|
||||
@ -4393,6 +4395,7 @@ static void ShowDemoWindowTables()
|
||||
ImGui::TableSetupColumn("Action", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed, -1.0f, MyItemColumnID_Action);
|
||||
ImGui::TableSetupColumn("Quantity", ImGuiTableColumnFlags_PreferSortDescending | ImGuiTableColumnFlags_WidthStretch, -1.0f, MyItemColumnID_Quantity);
|
||||
ImGui::TableSetupScrollFreeze(0, 1); // Make row always visible
|
||||
ImGui::TableHeadersRow();
|
||||
|
||||
// Sort our data if sort specs have been changed!
|
||||
if (ImGuiTableSortSpecs* sorts_specs = ImGui::TableGetSortSpecs())
|
||||
@ -4405,13 +4408,13 @@ static void ShowDemoWindowTables()
|
||||
sorts_specs->SpecsDirty = false;
|
||||
}
|
||||
|
||||
// Display data
|
||||
ImGui::TableHeadersRow();
|
||||
// Demonstrate using clipper for large vertical lists
|
||||
ImGuiListClipper clipper;
|
||||
clipper.Begin(items.Size);
|
||||
while (clipper.Step())
|
||||
for (int row_n = clipper.DisplayStart; row_n < clipper.DisplayEnd; row_n++)
|
||||
{
|
||||
// Display a data item
|
||||
MyItem* item = &items[row_n];
|
||||
ImGui::PushID(item->ID);
|
||||
ImGui::TableNextRow();
|
||||
@ -4448,7 +4451,7 @@ static void ShowDemoWindowTables()
|
||||
static int freeze_cols = 1;
|
||||
static int freeze_rows = 1;
|
||||
static int items_count = IM_ARRAYSIZE(template_items_names);
|
||||
static ImVec2 outer_size_value = ImVec2(0, TEXT_BASE_HEIGHT * 15);
|
||||
static ImVec2 outer_size_value = ImVec2(0, TEXT_BASE_HEIGHT * 12);
|
||||
static float row_min_height = 0.0f; // Auto
|
||||
static float inner_width_with_scroll = 0.0f; // Auto-extend
|
||||
static bool outer_size_enabled = true;
|
||||
@ -4609,14 +4612,16 @@ static void ShowDemoWindowTables()
|
||||
// FIXME-TABLE FIXME-NAV: How we can get decent up/down even though we have the buttons here?
|
||||
ImGui::PushButtonRepeat(true);
|
||||
#if 1
|
||||
// Demonstrate using clipper for large vertical lists
|
||||
ImGuiListClipper clipper;
|
||||
clipper.Begin(items.Size);
|
||||
while (clipper.Step())
|
||||
{
|
||||
for (int row_n = clipper.DisplayStart; row_n < clipper.DisplayEnd; row_n++)
|
||||
#else
|
||||
// Without clipper
|
||||
{
|
||||
for (int row_n = 0; row_n < items_count; row_n++)
|
||||
for (int row_n = 0; row_n < items.Size; row_n++)
|
||||
#endif
|
||||
{
|
||||
MyItem* item = &items[row_n];
|
||||
@ -4691,6 +4696,7 @@ static void ShowDemoWindowTables()
|
||||
}
|
||||
ImGui::PopButtonRepeat();
|
||||
|
||||
// Store some info to display debug details below
|
||||
table_scroll_cur = ImVec2(ImGui::GetScrollX(), ImGui::GetScrollY());
|
||||
table_scroll_max = ImVec2(ImGui::GetScrollMaxX(), ImGui::GetScrollMaxY());
|
||||
table_draw_list = ImGui::GetWindowDrawList();
|
||||
@ -4703,7 +4709,8 @@ static void ShowDemoWindowTables()
|
||||
ImGui::SameLine(0.0f, 0.0f);
|
||||
const int table_draw_list_draw_cmd_count = table_draw_list->CmdBuffer.Size;
|
||||
if (table_draw_list == parent_draw_list)
|
||||
ImGui::Text(": DrawCmd: +%d (in same window)", table_draw_list_draw_cmd_count - parent_draw_list_draw_cmd_count);
|
||||
ImGui::Text(": DrawCmd: +%d (in same window)",
|
||||
table_draw_list_draw_cmd_count - parent_draw_list_draw_cmd_count);
|
||||
else
|
||||
ImGui::Text(": DrawCmd: +%d (in child window), Scroll: (%.f/%.f) (%.f/%.f)",
|
||||
table_draw_list_draw_cmd_count - 1, table_scroll_cur.x, table_scroll_max.x, table_scroll_cur.y, table_scroll_max.y);
|
||||
@ -4860,8 +4867,10 @@ static void ShowDemoWindowColumns()
|
||||
ImVec2 child_size = ImVec2(0, ImGui::GetFontSize() * 20.0f);
|
||||
ImGui::BeginChild("##ScrollingRegion", child_size, false, ImGuiWindowFlags_HorizontalScrollbar);
|
||||
ImGui::Columns(10);
|
||||
|
||||
// Also demonstrate using clipper for large vertical lists
|
||||
int ITEMS_COUNT = 2000;
|
||||
ImGuiListClipper clipper; // Also demonstrate using the clipper for large list
|
||||
ImGuiListClipper clipper;
|
||||
clipper.Begin(ITEMS_COUNT);
|
||||
while (clipper.Step())
|
||||
{
|
||||
|
@ -1914,8 +1914,8 @@ struct ImGuiTableColumn
|
||||
bool IsVisible; // Is the column not marked Hidden by the user? (could be clipped by scrolling, etc).
|
||||
bool IsVisibleNextFrame;
|
||||
bool IsClipped; // Set when not overlapping the host window clipping rectangle.
|
||||
bool SkipItems;
|
||||
ImGuiNavLayer NavLayerCurrent;
|
||||
bool IsSkipItems;
|
||||
ImS8 NavLayerCurrent; // ImGuiNavLayer in 1 byte
|
||||
ImS8 DisplayOrder; // Index within Table's IndexToDisplayOrder[] (column may be reordered by users)
|
||||
ImS8 IndexWithinVisibleSet; // Index within visible set (<= IndexToDisplayOrder)
|
||||
ImS8 PrevVisibleColumn; // Index of prev visible column within Columns[], -1 if first visible column
|
||||
|
@ -761,7 +761,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
const int column_n = table->DisplayOrderToIndex[order_n];
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
|
||||
column->NavLayerCurrent = (table->FreezeRowsCount > 0 || column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main;
|
||||
column->NavLayerCurrent = (ImS8)((table->FreezeRowsCount > 0 || column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main);
|
||||
|
||||
if (table->FreezeColumnsCount > 0 && table->FreezeColumnsCount == visible_n)
|
||||
offset_x += work_rect.Min.x - table->OuterRect.Min.x;
|
||||
@ -777,7 +777,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
column->ClipRect.Max.x = offset_x;
|
||||
column->ClipRect.Max.y = FLT_MAX;
|
||||
column->ClipRect.ClipWithFull(host_clip_rect);
|
||||
column->IsClipped = column->SkipItems = true;
|
||||
column->IsClipped = column->IsSkipItems = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -813,7 +813,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
if (column->IsClipped)
|
||||
table->VisibleUnclippedMaskByIndex &= ~((ImU64)1 << column_n); // Columns with the _WidthAlwaysAutoResize sizing policy will never be updated then.
|
||||
|
||||
column->SkipItems = !column->IsVisible || table->HostSkipItems;
|
||||
column->IsSkipItems = !column->IsVisible || table->HostSkipItems;
|
||||
|
||||
// Detect hovered column
|
||||
if (is_hovering_table && g.IO.MousePos.x >= column->ClipRect.Min.x && g.IO.MousePos.x < column->ClipRect.Max.x)
|
||||
@ -1346,7 +1346,7 @@ void ImGui::TableUpdateDrawChannels(ImGuiTable* table)
|
||||
const int channels_for_dummy = (table->ColumnsVisibleCount < table->ColumnsCount || table->VisibleUnclippedMaskByIndex != table->VisibleMaskByIndex) ? +1 : 0;
|
||||
const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy;
|
||||
table->DrawSplitter.Split(table->InnerWindow->DrawList, channels_total);
|
||||
table->DummyDrawChannel = (channels_for_dummy > 0) ? (ImU8)(channels_total - 1) : -1;
|
||||
table->DummyDrawChannel = (ImU8)((channels_for_dummy > 0) ? channels_total - 1 : -1);
|
||||
table->BgDrawChannelUnfrozen = (ImU8)((table->FreezeRowsCount > 0) ? channels_for_row + 1 : 0);
|
||||
|
||||
int draw_channel_current = 1;
|
||||
@ -1804,7 +1804,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
{
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
column->NavLayerCurrent = (column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main;
|
||||
column->NavLayerCurrent = (ImS8)((column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main);
|
||||
}
|
||||
if (unfreeze_rows_actual)
|
||||
{
|
||||
@ -1858,7 +1858,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
|
||||
window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT
|
||||
window->DC.CurrLineTextBaseOffset = table->RowTextBaseline;
|
||||
window->DC.LastItemId = 0;
|
||||
window->DC.NavLayerCurrent = column->NavLayerCurrent;
|
||||
window->DC.NavLayerCurrent = (ImGuiNavLayer)column->NavLayerCurrent;
|
||||
|
||||
window->WorkRect.Min.y = window->DC.CursorPos.y;
|
||||
window->WorkRect.Min.x = column->MinX + table->CellPaddingX + table->CellSpacingX1;
|
||||
@ -1868,7 +1868,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
|
||||
if (!column->IsVisible)
|
||||
window->DC.CursorPos.y = ImMax(window->DC.CursorPos.y, table->RowPosY2);
|
||||
|
||||
window->SkipItems = column->SkipItems;
|
||||
window->SkipItems = column->IsSkipItems;
|
||||
if (table->Flags & ImGuiTableFlags_NoClip)
|
||||
{
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, 1);
|
||||
|
Loading…
Reference in New Issue
Block a user