mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
Internals: Renamed SizeContents to ContentSize, SizeContentsExplicit to ContentSizeExplicit. Tweaked Metrics->Show Rectangles functionality.
This commit is contained in:
parent
f95c77eeea
commit
fe32fde376
75
imgui.cpp
75
imgui.cpp
@ -2550,7 +2550,7 @@ ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
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Flags = ImGuiWindowFlags_None;
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Pos = ImVec2(0.0f, 0.0f);
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Size = SizeFull = ImVec2(0.0f, 0.0f);
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SizeContents = SizeContentsExplicit = ImVec2(0.0f, 0.0f);
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ContentSize = ContentSizeExplicit = ImVec2(0.0f, 0.0f);
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WindowPadding = ImVec2(0.0f, 0.0f);
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WindowRounding = 0.0f;
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WindowBorderSize = 0.0f;
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@ -4638,7 +4638,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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size = ImFloor(settings->Size);
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}
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window->Size = window->SizeFull = ImFloor(size);
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window->DC.CursorStartPos = window->DC.CursorMaxPos = window->Pos; // So first call to CalcSizeContents() doesn't return crazy values
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window->DC.CursorStartPos = window->DC.CursorMaxPos = window->Pos; // So first call to CalcContentSize() doesn't return crazy values
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if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0)
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{
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@ -4694,17 +4694,17 @@ static ImVec2 CalcSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size)
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return new_size;
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}
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static ImVec2 CalcSizeContents(ImGuiWindow* window)
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static ImVec2 CalcContentSize(ImGuiWindow* window)
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{
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if (window->Collapsed)
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if (window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
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return window->SizeContents;
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return window->ContentSize;
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if (window->Hidden && window->HiddenFramesCannotSkipItems == 0 && window->HiddenFramesCanSkipItems > 0)
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return window->SizeContents;
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return window->ContentSize;
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ImVec2 sz;
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sz.x = (float)(int)((window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : window->DC.CursorMaxPos.x - window->DC.CursorStartPos.x);
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sz.y = (float)(int)((window->SizeContentsExplicit.y != 0.0f) ? window->SizeContentsExplicit.y : window->DC.CursorMaxPos.y - window->DC.CursorStartPos.y);
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sz.x = (float)(int)((window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : window->DC.CursorMaxPos.x - window->DC.CursorStartPos.x);
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sz.y = (float)(int)((window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : window->DC.CursorMaxPos.y - window->DC.CursorStartPos.y);
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return sz;
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}
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@ -4743,18 +4743,18 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents)
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ImVec2 ImGui::CalcWindowExpectedSize(ImGuiWindow* window)
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{
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ImVec2 size_contents = CalcSizeContents(window);
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ImVec2 size_contents = CalcContentSize(window);
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return CalcSizeAfterConstraint(window, CalcSizeAutoFit(window, size_contents));
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}
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float ImGui::GetWindowScrollMaxX(ImGuiWindow* window)
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{
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return ImMax(0.0f, window->SizeContents.x + window->WindowPadding.x * 2.0f - window->InnerRect.GetWidth());
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return ImMax(0.0f, window->ContentSize.x + window->WindowPadding.x * 2.0f - window->InnerRect.GetWidth());
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}
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float ImGui::GetWindowScrollMaxY(ImGuiWindow* window)
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{
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return ImMax(0.0f, window->SizeContents.y + window->WindowPadding.y * 2.0f - window->InnerRect.GetHeight());
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return ImMax(0.0f, window->ContentSize.y + window->WindowPadding.y * 2.0f - window->InnerRect.GetHeight());
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}
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges)
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@ -4773,8 +4773,8 @@ static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool s
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float target_y = window->ScrollTarget.y;
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if (snap_on_edges && cr_y <= 0.0f && target_y <= window->WindowPadding.y)
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target_y = 0.0f;
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if (snap_on_edges && cr_y >= 1.0f && target_y >= window->SizeContents.y + window->WindowPadding.y + g.Style.ItemSpacing.y)
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target_y = window->SizeContents.y + window->WindowPadding.y * 2.0f;
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if (snap_on_edges && cr_y >= 1.0f && target_y >= window->ContentSize.y + window->WindowPadding.y + g.Style.ItemSpacing.y)
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target_y = window->ContentSize.y + window->WindowPadding.y * 2.0f;
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scroll.y = target_y - cr_y * window->InnerRect.GetHeight();
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}
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scroll = ImMax(scroll, ImVec2(0.0f, 0.0f));
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@ -5281,9 +5281,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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SetWindowSize(window, g.NextWindowData.SizeVal, g.NextWindowData.SizeCond);
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}
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if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasContentSize)
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window->SizeContentsExplicit = g.NextWindowData.ContentSizeVal;
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window->ContentSizeExplicit = g.NextWindowData.ContentSizeVal;
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else if (first_begin_of_the_frame)
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window->SizeContentsExplicit = ImVec2(0.0f, 0.0f);
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window->ContentSizeExplicit = ImVec2(0.0f, 0.0f);
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if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasCollapsed)
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SetWindowCollapsed(window, g.NextWindowData.CollapsedVal, g.NextWindowData.CollapsedCond);
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if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasFocus)
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@ -5318,7 +5318,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// UPDATE CONTENTS SIZE, UPDATE HIDDEN STATUS
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// Update contents size from last frame for auto-fitting (or use explicit size)
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window->SizeContents = CalcSizeContents(window);
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window->ContentSize = CalcContentSize(window);
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if (window->HiddenFramesCanSkipItems > 0)
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window->HiddenFramesCanSkipItems--;
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if (window->HiddenFramesCannotSkipItems > 0)
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@ -5329,7 +5329,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->HiddenFramesCannotSkipItems = 1;
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// Hide popup/tooltip window when re-opening while we measure size (because we recycle the windows)
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// We reset Size/SizeContents for reappearing popups/tooltips early in this function, so further code won't be tempted to use the old size.
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// We reset Size/ContentSize for reappearing popups/tooltips early in this function, so further code won't be tempted to use the old size.
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if (window_just_activated_by_user && (flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0)
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{
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window->HiddenFramesCannotSkipItems = 1;
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@ -5339,7 +5339,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->Size.x = window->SizeFull.x = 0.f;
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if (!window_size_y_set_by_api)
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window->Size.y = window->SizeFull.y = 0.f;
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window->SizeContents = ImVec2(0.f, 0.f);
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window->ContentSize = ImVec2(0.f, 0.f);
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}
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}
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@ -5382,7 +5382,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// SIZE
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// Calculate auto-fit size, handle automatic resize
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const ImVec2 size_auto_fit = CalcSizeAutoFit(window, window->SizeContents);
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const ImVec2 size_auto_fit = CalcSizeAutoFit(window, window->ContentSize);
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ImVec2 size_full_modified(FLT_MAX, FLT_MAX);
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if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window->Collapsed)
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{
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@ -5417,10 +5417,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// When we use InnerRect here we are intentionally reading last frame size, same for ScrollbarSizes values before we set them again.
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float size_x_for_scrollbars = size_full_modified.x != FLT_MAX ? window->SizeFull.x : window->InnerRect.GetWidth() + window->ScrollbarSizes.x;
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float size_y_for_scrollbars = size_full_modified.y != FLT_MAX ? window->SizeFull.y - window->TitleBarHeight() - window->MenuBarHeight() : window->InnerRect.GetHeight() + window->ScrollbarSizes.y;
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window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->SizeContents.y + window->WindowPadding.y * 2.0f > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar));
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window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->SizeContents.x + window->WindowPadding.x * 2.0f > size_x_for_scrollbars - (window->ScrollbarY ? style.ScrollbarSize : 0.0f)) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
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window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->ContentSize.y + window->WindowPadding.y * 2.0f > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar));
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window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->ContentSize.x + window->WindowPadding.x * 2.0f > size_x_for_scrollbars - (window->ScrollbarY ? style.ScrollbarSize : 0.0f)) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
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if (window->ScrollbarX && !window->ScrollbarY)
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window->ScrollbarY = (window->SizeContents.y + window->WindowPadding.y * 2.0f > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar);
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window->ScrollbarY = (window->ContentSize.y + window->WindowPadding.y * 2.0f > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar);
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window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
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}
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@ -5590,8 +5590,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// - BeginTabBar() for right-most edge
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const bool allow_scrollbar_x = !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar);
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const bool allow_scrollbar_y = !(flags & ImGuiWindowFlags_NoScrollbar);
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const float work_rect_size_x = (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : ImMax(allow_scrollbar_x ? window->SizeContents.x : 0.0f, window->InnerRect.GetWidth() - window->WindowPadding.x * 2.0f));
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const float work_rect_size_y = (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : ImMax(allow_scrollbar_y ? window->SizeContents.y : 0.0f, window->InnerRect.GetHeight() - window->WindowPadding.y * 2.0f));
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const float work_rect_size_x = (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : ImMax(allow_scrollbar_x ? window->ContentSize.x : 0.0f, window->InnerRect.GetWidth() - window->WindowPadding.x * 2.0f));
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const float work_rect_size_y = (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : ImMax(allow_scrollbar_y ? window->ContentSize.y : 0.0f, window->InnerRect.GetHeight() - window->WindowPadding.y * 2.0f));
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window->WorkRect.Min.x = ImFloor(window->InnerRect.Min.x - window->Scroll.x + ImMax(window->WindowPadding.x, window->WindowBorderSize));
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window->WorkRect.Min.y = ImFloor(window->InnerRect.Min.y - window->Scroll.y + ImMax(window->WindowPadding.y, window->WindowBorderSize));
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window->WorkRect.Max.x = window->WorkRect.Min.x + work_rect_size_x;
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@ -5604,8 +5604,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// - Mouse wheel scrolling + many other things
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window->ContentsRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x;
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window->ContentsRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight();
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window->ContentsRegionRect.Max.x = window->Pos.x - window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x + ImMin(window->ScrollbarSizes.x, window->WindowBorderSize)));
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window->ContentsRegionRect.Max.y = window->Pos.y - window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y + ImMin(window->ScrollbarSizes.y, window->WindowBorderSize)));
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window->ContentsRegionRect.Max.x = window->Pos.x - window->Scroll.x - window->WindowPadding.x + (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : (window->Size.x - window->ScrollbarSizes.x + ImMin(window->ScrollbarSizes.x, window->WindowBorderSize)));
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window->ContentsRegionRect.Max.y = window->Pos.y - window->Scroll.y - window->WindowPadding.y + (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : (window->Size.y - window->ScrollbarSizes.y + ImMin(window->ScrollbarSizes.y, window->WindowBorderSize)));
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// Setup drawing context
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// (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.)
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@ -6351,7 +6351,7 @@ void ImGui::SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond)
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window->Pos = ImFloor(pos);
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ImVec2 offset = window->Pos - old_pos;
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window->DC.CursorPos += offset; // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor
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window->DC.CursorMaxPos += offset; // And more importantly we need to offset CursorMaxPos/CursorStartPos this so SizeContents calculation doesn't get affected.
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window->DC.CursorMaxPos += offset; // And more importantly we need to offset CursorMaxPos/CursorStartPos this so ContentSize calculation doesn't get affected.
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window->DC.CursorStartPos += offset;
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}
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@ -7720,7 +7720,7 @@ void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags mov
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ImGuiDir clip_dir = g.NavMoveDir;
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if (g.NavMoveDir == ImGuiDir_Left && (move_flags & (ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX)))
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{
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bb_rel.Min.x = bb_rel.Max.x = ImMax(window->SizeFull.x, window->SizeContents.x + window->WindowPadding.x * 2.0f) - window->Scroll.x;
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bb_rel.Min.x = bb_rel.Max.x = ImMax(window->SizeFull.x, window->ContentSize.x + window->WindowPadding.x * 2.0f) - window->Scroll.x;
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if (move_flags & ImGuiNavMoveFlags_WrapX) { bb_rel.TranslateY(-bb_rel.GetHeight()); clip_dir = ImGuiDir_Up; }
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NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
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}
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@ -7732,7 +7732,7 @@ void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags mov
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}
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if (g.NavMoveDir == ImGuiDir_Up && (move_flags & (ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY)))
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{
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bb_rel.Min.y = bb_rel.Max.y = ImMax(window->SizeFull.y, window->SizeContents.y + window->WindowPadding.y * 2.0f) - window->Scroll.y;
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bb_rel.Min.y = bb_rel.Max.y = ImMax(window->SizeFull.y, window->ContentSize.y + window->WindowPadding.y * 2.0f) - window->Scroll.y;
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if (move_flags & ImGuiNavMoveFlags_WrapY) { bb_rel.TranslateX(-bb_rel.GetWidth()); clip_dir = ImGuiDir_Left; }
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NavMoveRequestForward(g.NavMoveDir, clip_dir, bb_rel, move_flags);
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}
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@ -9773,7 +9773,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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return;
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}
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enum { RT_OuterRect, RT_OuterRectClipped, RT_InnerRect, RT_InnerClipRect, RT_WorkRect, RT_Contents, RT_ContentsRegionRect };
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enum { RT_OuterRect, RT_OuterRectClipped, RT_InnerRect, RT_InnerClipRect, RT_WorkRect, RT_Contents, RT_ContentsRegionRect, RT_Count };
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static bool show_windows_begin_order = false;
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static bool show_windows_rects = false;
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static int show_windows_rect_type = RT_WorkRect;
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@ -9796,7 +9796,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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else if (rect_type == RT_InnerRect) { return window->InnerRect; }
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else if (rect_type == RT_InnerClipRect) { return window->InnerClipRect; }
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else if (rect_type == RT_WorkRect) { return window->WorkRect; }
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else if (rect_type == RT_Contents) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->SizeContents); }
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else if (rect_type == RT_Contents) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); }
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else if (rect_type == RT_ContentsRegionRect) { return window->ContentsRegionRect; }
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IM_ASSERT(0);
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return ImRect();
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@ -9901,7 +9901,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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return;
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ImGuiWindowFlags flags = window->Flags;
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NodeDrawList(window, window->DrawList, "DrawList");
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ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
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ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), ContentSize (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->ContentSize.x, window->ContentSize.y);
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ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s%s%s..)", flags,
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(flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "",
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(flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "",
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@ -10004,11 +10004,18 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::Checkbox("Show windows rectangles", &show_windows_rects);
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ImGui::SameLine();
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 12);
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show_windows_rects |= ImGui::Combo("##rects_type", &show_windows_rect_type, "OuterRect\0" "OuterRectClipped\0" "InnerRect\0" "InnerClipRect\0" "WorkRect\0" "Contents\0" "ContentsRegionRect\0");
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const char* rects_names[RT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Contents", "ContentsRegionRect" };
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show_windows_rects |= ImGui::Combo("##rects_type", &show_windows_rect_type, rects_names, RT_Count);
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if (show_windows_rects && g.NavWindow)
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{
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ImRect r = Funcs::GetRect(g.NavWindow, show_windows_rect_type);
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ImGui::BulletText("'%s': (%.1f,%.1f) (%.1f,%.1f) Size (%.1f,%.1f)", g.NavWindow->Name, r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight());
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ImGui::BulletText("'%s':", g.NavWindow->Name);
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ImGui::Indent();
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for (int n = 0; n < RT_Count; n++)
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{
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ImRect r = Funcs::GetRect(g.NavWindow, n);
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ImGui::Text("(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), rects_names[n]);
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}
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ImGui::Unindent();
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}
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ImGui::Checkbox("Show clipping rectangle when hovering ImDrawCmd node", &show_drawcmd_clip_rects);
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ImGui::TreePop();
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@ -1170,7 +1170,7 @@ struct IMGUI_API ImGuiWindowTempData
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ImVec2 CursorPos;
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ImVec2 CursorPosPrevLine;
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ImVec2 CursorStartPos; // Initial position in client area with padding
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ImVec2 CursorMaxPos; // Used to implicitly calculate the size of our contents, always growing during the frame. Turned into window->SizeContents at the beginning of next frame
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ImVec2 CursorMaxPos; // Used to implicitly calculate the size of our contents, always growing during the frame. Used to calculate window->ContentSize at the beginning of next frame
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ImVec2 CurrLineSize;
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ImVec2 PrevLineSize;
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float CurrLineTextBaseOffset;
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@ -1253,8 +1253,8 @@ struct IMGUI_API ImGuiWindow
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ImVec2 Pos; // Position (always rounded-up to nearest pixel)
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ImVec2 Size; // Current size (==SizeFull or collapsed title bar size)
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ImVec2 SizeFull; // Size when non collapsed
|
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ImVec2 SizeContents; // Size of contents/scrollable client area (calculated from the extents reach of the cursor) from previous frame. Does not include window decoration or window padding.
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ImVec2 SizeContentsExplicit; // Size of contents/scrollable client area explicitly request by the user via SetNextWindowContentSize().
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ImVec2 ContentSize; // Size of contents/scrollable client area (calculated from the extents reach of the cursor) from previous frame. Does not include window decoration or window padding.
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||||
ImVec2 ContentSizeExplicit; // Size of contents/scrollable client area explicitly request by the user via SetNextWindowContentSize().
|
||||
ImVec2 WindowPadding; // Window padding at the time of begin.
|
||||
float WindowRounding; // Window rounding at the time of begin.
|
||||
float WindowBorderSize; // Window border size at the time of begin.
|
||||
|
@ -847,7 +847,7 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, floa
|
||||
}
|
||||
|
||||
// Apply scroll
|
||||
// It is ok to modify Scroll here because we are being called in Begin() after the calculation of SizeContents and before setting up our starting position
|
||||
// It is ok to modify Scroll here because we are being called in Begin() after the calculation of ContentSize and before setting up our starting position
|
||||
const float scroll_v_norm = ImSaturate((clicked_v_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm * 0.5f) / (1.0f - grab_h_norm));
|
||||
*p_scroll_v = (float)(int)(0.5f + scroll_v_norm * scroll_max);//(win_size_contents_v - win_size_v));
|
||||
|
||||
@ -898,7 +898,7 @@ void ImGui::Scrollbar(ImGuiAxis axis)
|
||||
bb.Max = ImVec2(outer_rect.Max.x - window->WindowBorderSize, window->InnerRect.Max.y);
|
||||
rounding_corners |= ((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImDrawCornerFlags_TopRight : 0;
|
||||
}
|
||||
ScrollbarEx(bb, id, axis, &window->Scroll[axis], window->InnerRect.Max[axis] - window->InnerRect.Min[axis], window->SizeContents[axis] + window->WindowPadding[axis] * 2.0f, rounding_corners);
|
||||
ScrollbarEx(bb, id, axis, &window->Scroll[axis], window->InnerRect.Max[axis] - window->InnerRect.Min[axis], window->ContentSize[axis] + window->WindowPadding[axis] * 2.0f, rounding_corners);
|
||||
}
|
||||
|
||||
void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col)
|
||||
|
Loading…
Reference in New Issue
Block a user