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Debug Tools: Added io.ConfigDebugIsDebuggerPresent and Debug Break buttons. (#2673)
This commit is contained in:
parent
788bb58b6b
commit
fdf8d02be1
@ -83,11 +83,17 @@ Other changes:
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movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926)
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- Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize
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grip without moving it.
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- Debug Tools: Added io.ConfigDebugIsDebuggerPresent option. When enabled, this adds buttons
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in various locations of Metrics/Debugger to manually break in debugger in selected places:
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- Request a debug break in a Begin() call.
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- Request a debug break in a ItemAdd() call via debug log and hovering 0xXXXXXX identifiers.
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- Request a debug break in a BeginTable() call.
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- Request a debug break in a SetShortcutRouting()/Shortcut() call. [Internal]
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- Debug Tools: Metrics: Reorganize Tools menu.
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- Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
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- Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output. (#5855)
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- Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only,
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making it easier when dealing with spammy logs. (#5855)
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- Debug Tools: Metrics: Reorganize Tools menu.
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- Misc: Added IMGUI_USER_H_FILENAME to change the path included when using
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IMGUI_INCLUDE_IMGUI_USER_H. (#7039) [@bryceberger]
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- Misc: Rework debug display of texture id in Metrics window to avoid compile-error when
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106
imgui.cpp
106
imgui.cpp
@ -4787,7 +4787,10 @@ void ImGui::NewFrame()
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UpdateDebugToolStackQueries();
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UpdateDebugToolFlashStyleColor();
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if (g.DebugLocateFrames > 0 && --g.DebugLocateFrames == 0)
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{
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g.DebugLocateId = 0;
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g.DebugBreakInLocateId = false;
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}
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if (g.DebugLogAutoDisableFrames > 0 && --g.DebugLogAutoDisableFrames == 0)
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{
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DebugLog("(Debug Log: Auto-disabled some ImGuiDebugLogFlags after 2 frames)\n");
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@ -6372,6 +6375,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (window_just_created)
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window = CreateNewWindow(name, flags);
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// [DEBUG] Debug break requested by user
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if (g.DebugBreakInWindow == window->ID)
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IM_DEBUG_BREAK();
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// Automatically disable manual moving/resizing when NoInputs is set
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if ((flags & ImGuiWindowFlags_NoInputs) == ImGuiWindowFlags_NoInputs)
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flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
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@ -8365,6 +8372,10 @@ bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiI
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else
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IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiInputFlags_RouteMask_)); // Check that only 1 routing flag is used
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// [DEBUG] Debug break requested by user
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if (g.DebugBreakInShortcutRouting == key_chord)
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IM_DEBUG_BREAK();
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if (flags & ImGuiInputFlags_RouteUnlessBgFocused)
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if (g.NavWindow == NULL)
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return false;
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@ -14013,6 +14024,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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return;
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}
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// [DEBUG] Clear debug breaks hooks after exactly one cycle.
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DebugBreakClearData();
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// Basic info
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Text("Dear ImGui %s", GetVersion());
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Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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@ -14072,13 +14086,14 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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// Tools
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if (TreeNode("Tools"))
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{
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SeparatorText("Debug breaks");
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// Debug Break features
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// The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted.
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if (Checkbox("Show Item Picker", &g.DebugItemPickerActive) && g.DebugItemPickerActive)
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DebugStartItemPicker();
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SeparatorTextEx(0, "Debug breaks", NULL, CalcTextSize("(?)").x + g.Style.SeparatorTextPadding.x);
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SameLine();
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MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash.");
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if (Checkbox("Show Item Picker", &g.DebugItemPickerActive) && g.DebugItemPickerActive)
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DebugStartItemPicker();
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Checkbox("Show \"Debug Break\" buttons in other sections", &g.IO.ConfigDebugIsDebuggerPresent);
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SeparatorText("Visualize");
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@ -14166,7 +14181,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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{
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static char buf[64] = "";
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SetNextItemWidth(-FLT_MIN);
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InputText("##Text", buf, IM_ARRAYSIZE(buf));
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InputText("##DebugTextEncodingBuf", buf, IM_ARRAYSIZE(buf));
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if (buf[0] != 0)
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DebugTextEncoding(buf);
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}
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@ -14434,6 +14449,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGuiKeyChord key_chord = key | routing_data->Mods;
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Text("%s: 0x%08X", GetKeyChordName(key_chord, key_chord_name, IM_ARRAYSIZE(key_chord_name)), routing_data->RoutingCurr);
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DebugLocateItemOnHover(routing_data->RoutingCurr);
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if (g.IO.ConfigDebugIsDebuggerPresent)
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{
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SameLine();
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if (DebugBreakButton("**DebugBreak**", "in SetShortcutRouting() for this KeyChord"))
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g.DebugBreakInShortcutRouting = key_chord;
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}
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idx = routing_data->NextEntryIndex;
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}
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}
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@ -14545,6 +14566,64 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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End();
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}
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void ImGui::DebugBreakClearData()
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{
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// Those fields are scattered in their respective subsystem to stay in hot-data locations
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ImGuiContext& g = *GImGui;
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g.DebugBreakInWindow = 0;
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g.DebugBreakInTable = 0;
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g.DebugBreakInShortcutRouting = ImGuiKey_None;
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}
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void ImGui::DebugBreakButtonTooltip(bool keyboard_only, const char* description_of_location)
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{
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if (!BeginItemTooltip())
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return;
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Text("To call IM_DEBUG_BREAK() %s:", description_of_location);
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Separator();
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TextUnformatted(keyboard_only ? "- Press 'Pause/Break' on keyboard." : "- Press 'Pause/Break' on keyboard.\n- or Click (may alter focus/active id).\n- or navigate using keyboard and press space.");
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Separator();
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TextUnformatted("Choose one way that doesn't interfere with what you are trying to debug!\nYou need a debugger attached or this will crash!");
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EndTooltip();
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}
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// Special button that doesn't take focus, doesn't take input owner, and can be activated without a click etc.
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// In order to reduce interferences with the contents we are trying to debug into.
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bool ImGui::DebugBreakButton(const char* label, const char* description_of_location)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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ImGuiContext& g = *GImGui;
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const ImGuiID id = window->GetID(label);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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ImVec2 pos = window->DC.CursorPos + ImVec2(0.0f, window->DC.CurrLineTextBaseOffset);
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ImVec2 size = ImVec2(label_size.x + g.Style.FramePadding.x * 2.0f, label_size.y);
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const ImRect bb(pos, pos + size);
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ItemSize(size, 0.0f);
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if (!ItemAdd(bb, id))
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return false;
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// WE DO NOT USE ButtonEx() or ButtonBehavior() in order to reduce our side-effects.
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bool hovered = ItemHoverable(bb, id, g.CurrentItemFlags);
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bool pressed = hovered && (IsKeyChordPressed(g.DebugBreakKeyChord) || IsMouseClicked(0) || g.NavActivateId == id);
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DebugBreakButtonTooltip(false, description_of_location);
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ImVec4 col4f = GetStyleColorVec4(hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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ImVec4 hsv;
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ColorConvertRGBtoHSV(col4f.x, col4f.y, col4f.z, hsv.x, hsv.y, hsv.z);
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ColorConvertHSVtoRGB(hsv.x + 0.20f, hsv.y, hsv.z, col4f.x, col4f.y, col4f.z);
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RenderNavHighlight(bb, id);
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RenderFrame(bb.Min, bb.Max, GetColorU32(col4f), true, g.Style.FrameRounding);
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RenderTextClipped(bb.Min, bb.Max, label, NULL, &label_size, g.Style.ButtonTextAlign, &bb);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
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return pressed;
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}
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// [DEBUG] Display contents of Columns
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void ImGui::DebugNodeColumns(ImGuiOldColumns* columns)
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{
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@ -14883,6 +14962,9 @@ void ImGui::DebugNodeWindow(ImGuiWindow* window, const char* label)
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if (window->MemoryCompacted)
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TextDisabled("Note: some memory buffers have been compacted/freed.");
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if (g.IO.ConfigDebugIsDebuggerPresent && DebugBreakButton("**DebugBreak**", "in Begin()"))
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g.DebugBreakInWindow = window->ID;
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ImGuiWindowFlags flags = window->Flags;
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DebugNodeDrawList(window, window->Viewport, window->DrawList, "DrawList");
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BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), ContentSize (%.1f,%.1f) Ideal (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->ContentSize.x, window->ContentSize.y, window->ContentSizeIdeal.x, window->ContentSizeIdeal.y);
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@ -15117,6 +15199,7 @@ void ImGui::DebugLocateItem(ImGuiID target_id)
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ImGuiContext& g = *GImGui;
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g.DebugLocateId = target_id;
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g.DebugLocateFrames = 2;
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g.DebugBreakInLocateId = false;
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}
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void ImGui::DebugLocateItemOnHover(ImGuiID target_id)
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@ -15126,11 +15209,24 @@ void ImGui::DebugLocateItemOnHover(ImGuiID target_id)
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ImGuiContext& g = *GImGui;
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DebugLocateItem(target_id);
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GetForegroundDrawList(g.CurrentWindow)->AddRect(g.LastItemData.Rect.Min - ImVec2(3.0f, 3.0f), g.LastItemData.Rect.Max + ImVec2(3.0f, 3.0f), DEBUG_LOCATE_ITEM_COLOR);
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// Can't easily use a context menu here because it will mess with focus, active id etc.
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if (g.IO.ConfigDebugIsDebuggerPresent && g.MouseStationaryTimer > 1.0f)
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{
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DebugBreakButtonTooltip(false, "in ItemAdd()");
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if (IsKeyChordPressed(g.DebugBreakKeyChord))
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g.DebugBreakInLocateId = true;
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}
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}
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void ImGui::DebugLocateItemResolveWithLastItem()
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{
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ImGuiContext& g = *GImGui;
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// [DEBUG] Debug break requested by user
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if (g.DebugBreakInLocateId)
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IM_DEBUG_BREAK();
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ImGuiLastItemData item_data = g.LastItemData;
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g.DebugLocateId = 0;
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ImDrawList* draw_list = GetForegroundDrawList(g.CurrentWindow);
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20
imgui.h
20
imgui.h
@ -24,7 +24,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.90.1 WIP"
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#define IMGUI_VERSION_NUM 19003
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#define IMGUI_VERSION_NUM 19004
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#define IMGUI_HAS_TABLE
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/*
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@ -2089,16 +2089,22 @@ struct ImGuiIO
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// Debug options
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//------------------------------------------------------------------
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// Option to enable various debug tools showing buttons that will call the IM_DEBUG_BREAK() macro.
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// - The Item Picker tool will be available regardless of this being enabled, in order to maximize its discoverability.
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// - Requires a debugger being attached, otherwise IM_DEBUG_BREAK() options will appear to crash your application.
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// e.g. io.ConfigDebugIsDebuggerPresent = ::IsDebuggerPresent() on Win32, or refer to ImOsIsDebuggerPresent() imgui_test_engine/imgui_te_utils.cpp for a Unix compatible version).
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bool ConfigDebugIsDebuggerPresent; // = false // Enable various tools calling IM_DEBUG_BREAK().
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// Tools to test correct Begin/End and BeginChild/EndChild behaviors.
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// Presently Begin()/End() and BeginChild()/EndChild() needs to ALWAYS be called in tandem, regardless of return value of BeginXXX()
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// This is inconsistent with other BeginXXX functions and create confusion for many users.
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// We expect to update the API eventually. In the meanwhile we provide tools to facilitate checking user-code behavior.
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// - Presently Begin()/End() and BeginChild()/EndChild() needs to ALWAYS be called in tandem, regardless of return value of BeginXXX()
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// - This is inconsistent with other BeginXXX functions and create confusion for many users.
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// - We expect to update the API eventually. In the meanwhile we provide tools to facilitate checking user-code behavior.
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bool ConfigDebugBeginReturnValueOnce;// = false // First-time calls to Begin()/BeginChild() will return false. NEEDS TO BE SET AT APPLICATION BOOT TIME if you don't want to miss windows.
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bool ConfigDebugBeginReturnValueLoop;// = false // Some calls to Begin()/BeginChild() will return false. Will cycle through window depths then repeat. Suggested use: add "io.ConfigDebugBeginReturnValue = io.KeyShift" in your main loop then occasionally press SHIFT. Windows should be flickering while running.
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// Option to deactivate io.AddFocusEvent(false) handling. May facilitate interactions with a debugger when focus loss leads to clearing inputs data.
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// Backends may have other side-effects on focus loss, so this will reduce side-effects but not necessary remove all of them.
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// Consider using e.g. Win32's IsDebuggerPresent() as an additional filter (or see ImOsIsDebuggerPresent() in imgui_test_engine/imgui_te_utils.cpp for a Unix compatible version).
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// Option to deactivate io.AddFocusEvent(false) handling.
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// - May facilitate interactions with a debugger when focus loss leads to clearing inputs data.
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// - Backends may have other side-effects on focus loss, so this will reduce side-effects but not necessary remove all of them.
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bool ConfigDebugIgnoreFocusLoss; // = false // Ignore io.AddFocusEvent(false), consequently not calling io.ClearInputKeys() in input processing.
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// Options to audit .ini data
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@ -478,10 +478,12 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::Text("Also see Style->Rendering for rendering options.");
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ImGui::SeparatorText("Debug");
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ImGui::Checkbox("io.ConfigDebugIsDebuggerPresent", &io.ConfigDebugIsDebuggerPresent);
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ImGui::SameLine(); HelpMarker("Enable various tools calling IM_DEBUG_BREAK().\n\nRequires a debugger being attached, otherwise IM_DEBUG_BREAK() options will appear to crash your application.");
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ImGui::BeginDisabled();
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ImGui::Checkbox("io.ConfigDebugBeginReturnValueOnce", &io.ConfigDebugBeginReturnValueOnce); // .
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ImGui::EndDisabled();
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ImGui::SameLine(); HelpMarker("First calls to Begin()/BeginChild() will return false.\n\nTHIS OPTION IS DISABLED because it needs to be set at application boot-time to make sense. Showing the disabled option is a way to make this feature easier to discover");
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ImGui::SameLine(); HelpMarker("First calls to Begin()/BeginChild() will return false.\n\nTHIS OPTION IS DISABLED because it needs to be set at application boot-time to make sense. Showing the disabled option is a way to make this feature easier to discover.");
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ImGui::Checkbox("io.ConfigDebugBeginReturnValueLoop", &io.ConfigDebugBeginReturnValueLoop);
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ImGui::SameLine(); HelpMarker("Some calls to Begin()/BeginChild() will return false.\n\nWill cycle through window depths then repeat. Windows should be flickering while running.");
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ImGui::Checkbox("io.ConfigDebugIgnoreFocusLoss", &io.ConfigDebugIgnoreFocusLoss);
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@ -1907,6 +1907,7 @@ struct ImGuiContext
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ImGuiStorage WindowsById; // Map window's ImGuiID to ImGuiWindow*
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int WindowsActiveCount; // Number of unique windows submitted by frame
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ImVec2 WindowsHoverPadding; // Padding around resizable windows for which hovering on counts as hovering the window == ImMax(style.TouchExtraPadding, WINDOWS_HOVER_PADDING)
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ImGuiID DebugBreakInWindow; // Set to break in Begin() call.
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ImGuiWindow* CurrentWindow; // Window being drawn into
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ImGuiWindow* HoveredWindow; // Window the mouse is hovering. Will typically catch mouse inputs.
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ImGuiWindow* HoveredWindowUnderMovingWindow; // Hovered window ignoring MovingWindow. Only set if MovingWindow is set.
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@ -1958,6 +1959,7 @@ struct ImGuiContext
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ImGuiKeyRoutingTable KeysRoutingTable;
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ImU32 ActiveIdUsingNavDirMask; // Active widget will want to read those nav move requests (e.g. can activate a button and move away from it)
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bool ActiveIdUsingAllKeyboardKeys; // Active widget will want to read all keyboard keys inputs. (FIXME: This is a shortcut for not taking ownership of 100+ keys but perhaps best to not have the inconsistency)
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ImGuiKeyChord DebugBreakInShortcutRouting; // Set to break in SetShortcutRouting()/Shortcut() calls.
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#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
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ImU32 ActiveIdUsingNavInputMask; // If you used this. Since (IMGUI_VERSION_NUM >= 18804) : 'g.ActiveIdUsingNavInputMask |= (1 << ImGuiNavInput_Cancel);' becomes 'SetKeyOwner(ImGuiKey_Escape, g.ActiveId) and/or SetKeyOwner(ImGuiKey_NavGamepadCancel, g.ActiveId);'
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#endif
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@ -2074,6 +2076,7 @@ struct ImGuiContext
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// Tables
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ImGuiTable* CurrentTable;
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ImGuiID DebugBreakInTable; // Set to break in BeginTable() call.
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int TablesTempDataStacked; // Temporary table data size (because we leave previous instances undestructed, we generally don't use TablesTempData.Size)
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ImVector<ImGuiTableTempData> TablesTempData; // Temporary table data (buffers reused/shared across instances, support nesting)
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ImPool<ImGuiTable> Tables; // Persistent table data
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@ -2166,6 +2169,8 @@ struct ImGuiContext
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ImGuiDebugLogFlags DebugLogAutoDisableFlags;
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ImU8 DebugLogAutoDisableFrames;
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ImU8 DebugLocateFrames; // For DebugLocateItemOnHover(). This is used together with DebugLocateId which is in a hot/cached spot above.
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bool DebugBreakInLocateId; // Debug break in ItemAdd() call for g.DebugLocateId.
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ImGuiKeyChord DebugBreakKeyChord; // = ImGuiKey_Pause
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ImS8 DebugBeginReturnValueCullDepth; // Cycle between 0..9 then wrap around.
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bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker())
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ImU8 DebugItemPickerMouseButton;
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@ -2360,6 +2365,13 @@ struct ImGuiContext
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DebugFlashStyleColorTime = 0.0f;
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DebugFlashStyleColorIdx = ImGuiCol_COUNT;
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// Same as DebugBreakClearData(). Those fields are scattered in their respective subsystem to stay in hot-data locations
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DebugBreakInWindow = 0;
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DebugBreakInTable = 0;
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DebugBreakInLocateId = false;
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DebugBreakKeyChord = ImGuiKey_Pause;
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DebugBreakInShortcutRouting = ImGuiKey_None;
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memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
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FramerateSecPerFrameIdx = FramerateSecPerFrameCount = 0;
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FramerateSecPerFrameAccum = 0.0f;
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@ -3406,6 +3418,9 @@ namespace ImGui
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IMGUI_API void DebugLocateItem(ImGuiID target_id); // Call sparingly: only 1 at the same time!
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IMGUI_API void DebugLocateItemOnHover(ImGuiID target_id); // Only call on reaction to a mouse Hover: because only 1 at the same time!
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IMGUI_API void DebugLocateItemResolveWithLastItem();
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IMGUI_API void DebugBreakClearData();
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IMGUI_API bool DebugBreakButton(const char* label, const char* description_of_location);
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IMGUI_API void DebugBreakButtonTooltip(bool keyboard_only, const char* description_of_location);
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inline void DebugStartItemPicker() { ImGuiContext& g = *GImGui; g.DebugItemPickerActive = true; }
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IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas);
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IMGUI_API void DebugHookIdInfo(ImGuiID id, ImGuiDataType data_type, const void* data_id, const void* data_id_end);
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@ -329,6 +329,10 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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return false;
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}
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// [DEBUG] Debug break requested by user
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if (g.DebugBreakInTable == id)
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IM_DEBUG_BREAK();
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// Acquire storage for the table
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ImGuiTable* table = g.Tables.GetOrAddByKey(id);
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const ImGuiTableFlags table_last_flags = table->Flags;
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||||
@ -3802,7 +3806,8 @@ static const char* DebugNodeTableGetSizingPolicyDesc(ImGuiTableFlags sizing_poli
|
||||
|
||||
void ImGui::DebugNodeTable(ImGuiTable* table)
|
||||
{
|
||||
const bool is_active = (table->LastFrameActive >= GetFrameCount() - 2); // Note that fully clipped early out scrolling tables will appear as inactive here.
|
||||
ImGuiContext& g = *GImGui;
|
||||
const bool is_active = (table->LastFrameActive >= g.FrameCount - 2); // Note that fully clipped early out scrolling tables will appear as inactive here.
|
||||
if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
|
||||
bool open = TreeNode(table, "Table 0x%08X (%d columns, in '%s')%s", table->ID, table->ColumnsCount, table->OuterWindow->Name, is_active ? "" : " *Inactive*");
|
||||
if (!is_active) { PopStyleColor(); }
|
||||
@ -3814,6 +3819,13 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
|
||||
return;
|
||||
if (table->InstanceCurrent > 0)
|
||||
Text("** %d instances of same table! Some data below will refer to last instance.", table->InstanceCurrent + 1);
|
||||
if (g.IO.ConfigDebugIsDebuggerPresent)
|
||||
{
|
||||
if (DebugBreakButton("**DebugBreak**", "in BeginTable()"))
|
||||
g.DebugBreakInTable = table->ID;
|
||||
SameLine();
|
||||
}
|
||||
|
||||
bool clear_settings = SmallButton("Clear settings");
|
||||
BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f) Sizing: '%s'", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight(), DebugNodeTableGetSizingPolicyDesc(table->Flags));
|
||||
BulletText("ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsGivenWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : "");
|
||||
|
Loading…
Reference in New Issue
Block a user