mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Tables: Extracted border size into a named variable.
This commit is contained in:
parent
03c8bfaf23
commit
fcdfde2bc6
@ -88,6 +88,7 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Configuration
|
||||
static const float TABLE_BORDER_SIZE = 1.0f; // FIXME-TABLE: Currently hard-coded.
|
||||
static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f; // Extend outside inner borders.
|
||||
static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped.
|
||||
|
||||
@ -1110,6 +1111,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
ImDrawList* outer_drawlist = outer_window->DrawList;
|
||||
|
||||
// Draw inner border and resizing feedback
|
||||
const float border_size = TABLE_BORDER_SIZE;
|
||||
const float draw_y1 = table->OuterRect.Min.y;
|
||||
float draw_y2_base = (table->FreezeRowsCount >= 1 ? table->OuterRect.Min.y : table->WorkRect.Min.y) + table->LastFirstRowHeight;
|
||||
float draw_y2_full = table->OuterRect.Max.y;
|
||||
@ -1125,7 +1127,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
}
|
||||
|
||||
if ((table->Flags & ImGuiTableFlags_BordersVOuter) && (table->InnerWindow == table->OuterWindow))
|
||||
inner_drawlist->AddLine(ImVec2(table->OuterRect.Min.x, draw_y1), ImVec2(table->OuterRect.Min.x, draw_y2_base), border_base_col, 1.0f);
|
||||
inner_drawlist->AddLine(ImVec2(table->OuterRect.Min.x, draw_y1), ImVec2(table->OuterRect.Min.x, draw_y2_base), border_base_col, border_size);
|
||||
|
||||
if (table->Flags & ImGuiTableFlags_BordersVInner)
|
||||
{
|
||||
@ -1154,7 +1156,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
float draw_y2 = draw_y2_base;
|
||||
if (is_hovered || is_resized || (table->FreezeColumnsCount != -1 && table->FreezeColumnsCount == order_n + 1))
|
||||
draw_y2 = draw_y2_full;
|
||||
inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), col, 1.0f);
|
||||
inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), col, border_size);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1172,16 +1174,18 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
if (inner_window != outer_window)
|
||||
outer_border.Expand(1.0f);
|
||||
if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter)
|
||||
outer_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col);
|
||||
{
|
||||
outer_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, ~0, border_size);
|
||||
}
|
||||
else if (table->Flags & ImGuiTableFlags_BordersVOuter)
|
||||
{
|
||||
outer_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col);
|
||||
outer_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col);
|
||||
outer_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col, border_size);
|
||||
outer_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col, border_size);
|
||||
}
|
||||
else if (table->Flags & ImGuiTableFlags_BordersHOuter)
|
||||
{
|
||||
outer_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Max.x, outer_border.Min.y), outer_col);
|
||||
outer_drawlist->AddLine(ImVec2(outer_border.Min.x, outer_border.Max.y), outer_border.Max, outer_col);
|
||||
outer_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Max.x, outer_border.Min.y), outer_col, border_size);
|
||||
outer_drawlist->AddLine(ImVec2(outer_border.Min.x, outer_border.Max.y), outer_border.Max, outer_col, border_size);
|
||||
}
|
||||
}
|
||||
if ((table->Flags & ImGuiTableFlags_BordersHInner) && table->RowPosY2 < table->OuterRect.Max.y)
|
||||
@ -1189,7 +1193,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
// Draw bottom-most row border
|
||||
const float border_y = table->RowPosY2;
|
||||
if (border_y >= table->BackgroundClipRect.Min.y && border_y < table->BackgroundClipRect.Max.y)
|
||||
inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight);
|
||||
inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1656,6 +1660,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
|
||||
// Decide of top border color
|
||||
ImU32 border_col = 0;
|
||||
const float border_size = TABLE_BORDER_SIZE;
|
||||
if (table->CurrentRow != 0 || table->InnerWindow == table->OuterWindow)
|
||||
{
|
||||
if (table->Flags & ImGuiTableFlags_BordersHInner)
|
||||
@ -1694,12 +1699,12 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
|
||||
// Draw top border
|
||||
if (border_col && bg_y1 >= table->BackgroundClipRect.Min.y && bg_y1 < table->BackgroundClipRect.Max.y)
|
||||
window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), border_col);
|
||||
window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), border_col, border_size);
|
||||
|
||||
// Draw bottom border at the row unfreezing mark (always strong)
|
||||
if (draw_stong_bottom_border)
|
||||
if (bg_y2 >= table->BackgroundClipRect.Min.y && bg_y2 < table->BackgroundClipRect.Max.y)
|
||||
window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderColorStrong);
|
||||
window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderColorStrong, border_size);
|
||||
}
|
||||
|
||||
// End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle)
|
||||
|
Loading…
Reference in New Issue
Block a user