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https://github.com/Drezil/imgui.git
synced 2024-12-22 07:36:35 +00:00
Tables: Removed extra +1.0f pixels initially allocated to make right-most column visible, fix visible padding asymmetry. Tweaked debug code in demo.
Seems visible enough without. Whole thing is/was fishy, may return to it but right cleaning up seems viable.
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353bb68e90
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@ -3416,22 +3416,27 @@ static void ShowDemoWindowTables()
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for (int column = 0; column < 3; column++)
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{
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ImGui::TableSetColumnIndex(column);
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char buf[32];
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if (display_width)
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{
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// [DEBUG] Draw limits
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ImVec2 p = ImGui::GetCursorScreenPos();
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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float x1 = p.x;
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float x2 = ImGui::GetWindowPos().x + ImGui::GetContentRegionMax().x;
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float x3 = draw_list->GetClipRectMax().x;
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float y2 = p.y + ImGui::GetTextLineHeight();
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draw_list->AddLine(ImVec2(x1, y2), ImVec2(x3, y2), IM_COL32(255, 255, 0, 255)); // Hard clipping limit
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draw_list->AddLine(ImVec2(x1, y2), ImVec2(x2, y2), IM_COL32(255, 0, 0, 255)); // Normal limit
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ImGui::Text("w=%.2f", x2 - x1);
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float contents_x1 = p.x;
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float contents_x2 = ImGui::GetWindowPos().x + ImGui::GetContentRegionMax().x;
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float cliprect_x1 = ImGui::GetWindowDrawList()->GetClipRectMin().x;
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float cliprect_x2 = ImGui::GetWindowDrawList()->GetClipRectMax().x;
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float y1 = p.y;
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float y2 = p.y + ImGui::GetTextLineHeight() + 2.0f;
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ImDrawList* fg_draw_list = ImGui::GetForegroundDrawList();
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fg_draw_list->AddRect(ImVec2(contents_x1, y1 + 0.0f), ImVec2(contents_x2, y2 + 0.0f), IM_COL32(255, 0, 0, 255)); // Contents limit (e.g. Cell + Padding)
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fg_draw_list->AddLine(ImVec2(cliprect_x1, y2 + 1.0f), ImVec2(cliprect_x2, y2 + 1.0f), IM_COL32(255, 255, 0, 255)); // Hard clipping limit
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sprintf(buf, "w=%.2f", contents_x2 - contents_x1);
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}
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else
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{
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ImGui::Text("Hello %d,%d", row, column);
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sprintf(buf, "Hello %d,%d", row, column);
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}
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ImGui::TextUnformatted(buf);
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}
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}
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ImGui::EndTable();
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@ -3776,10 +3781,10 @@ static void ShowDemoWindowTables()
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if (ImGui::TreeNode("Sizing policies, cell contents"))
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{
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HelpMarker("This section allows you to interact and see the effect of StretchX vs FixedX sizing policies depending on whether Scroll is enabled and the contents of your columns.");
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enum ContentsType { CT_ShortText, CT_LongText, CT_Button, CT_StretchButton, CT_InputText };
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static int contents_type = CT_StretchButton;
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enum ContentsType { CT_ShortText, CT_LongText, CT_Button, CT_FillButton, CT_InputText };
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static int contents_type = CT_FillButton;
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 12);
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ImGui::Combo("Contents", &contents_type, "Short Text\0Long Text\0Button\0Stretch Button\0InputText\0");
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ImGui::Combo("Contents", &contents_type, "Short Text\0Long Text\0Button\0Fill Button\0InputText\0");
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static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_RowBg;
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ImGui::CheckboxFlags("ImGuiTableFlags_BordersHInner", (unsigned int*)&flags, ImGuiTableFlags_BordersHInner);
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@ -3810,11 +3815,11 @@ static void ShowDemoWindowTables()
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sprintf(label, "Hello %d,%d", row, column);
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switch (contents_type)
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{
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case CT_ShortText: ImGui::TextUnformatted(label); break;
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case CT_LongText: ImGui::Text("Some longer text %d,%d\nOver two lines..", row, column); break;
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case CT_Button: ImGui::Button(label); break;
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case CT_StretchButton: ImGui::Button(label, ImVec2(-FLT_MIN, 0.0f)); break;
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case CT_InputText: ImGui::SetNextItemWidth(-FLT_MIN); ImGui::InputText("##", text_buf, IM_ARRAYSIZE(text_buf)); break;
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case CT_ShortText: ImGui::TextUnformatted(label); break;
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case CT_LongText: ImGui::Text("Some longer text %d,%d\nOver two lines..", row, column); break;
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case CT_Button: ImGui::Button(label); break;
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case CT_FillButton: ImGui::Button(label, ImVec2(-FLT_MIN, 0.0f)); break;
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case CT_InputText: ImGui::SetNextItemWidth(-FLT_MIN); ImGui::InputText("##", text_buf, IM_ARRAYSIZE(text_buf)); break;
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}
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}
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}
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@ -4163,9 +4168,9 @@ static void ShowDemoWindowTables()
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| ImGuiTableFlags_SizingPolicyFixedX
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;
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enum ContentsType { CT_Text, CT_Button, CT_SmallButton, CT_Selectable };
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static int contents_type = CT_Button;
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const char* contents_type_names[] = { "Text", "Button", "SmallButton", "Selectable" };
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enum ContentsType { CT_Text, CT_Button, CT_SmallButton, CT_FillButton, CT_Selectable };
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static int contents_type = CT_FillButton;
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const char* contents_type_names[] = { "Text", "Button", "SmallButton", "FillButton", "Selectable" };
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static int items_count = IM_ARRAYSIZE(template_items_names);
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static ImVec2 outer_size_value = ImVec2(0, 250);
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@ -4354,6 +4359,8 @@ static void ShowDemoWindowTables()
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ImGui::Button(label);
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else if (contents_type == CT_SmallButton)
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ImGui::SmallButton(label);
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else if (contents_type == CT_FillButton)
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ImGui::Button(label, ImVec2(-FLT_MIN, 0.0f));
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else if (contents_type == CT_Selectable)
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{
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if (ImGui::Selectable(label, item_is_selected, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowItemOverlap, ImVec2(0, row_min_height)))
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@ -70,10 +70,11 @@
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// | - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of weighted columns) from their respective width
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// - TableSetupColumn() user submit columns details (optional)
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// - TableAutoHeaders() or TableHeader() user submit a headers row (optional)
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// | TableSortSpecsClickColumn() - when clicked: alter sort order and sort direction
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// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction
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// | TableOpenContextMenu() - when right-clicked: trigger opening of the default context menu
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// - TableGetSortSpecs() user queries updated sort specs (optional, generally after submitting headers)
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// - TableNextRow() / TableNextCell() user begin into the first row, also automatically called by TableAutoHeaders()
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// | TableUpdateLayout() - lock all widths and columns positions! called by the FIRST call to TableNextRow()!
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// | TableUpdateLayout() - lock all widths, columns positions, clipping rectangles. called by the FIRST call to TableNextRow()!
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// | - TableUpdateDrawChannels() - setup ImDrawList channels
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// | - TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
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// | - TableDrawContextMenu() - draw right-click context menu
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@ -650,13 +651,12 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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table->ColumnsAutoFitWidth += spacing_auto_x * (table->ColumnsVisibleCount - 1);
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// Layout
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// Remove -1.0f to cancel out the +1.0f we are doing in EndTable() to make last column line visible
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const float width_spacings = table->CellSpacingX * (table->ColumnsVisibleCount - 1);
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float width_avail;
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if ((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f)
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width_avail = table->InnerClipRect.GetWidth() - width_spacings - 1.0f;
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width_avail = table->InnerClipRect.GetWidth() - width_spacings;
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else
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width_avail = work_rect.GetWidth() - width_spacings - 1.0f;
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width_avail = work_rect.GetWidth() - width_spacings;
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const float width_avail_for_stretched_columns = width_avail - sum_width_fixed_requests;
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float width_remaining_for_stretched_columns = width_avail_for_stretched_columns;
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@ -1023,7 +1023,7 @@ void ImGui::EndTable()
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// Add an extra 1 pixel so we can see the last column vertical line if it lies on the right-most edge.
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if (table->VisibleMaskByIndex & ((ImU64)1 << column_n))
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max_pos_x = ImMax(max_pos_x, column->MaxX + 1.0f);
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max_pos_x = ImMax(max_pos_x, column->MaxX);
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}
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// Flatten channels and merge draw calls
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@ -1079,7 +1079,7 @@ void ImGui::EndTable()
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if (table->Flags & ImGuiTableFlags_ScrollX)
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{
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inner_window->DC.CursorMaxPos.x = max_pos_x; // Set contents width for scrolling
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos_x, backup_outer_cursor_pos_x + table->ColumnsTotalWidth + 1.0f + inner_window->ScrollbarSizes.x); // For auto-fit
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos_x, backup_outer_cursor_pos_x + table->ColumnsTotalWidth + inner_window->ScrollbarSizes.x); // For auto-fit
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}
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else
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{
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