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InputText: Fixed a bug where ESCAPE would be first captured by the Keyboard Navigation code. (#2321, #787)
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@ -36,6 +36,7 @@ HOW TO UPDATE?
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Other Changes:
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- Added .editorconfig file for text editors to standardize using spaces. (#2038) [@kudaba]
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- InputText: Fixed a bug where ESCAPE would not restore the initial value in all situations. (#2321) [@relick]
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- InputText: Fixed a bug where ESCAPE would be first captured by the Keyboard Navigation code. (#2321, #787)
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- Fixed range-version of PushID() and GetID() not honoring the ### operator to restart from the seed value.
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- Fixed CloseCurrentPopup() on a child-menu of a modal incorrectly closing the modal. (#2308)
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- Window: When resizing from an edge, the border is more visible and better follow the rounded corners.
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@ -2644,6 +2644,7 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
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}
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g.ActiveId = id;
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g.ActiveIdAllowNavDirFlags = 0;
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g.ActiveIdBlockNavInputFlags = 0;
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g.ActiveIdAllowOverlap = false;
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g.ActiveIdWindow = window;
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if (id)
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@ -7630,7 +7631,8 @@ static void ImGui::NavUpdate()
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{
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if (g.ActiveId != 0)
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{
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ClearActiveID();
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if (!(g.ActiveIdBlockNavInputFlags & (1 << ImGuiNavInput_Cancel)))
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ClearActiveID();
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}
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else if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_ChildWindow) && !(g.NavWindow->Flags & ImGuiWindowFlags_Popup) && g.NavWindow->ParentWindow)
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{
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@ -777,6 +777,7 @@ struct ImGuiContext
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bool ActiveIdPreviousFrameIsAlive;
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bool ActiveIdPreviousFrameHasBeenEdited;
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int ActiveIdAllowNavDirFlags; // Active widget allows using directional navigation (e.g. can activate a button and move away from it)
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int ActiveIdBlockNavInputFlags;
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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ImGuiWindow* ActiveIdWindow;
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ImGuiWindow* ActiveIdPreviousFrameWindow;
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@ -931,7 +932,8 @@ struct ImGuiContext
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ActiveIdHasBeenEdited = false;
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ActiveIdPreviousFrameIsAlive = false;
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ActiveIdPreviousFrameHasBeenEdited = false;
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ActiveIdAllowNavDirFlags = 0;
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ActiveIdAllowNavDirFlags = 0x00;
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ActiveIdBlockNavInputFlags = 0x00;
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ActiveIdClickOffset = ImVec2(-1,-1);
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ActiveIdWindow = ActiveIdPreviousFrameWindow = NULL;
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ActiveIdSource = ImGuiInputSource_None;
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@ -2628,6 +2628,7 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const c
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SetActiveID(g.ScalarAsInputTextId, window);
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SetHoveredID(0);
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g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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g.ActiveIdBlockNavInputFlags = (1 << ImGuiNavInput_Cancel);
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char fmt_buf[32];
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char data_buf[32];
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@ -3257,8 +3258,9 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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SetActiveID(id, window);
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SetFocusID(id, window);
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FocusWindow(window);
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g.ActiveIdBlockNavInputFlags = (1 << ImGuiNavInput_Cancel);
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if (!is_multiline && !(flags & ImGuiInputTextFlags_CallbackHistory))
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g.ActiveIdAllowNavDirFlags |= ((1 << ImGuiDir_Up) | (1 << ImGuiDir_Down));
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g.ActiveIdAllowNavDirFlags = ((1 << ImGuiDir_Up) | (1 << ImGuiDir_Down));
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}
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else if (io.MouseClicked[0])
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{
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