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Improve on automatic circle segment count calculation. (#3808) Amends
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@ -544,17 +544,12 @@ void ImDrawList::_OnChangedVtxOffset()
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int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
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{
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int num_segments = 0;
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const int radius_idx = (int)ImCeil(radius); // Use ceil to never reduce accuracy
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// Automatic segment count
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const int radius_idx = (int)(radius + 0.999f); // ceil to never reduce accuracy
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if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
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num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
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return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
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else
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num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
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return num_segments;
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return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
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}
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// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
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