mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 06:06:35 +00:00
parent
6f7b7807ad
commit
fac0c801da
@ -76,6 +76,7 @@ Other Changes:
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- SliderFloat(): When using keyboard/gamepad and a zero precision format string (e.g. "%.0f"), always step in integer units. (#1866)
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- ImFontConfig: Added GlyphMinAdvanceX/GlyphMaxAdvanceX settings useful to make a font appears monospaced, particularly useful for icon fonts. (#1869)
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- ImFontAtlas: Added GetGlyphRangesChineseSimplifiedCommon() helper that returns a list of ~2500 most common Simplified Chinese characters. (#1859) [@JX-Master, @ocornut]
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- Examples: OSX: Added imgui_impl_osx.mm binding to be used along with e.g. imgui_impl_opengl2.cpp. (#281, #1870) [@pagghiu, @itamago, @ocornut]
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- Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). (#1827) [@ice1000]
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- Misc: Updated stb_textedit from 1.09 + patches to 1.12 + minor patches.
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- Internals: PushItemFlag() flags are inherited by BeginChild().
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9
examples/.gitignore
vendored
9
examples/.gitignore
vendored
@ -9,13 +9,18 @@ build/*
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*.vcxproj.user
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*.o
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*.obj
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*.exe
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*.pdb
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*.ilk
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*.VC.db
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*.VC.VC.opendb
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## Unix executables
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## XCode cruft
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.DS_Store
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project.xcworkspace
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xcuserdata/*
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## Executables
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*.exe
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example_glfw_opengl2/example_glfw_opengl2
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example_glfw_opengl3/example_glfw_opengl3
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example_sdl_opengl2/example_sdl_opengl2
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@ -109,6 +109,7 @@ Most the example bindings are split in 2 parts:
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List of officially maintained Platforms Bindings:
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imgui_impl_glfw.cpp
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imgui_impl_osx.mm
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imgui_impl_sdl.cpp
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imgui_impl_win32.cpp
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@ -212,10 +213,14 @@ example_sdl_vulkan/
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This is quite long and tedious, because: Vulkan.
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= main.cpp + imgui_impl_sdl.cpp + imgui_impl_vulkan.cpp
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example_osx_opengl2/
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OSX Cocoa + OpenGL2.
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= main.mm + imgui_impl_osx.mm + imgui_impl_opengl2.cpp
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example_apple/
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OSX & iOS example + OpenGL2.
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THIS EXAMPLE HAS NOT BEEN MAINTAINED PROPERLY AND NEEDS A MAINTAINER.
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Consider using the example_glfw_opengl3/ instead.
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Consider using the example_glfw_opengl3/ or example_osx_opengl2/ example instead.
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On iOS, Using Synergy to access keyboard/mouse data from server computer.
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Synergy keyboard integration is rather hacky.
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3
examples/example_apple/.gitignore
vendored
3
examples/example_apple/.gitignore
vendored
@ -1,3 +0,0 @@
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.DS_Store
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imguiex.xcodeproj/project.xcworkspace/
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imguiex.xcodeproj/xcuserdata/
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@ -0,0 +1,325 @@
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ENABLE_STRICT_OBJC_MSGSEND = YES;
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GCC_C_LANGUAGE_STANDARD = gnu11;
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GCC_NO_COMMON_BLOCKS = YES;
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GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.13;
|
||||
MTL_ENABLE_DEBUG_INFO = NO;
|
||||
SDKROOT = macosx;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
4080A97320B029B00036BA46 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SYSTEM_HEADER_SEARCH_PATHS = ../libs/gl3w;
|
||||
USER_HEADER_SEARCH_PATHS = ../..;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
4080A97420B029B00036BA46 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CODE_SIGN_STYLE = Automatic;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SYSTEM_HEADER_SEARCH_PATHS = ../libs/gl3w;
|
||||
USER_HEADER_SEARCH_PATHS = ../..;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
/* End XCBuildConfiguration section */
|
||||
|
||||
/* Begin XCConfigurationList section */
|
||||
4080A96620B029B00036BA46 /* Build configuration list for PBXProject "example_osx_opengl2" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
4080A97020B029B00036BA46 /* Debug */,
|
||||
4080A97120B029B00036BA46 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
4080A97220B029B00036BA46 /* Build configuration list for PBXNativeTarget "example_osx_opengl2" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
4080A97320B029B00036BA46 /* Debug */,
|
||||
4080A97420B029B00036BA46 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
/* End XCConfigurationList section */
|
||||
};
|
||||
rootObject = 4080A96320B029B00036BA46 /* Project object */;
|
||||
}
|
280
examples/example_osx_opengl2/main.mm
Normal file
280
examples/example_osx_opengl2/main.mm
Normal file
@ -0,0 +1,280 @@
|
||||
// ImGui - standalone example application for OSX + OpenGL2, using legacy fixed pipeline
|
||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||
|
||||
#include "imgui.h"
|
||||
#include "../imgui_impl_osx.h"
|
||||
#include "../imgui_impl_opengl2.h"
|
||||
#include <stdio.h>
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#import <OpenGL/gl.h>
|
||||
#import <OpenGL/glu.h>
|
||||
|
||||
//-----------------------------------------------------------------------------------
|
||||
// ImGuiExampleView
|
||||
//-----------------------------------------------------------------------------------
|
||||
|
||||
@interface ImGuiExampleView : NSOpenGLView
|
||||
{
|
||||
NSTimer* animationTimer;
|
||||
}
|
||||
@end
|
||||
|
||||
@implementation ImGuiExampleView
|
||||
|
||||
-(void)animationTimerFired:(NSTimer*)timer
|
||||
{
|
||||
[self setNeedsDisplay:YES];
|
||||
}
|
||||
|
||||
-(void)prepareOpenGL
|
||||
{
|
||||
[super prepareOpenGL];
|
||||
|
||||
#ifndef DEBUG
|
||||
GLint swapInterval = 1;
|
||||
[[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval];
|
||||
if (swapInterval == 0)
|
||||
NSLog(@"Error: Cannot set swap interval.");
|
||||
#endif
|
||||
}
|
||||
|
||||
-(void)updateAndDrawDemoView
|
||||
{
|
||||
ImGui_ImplOpenGL2_NewFrame();
|
||||
ImGui_ImplOSX_NewFrame(self);
|
||||
|
||||
// Global data for the demo
|
||||
static bool show_demo_window = true;
|
||||
static bool show_another_window = false;
|
||||
static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||
|
||||
// 1. Show a simple window.
|
||||
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
|
||||
{
|
||||
static float f = 0.0f;
|
||||
static int counter = 0;
|
||||
ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
|
||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
||||
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
||||
|
||||
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our windows open/close state
|
||||
ImGui::Checkbox("Another Window", &show_another_window);
|
||||
|
||||
if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
|
||||
counter++;
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("counter = %d", counter);
|
||||
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
}
|
||||
|
||||
// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
|
||||
if (show_another_window)
|
||||
{
|
||||
ImGui::Begin("Another Window", &show_another_window);
|
||||
ImGui::Text("Hello from another window!");
|
||||
if (ImGui::Button("Close Me"))
|
||||
show_another_window = false;
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
|
||||
if (show_demo_window)
|
||||
{
|
||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
||||
ImGui::ShowDemoWindow(&show_demo_window);
|
||||
}
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
[[self openGLContext] makeCurrentContext];
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
GLsizei width = (GLsizei)(io.DisplaySize.x * io.DisplayFramebufferScale.x);
|
||||
GLsizei height = (GLsizei)(io.DisplaySize.y * io.DisplayFramebufferScale.y);
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
// Present
|
||||
[[self openGLContext] flushBuffer];
|
||||
|
||||
if (!animationTimer)
|
||||
animationTimer = [NSTimer scheduledTimerWithTimeInterval:0.017 target:self selector:@selector(animationTimerFired:) userInfo:nil repeats:YES];
|
||||
}
|
||||
|
||||
-(void)reshape
|
||||
{
|
||||
[[self openGLContext] update];
|
||||
[self updateAndDrawDemoView];
|
||||
}
|
||||
|
||||
-(void)drawRect:(NSRect)bounds
|
||||
{
|
||||
[self updateAndDrawDemoView];
|
||||
}
|
||||
|
||||
-(BOOL)acceptsFirstResponder
|
||||
{
|
||||
return (YES);
|
||||
}
|
||||
|
||||
-(BOOL)becomeFirstResponder
|
||||
{
|
||||
return (YES);
|
||||
}
|
||||
|
||||
-(BOOL)resignFirstResponder
|
||||
{
|
||||
return (YES);
|
||||
}
|
||||
|
||||
// Flip coordinate system upside down on Y
|
||||
-(BOOL)isFlipped
|
||||
{
|
||||
return (YES);
|
||||
}
|
||||
|
||||
-(void)dealloc
|
||||
{
|
||||
animationTimer = nil;
|
||||
}
|
||||
|
||||
// Forward Mouse/Keyboard events to dear imgui OSX back-end. It returns true when imgui is expecting to use the event.
|
||||
-(void)keyUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event); }
|
||||
-(void)keyDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event); }
|
||||
-(void)flagsChanged:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event); }
|
||||
-(void)mouseDown:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event); }
|
||||
-(void)mouseUp:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event); }
|
||||
-(void)scrollWheel:(NSEvent *)event { ImGui_ImplOSX_HandleEvent(event); }
|
||||
|
||||
@end
|
||||
|
||||
//-----------------------------------------------------------------------------------
|
||||
// ImGuiExampleAppDelegate
|
||||
//-----------------------------------------------------------------------------------
|
||||
|
||||
@interface ImGuiExampleAppDelegate : NSObject <NSApplicationDelegate>
|
||||
@property (nonatomic, readonly) NSWindow* window;
|
||||
@end
|
||||
|
||||
@implementation ImGuiExampleAppDelegate
|
||||
@synthesize window = _window;
|
||||
|
||||
-(BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)theApplication
|
||||
{
|
||||
return YES;
|
||||
}
|
||||
|
||||
-(NSWindow*)window
|
||||
{
|
||||
if (_window != nil)
|
||||
return (_window);
|
||||
|
||||
NSRect viewRect = NSMakeRect(100.0, 100.0, 100.0 + 1280.0, 100 + 720.0);
|
||||
|
||||
_window = [[NSWindow alloc] initWithContentRect:viewRect styleMask:NSWindowStyleMaskTitled|NSWindowStyleMaskMiniaturizable|NSWindowStyleMaskResizable|NSWindowStyleMaskClosable backing:NSBackingStoreBuffered defer:YES];
|
||||
[_window setTitle:@"ImGui OSX+OpenGL2 Example"];
|
||||
[_window setOpaque:YES];
|
||||
[_window makeKeyAndOrderFront:NSApp];
|
||||
|
||||
return (_window);
|
||||
}
|
||||
|
||||
-(void)setupMenu
|
||||
{
|
||||
NSMenu* mainMenuBar = [[NSMenu alloc] init];
|
||||
NSMenu* appMenu;
|
||||
NSMenuItem* menuItem;
|
||||
|
||||
appMenu = [[NSMenu alloc] initWithTitle:@"ImGui OSX+OpenGL2 Example"];
|
||||
menuItem = [appMenu addItemWithTitle:@"Quit ImGui OSX+OpenGL2 Example" action:@selector(terminate:) keyEquivalent:@"q"];
|
||||
[menuItem setKeyEquivalentModifierMask:NSCommandKeyMask];
|
||||
|
||||
menuItem = [[NSMenuItem alloc] init];
|
||||
[menuItem setSubmenu:appMenu];
|
||||
|
||||
[mainMenuBar addItem:menuItem];
|
||||
|
||||
appMenu = nil;
|
||||
[NSApp setMainMenu:mainMenuBar];
|
||||
}
|
||||
|
||||
-(void)dealloc
|
||||
{
|
||||
_window = nil;
|
||||
}
|
||||
|
||||
-(void)applicationDidFinishLaunching:(NSNotification *)aNotification
|
||||
{
|
||||
// Make the application a foreground application (else it won't receive keyboard events)
|
||||
ProcessSerialNumber psn = {0, kCurrentProcess};
|
||||
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
|
||||
|
||||
// Menu
|
||||
[self setupMenu];
|
||||
|
||||
NSOpenGLPixelFormatAttribute attrs[] =
|
||||
{
|
||||
NSOpenGLPFADoubleBuffer,
|
||||
NSOpenGLPFADepthSize, 32,
|
||||
0
|
||||
};
|
||||
|
||||
NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
|
||||
ImGuiExampleView* view = [[ImGuiExampleView alloc] initWithFrame:self.window.frame pixelFormat:format];
|
||||
format = nil;
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
|
||||
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
|
||||
[view setWantsBestResolutionOpenGLSurface:YES];
|
||||
#endif // MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
|
||||
[self.window setContentView:view];
|
||||
|
||||
if ([view openGLContext] == nil)
|
||||
NSLog(@"No OpenGL Context!");
|
||||
|
||||
// Setup Dear ImGui binding
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
|
||||
ImGui_ImplOSX_Init();
|
||||
ImGui_ImplOpenGL2_Init();
|
||||
|
||||
// Setup style
|
||||
ImGui::GetStyle().WindowRounding = 0.0f;
|
||||
ImGui::StyleColorsDark();
|
||||
//ImGui::StyleColorsClassic();
|
||||
|
||||
// Load Fonts
|
||||
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
|
||||
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
||||
//IM_ASSERT(font != NULL);
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
int main(int argc, const char* argv[])
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
NSApp = [NSApplication sharedApplication];
|
||||
ImGuiExampleAppDelegate* delegate = [[ImGuiExampleAppDelegate alloc] init];
|
||||
[[NSApplication sharedApplication] setDelegate:delegate];
|
||||
[NSApp run];
|
||||
}
|
||||
return NSApplicationMain(argc, argv);
|
||||
}
|
11
examples/imgui_impl_osx.h
Normal file
11
examples/imgui_impl_osx.h
Normal file
@ -0,0 +1,11 @@
|
||||
// ImGui Platform Binding for: OSX / Cocoa
|
||||
// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan..)
|
||||
|
||||
@class NSEvent;
|
||||
@class NSOpenGLView;
|
||||
|
||||
// FIXME-OSX: Try replacing with NSView
|
||||
IMGUI_API bool ImGui_ImplOSX_Init();
|
||||
IMGUI_API void ImGui_ImplOSX_Shutdown();
|
||||
IMGUI_API void ImGui_ImplOSX_NewFrame(NSOpenGLView* view);
|
||||
IMGUI_API bool ImGui_ImplOSX_HandleEvent(NSEvent* event);
|
236
examples/imgui_impl_osx.mm
Normal file
236
examples/imgui_impl_osx.mm
Normal file
@ -0,0 +1,236 @@
|
||||
// ImGui Platform Binding for: OSX / Cocoa
|
||||
// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan..)
|
||||
|
||||
// FIXME-OSX: Keyboard mapping is weird.
|
||||
// FIXME-OSX: Mouse cursor shape support (see https://github.com/glfw/glfw/issues/427)
|
||||
// FIXME-OSX: Test renderer backend combination, e.g. OpenGL3
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_osx.h"
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2018-XX-XX: Initial version.
|
||||
|
||||
// Data
|
||||
static clock_t g_Time = 0;
|
||||
|
||||
// Functions
|
||||
bool ImGui_ImplOSX_Init()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
// Setup back-end capabilities flags
|
||||
//io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
|
||||
//io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
|
||||
//io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
|
||||
//io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy)
|
||||
|
||||
// Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
|
||||
io.KeyMap[ImGuiKey_Tab] = 9;
|
||||
io.KeyMap[ImGuiKey_LeftArrow] = ImGuiKey_LeftArrow;
|
||||
io.KeyMap[ImGuiKey_RightArrow] = ImGuiKey_RightArrow;
|
||||
io.KeyMap[ImGuiKey_UpArrow] = ImGuiKey_UpArrow;
|
||||
io.KeyMap[ImGuiKey_DownArrow] = ImGuiKey_DownArrow;
|
||||
io.KeyMap[ImGuiKey_PageUp] = ImGuiKey_PageUp;
|
||||
io.KeyMap[ImGuiKey_PageDown] = ImGuiKey_PageDown;
|
||||
io.KeyMap[ImGuiKey_Home] = ImGuiKey_Home;
|
||||
io.KeyMap[ImGuiKey_End] = ImGuiKey_End;
|
||||
io.KeyMap[ImGuiKey_Insert] = ImGuiKey_Insert;
|
||||
io.KeyMap[ImGuiKey_Delete] = ImGuiKey_Delete;
|
||||
io.KeyMap[ImGuiKey_Backspace] = 127;
|
||||
io.KeyMap[ImGuiKey_Space] = 32;
|
||||
io.KeyMap[ImGuiKey_Enter] = 13;
|
||||
io.KeyMap[ImGuiKey_Escape] = 27;
|
||||
io.KeyMap[ImGuiKey_A] = 'a';
|
||||
io.KeyMap[ImGuiKey_C] = 'c';
|
||||
io.KeyMap[ImGuiKey_V] = 'v';
|
||||
io.KeyMap[ImGuiKey_X] = 'x';
|
||||
io.KeyMap[ImGuiKey_Y] = 'y';
|
||||
io.KeyMap[ImGuiKey_Z] = 'z';
|
||||
|
||||
// Time elapsed since last frame, in seconds
|
||||
// (in this sample app we'll override this every frame because our time step is variable)
|
||||
io.DeltaTime = 1.0f/60.0f;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui_ImplOSX_Shutdown()
|
||||
{
|
||||
}
|
||||
|
||||
void ImGui_ImplOSX_NewFrame(NSOpenGLView* view)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
// Setup display size
|
||||
const float dpi = [view.window backingScaleFactor];
|
||||
io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height);
|
||||
io.DisplayFramebufferScale = ImVec2(dpi, dpi);
|
||||
|
||||
// Setup time step
|
||||
if (g_Time == 0)
|
||||
g_Time = clock();
|
||||
clock_t current_time = clock();
|
||||
io.DeltaTime = (double)(current_time - g_Time) / CLOCKS_PER_SEC;
|
||||
g_Time = current_time;
|
||||
|
||||
NSWindow* main_window = [view window];
|
||||
NSPoint mouse_pos = [main_window mouseLocationOutsideOfEventStream];
|
||||
mouse_pos = [view convertPoint:mouse_pos fromView:nil];
|
||||
io.MousePos = ImVec2(mouse_pos.x, mouse_pos.y - 1);
|
||||
|
||||
// Start the frame. This call will update the io.WantCaptureMouse, io.WantCaptureKeyboard flag that you can use to dispatch inputs (or not) to your application.
|
||||
ImGui::NewFrame();
|
||||
}
|
||||
|
||||
// FIXME-OSX: Store in io.KeysDown[]
|
||||
static bool mapKeymap(int* keymap)
|
||||
{
|
||||
if (*keymap == NSUpArrowFunctionKey)
|
||||
*keymap = ImGuiKey_LeftArrow;
|
||||
else if (*keymap == NSDownArrowFunctionKey)
|
||||
*keymap = ImGuiKey_DownArrow;
|
||||
else if (*keymap == NSLeftArrowFunctionKey)
|
||||
*keymap = ImGuiKey_LeftArrow;
|
||||
else if (*keymap == NSRightArrowFunctionKey)
|
||||
*keymap = ImGuiKey_RightArrow;
|
||||
else if (*keymap == NSHomeFunctionKey)
|
||||
*keymap = ImGuiKey_Home;
|
||||
else if (*keymap == NSEndFunctionKey)
|
||||
*keymap = ImGuiKey_End;
|
||||
else if (*keymap == NSDeleteFunctionKey)
|
||||
*keymap = ImGuiKey_Delete;
|
||||
else if (*keymap == 25) // SHIFT + TAB
|
||||
*keymap = 9; // TAB
|
||||
else
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static void ResetKeys()
|
||||
{
|
||||
// FIXME-OSX: Mapping
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.KeysDown[io.KeyMap[ImGuiKey_A]] = false;
|
||||
io.KeysDown[io.KeyMap[ImGuiKey_C]] = false;
|
||||
io.KeysDown[io.KeyMap[ImGuiKey_V]] = false;
|
||||
io.KeysDown[io.KeyMap[ImGuiKey_X]] = false;
|
||||
io.KeysDown[io.KeyMap[ImGuiKey_Y]] = false;
|
||||
io.KeysDown[io.KeyMap[ImGuiKey_Z]] = false;
|
||||
io.KeysDown[io.KeyMap[ImGuiKey_LeftArrow]] = false;
|
||||
io.KeysDown[io.KeyMap[ImGuiKey_RightArrow]] = false;
|
||||
io.KeysDown[io.KeyMap[ImGuiKey_Tab]] = false;
|
||||
io.KeysDown[io.KeyMap[ImGuiKey_UpArrow]] = false;
|
||||
io.KeysDown[io.KeyMap[ImGuiKey_DownArrow]] = false;
|
||||
io.KeysDown[io.KeyMap[ImGuiKey_Tab]] = false;
|
||||
}
|
||||
|
||||
bool ImGui_ImplOSX_HandleEvent(NSEvent* event)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
if (event.type == NSEventTypeLeftMouseDown)
|
||||
{
|
||||
int button = (int)[event buttonNumber];
|
||||
if (button >= 0 && button < IM_ARRAYSIZE(io.MouseDown))
|
||||
io.MouseDown[button] = true;
|
||||
return io.WantCaptureMouse;
|
||||
}
|
||||
|
||||
if (event.type == NSEventTypeLeftMouseUp)
|
||||
{
|
||||
int button = (int)[event buttonNumber];
|
||||
if (button >= 0 && button < IM_ARRAYSIZE(io.MouseDown))
|
||||
io.MouseDown[button] = false;
|
||||
return io.WantCaptureMouse;
|
||||
}
|
||||
|
||||
if (event.type == NSEventTypeScrollWheel)
|
||||
{
|
||||
double wheel_dx = 0.0;
|
||||
double wheel_dy = 0.0;
|
||||
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
|
||||
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
|
||||
{
|
||||
wheel_dx = [event scrollingDeltaX];
|
||||
wheel_dy = [event scrollingDeltaY];
|
||||
if ([event hasPreciseScrollingDeltas])
|
||||
{
|
||||
wheel_dx *= 0.1;
|
||||
wheel_dy *= 0.1;
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
|
||||
{
|
||||
wheel_dx = [event deltaX];
|
||||
wheel_dy = [event deltaY];
|
||||
}
|
||||
|
||||
if (fabs(wheel_dx) > 0.0)
|
||||
io.MouseWheelH += wheel_dx * 0.1f;
|
||||
if (fabs(wheel_dy) > 0.0)
|
||||
io.MouseWheel += wheel_dy * 0.1f;
|
||||
return io.WantCaptureMouse;
|
||||
}
|
||||
|
||||
if (event.type == NSEventTypeKeyDown)
|
||||
{
|
||||
// FIXME-OSX: Try to store native NS keys in KeyDown[]
|
||||
NSString* str = [event characters];
|
||||
int len = (int)[str length];
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
int keymap = [str characterAtIndex:i];
|
||||
if (mapKeymap(&keymap) && !io.KeyCtrl)
|
||||
io.AddInputCharacter(keymap);
|
||||
if (keymap < 512)
|
||||
{
|
||||
// We must reset in case we're pressing a sequence of special keys while keeping the command pressed
|
||||
if (io.KeyCtrl)
|
||||
ResetKeys();
|
||||
io.KeysDown[keymap] = true;
|
||||
}
|
||||
}
|
||||
return io.WantCaptureKeyboard;
|
||||
}
|
||||
|
||||
if (event.type == NSEventTypeKeyUp)
|
||||
{
|
||||
NSString* str = [event characters];
|
||||
int len = (int)[str length];
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
int keymap = [str characterAtIndex:i];
|
||||
mapKeymap(&keymap);
|
||||
if (keymap < 512)
|
||||
io.KeysDown[keymap] = false;
|
||||
}
|
||||
return io.WantCaptureKeyboard;
|
||||
}
|
||||
|
||||
if (event.type == NSEventTypeFlagsChanged)
|
||||
{
|
||||
unsigned int flags;
|
||||
flags = [event modifierFlags] & NSDeviceIndependentModifierFlagsMask;
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
bool wasKeyShift= io.KeyShift;
|
||||
bool wasKeyCtrl = io.KeyCtrl;
|
||||
io.KeyShift = flags & NSShiftKeyMask;
|
||||
io.KeyCtrl = flags & NSCommandKeyMask;
|
||||
bool keyShiftReleased = wasKeyShift && !io.KeyShift;
|
||||
bool keyCtrlReleased = wasKeyCtrl && !io.KeyCtrl;
|
||||
|
||||
// We must reset them as we will not receive any keyUp event if they where pressed during shift or command
|
||||
if (keyShiftReleased || keyCtrlReleased)
|
||||
ResetKeys();
|
||||
return io.WantCaptureKeyboard;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
Loading…
Reference in New Issue
Block a user