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Tables: Solved an ID conflict issue with multiple-instances of a same table. Storing instance id for convenience. (#6140)
TableGetColumnResizeID() are still using an incorrect table, but having only one-level left tends to cancel things out.
This commit is contained in:
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c75410e72c
commit
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@ -59,6 +59,8 @@ All changes:
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- Tables: Raised max Columns count from 64 to 512. (#6094, #5305, #4876, #3572)
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- Tables: Raised max Columns count from 64 to 512. (#6094, #5305, #4876, #3572)
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The previous limit was due to using 64-bit integers but we moved to bits-array
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The previous limit was due to using 64-bit integers but we moved to bits-array
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and tweaked the system enough to ensure no performance loss.
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and tweaked the system enough to ensure no performance loss.
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- Tables: Solved an ID conflict issue with multiple-instances of a same table,
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due to how unique table instance id was generated. (#6140) [@ocornut, @rodrigorc]
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- Text: Fixed layouting of wrapped-text block skipping successive empty lines,
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- Text: Fixed layouting of wrapped-text block skipping successive empty lines,
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regression from the fix in 1.89.2. (#5720, #5919)
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regression from the fix in 1.89.2. (#5720, #5919)
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- Text: Fixed clipping of single-character "..." ellipsis (U+2026 or U+0085) when font
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- Text: Fixed clipping of single-character "..." ellipsis (U+2026 or U+0085) when font
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2
imgui.h
2
imgui.h
@ -23,7 +23,7 @@
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// Library Version
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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#define IMGUI_VERSION "1.89.3 WIP"
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#define IMGUI_VERSION "1.89.3 WIP"
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#define IMGUI_VERSION_NUM 18926
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#define IMGUI_VERSION_NUM 18927
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_TABLE
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/*
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/*
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@ -2509,14 +2509,15 @@ struct ImGuiTableCellData
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ImGuiTableColumnIdx Column; // Column number
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ImGuiTableColumnIdx Column; // Column number
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};
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};
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// Per-instance data that needs preserving across frames (seemingly most others do not need to be preserved aside from debug needs, does that needs they could be moved to ImGuiTableTempData ?)
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// Per-instance data that needs preserving across frames (seemingly most others do not need to be preserved aside from debug needs. Does that means they could be moved to ImGuiTableTempData?)
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struct ImGuiTableInstanceData
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struct ImGuiTableInstanceData
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{
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{
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ImGuiID TableInstanceID;
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float LastOuterHeight; // Outer height from last frame
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float LastOuterHeight; // Outer height from last frame
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float LastFirstRowHeight; // Height of first row from last frame (FIXME: this is used as "header height" and may be reworked)
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float LastFirstRowHeight; // Height of first row from last frame (FIXME: this is used as "header height" and may be reworked)
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float LastFrozenHeight; // Height of frozen section from last frame
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float LastFrozenHeight; // Height of frozen section from last frame
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ImGuiTableInstanceData() { LastOuterHeight = LastFirstRowHeight = LastFrozenHeight = 0.0f; }
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ImGuiTableInstanceData() { TableInstanceID = 0; LastOuterHeight = LastFirstRowHeight = LastFrozenHeight = 0.0f; }
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};
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};
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// FIXME-TABLE: more transient data could be stored in a stacked ImGuiTableTempData: e.g. SortSpecs, incoming RowData
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// FIXME-TABLE: more transient data could be stored in a stacked ImGuiTableTempData: e.g. SortSpecs, incoming RowData
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@ -2996,7 +2997,8 @@ namespace ImGui
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IMGUI_API void TableDrawContextMenu(ImGuiTable* table);
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IMGUI_API void TableDrawContextMenu(ImGuiTable* table);
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IMGUI_API bool TableBeginContextMenuPopup(ImGuiTable* table);
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IMGUI_API bool TableBeginContextMenuPopup(ImGuiTable* table);
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IMGUI_API void TableMergeDrawChannels(ImGuiTable* table);
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IMGUI_API void TableMergeDrawChannels(ImGuiTable* table);
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inline ImGuiTableInstanceData* TableGetInstanceData(ImGuiTable* table, int instance_no) { if (instance_no == 0) return &table->InstanceDataFirst; return &table->InstanceDataExtra[instance_no - 1]; }
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inline ImGuiTableInstanceData* TableGetInstanceData(ImGuiTable* table, int instance_no) { if (instance_no == 0) return &table->InstanceDataFirst; return &table->InstanceDataExtra[instance_no - 1]; }
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inline ImGuiID TableGetInstanceID(ImGuiTable* table, int instance_no) { return TableGetInstanceData(table, instance_no)->TableInstanceID; }
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IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table);
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IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table);
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IMGUI_API void TableSortSpecsBuild(ImGuiTable* table);
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IMGUI_API void TableSortSpecsBuild(ImGuiTable* table);
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IMGUI_API ImGuiSortDirection TableGetColumnNextSortDirection(ImGuiTableColumn* column);
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IMGUI_API ImGuiSortDirection TableGetColumnNextSortDirection(ImGuiTableColumn* column);
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@ -3008,7 +3010,7 @@ namespace ImGui
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IMGUI_API void TableEndCell(ImGuiTable* table);
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IMGUI_API void TableEndCell(ImGuiTable* table);
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IMGUI_API ImRect TableGetCellBgRect(const ImGuiTable* table, int column_n);
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IMGUI_API ImRect TableGetCellBgRect(const ImGuiTable* table, int column_n);
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IMGUI_API const char* TableGetColumnName(const ImGuiTable* table, int column_n);
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IMGUI_API const char* TableGetColumnName(const ImGuiTable* table, int column_n);
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IMGUI_API ImGuiID TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no = 0);
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IMGUI_API ImGuiID TableGetColumnResizeID(ImGuiTable* table, int column_n, int instance_no = 0);
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IMGUI_API float TableGetMaxColumnWidth(const ImGuiTable* table, int column_n);
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IMGUI_API float TableGetMaxColumnWidth(const ImGuiTable* table, int column_n);
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IMGUI_API void TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n);
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IMGUI_API void TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n);
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IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table);
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IMGUI_API void TableSetColumnWidthAutoAll(ImGuiTable* table);
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@ -332,11 +332,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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// Acquire storage for the table
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// Acquire storage for the table
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ImGuiTable* table = g.Tables.GetOrAddByKey(id);
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ImGuiTable* table = g.Tables.GetOrAddByKey(id);
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const int instance_no = (table->LastFrameActive != g.FrameCount) ? 0 : table->InstanceCurrent + 1;
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const ImGuiID instance_id = id + instance_no;
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const ImGuiTableFlags table_last_flags = table->Flags;
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const ImGuiTableFlags table_last_flags = table->Flags;
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if (instance_no > 0)
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IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID");
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// Acquire temporary buffers
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// Acquire temporary buffers
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const int table_idx = g.Tables.GetIndex(table);
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const int table_idx = g.Tables.GetIndex(table);
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@ -352,17 +348,34 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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flags = TableFixFlags(flags, outer_window);
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flags = TableFixFlags(flags, outer_window);
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// Initialize
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// Initialize
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const int instance_no = (table->LastFrameActive != g.FrameCount) ? 0 : table->InstanceCurrent + 1;
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table->ID = id;
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table->ID = id;
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table->Flags = flags;
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table->Flags = flags;
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table->InstanceCurrent = (ImS16)instance_no;
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table->LastFrameActive = g.FrameCount;
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table->LastFrameActive = g.FrameCount;
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table->OuterWindow = table->InnerWindow = outer_window;
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table->OuterWindow = table->InnerWindow = outer_window;
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table->ColumnsCount = columns_count;
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table->ColumnsCount = columns_count;
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table->IsLayoutLocked = false;
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table->IsLayoutLocked = false;
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table->InnerWidth = inner_width;
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table->InnerWidth = inner_width;
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temp_data->UserOuterSize = outer_size;
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temp_data->UserOuterSize = outer_size;
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if (instance_no > 0 && table->InstanceDataExtra.Size < instance_no)
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table->InstanceDataExtra.push_back(ImGuiTableInstanceData());
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// Instance data (for instance 0, TableID == TableInstanceID)
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ImGuiID instance_id;
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table->InstanceCurrent = (ImS16)instance_no;
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if (instance_no > 0)
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{
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IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID");
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if (table->InstanceDataExtra.Size < instance_no)
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table->InstanceDataExtra.push_back(ImGuiTableInstanceData());
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char instance_desc[12];
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int instance_desc_len = ImFormatString(instance_desc, IM_ARRAYSIZE(instance_desc), "##Instance%d", instance_no);
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instance_id = GetIDWithSeed(instance_desc, instance_desc + instance_desc_len, id);
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}
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else
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{
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instance_id = id;
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}
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ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
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table_instance->TableInstanceID = instance_id;
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// When not using a child window, WorkRect.Max will grow as we append contents.
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// When not using a child window, WorkRect.Max will grow as we append contents.
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if (use_child_window)
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if (use_child_window)
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@ -412,7 +425,9 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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}
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}
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// Push a standardized ID for both child-using and not-child-using tables
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// Push a standardized ID for both child-using and not-child-using tables
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PushOverrideID(instance_id);
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PushOverrideID(id);
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if (instance_no > 0)
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PushOverrideID(instance_id); // FIXME: Somehow this is not resolved by stack-tool, even tho GetIDWithSeed() submitted the symbol.
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// Backup a copy of host window members we will modify
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// Backup a copy of host window members we will modify
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ImGuiWindow* inner_window = table->InnerWindow;
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ImGuiWindow* inner_window = table->InnerWindow;
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@ -1348,8 +1363,10 @@ void ImGui::EndTable()
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}
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}
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// Pop from id stack
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// Pop from id stack
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IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!");
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IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table_instance->TableInstanceID, "Mismatching PushID/PopID!");
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IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
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IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
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if (table->InstanceCurrent > 0)
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PopID();
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PopID();
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PopID();
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// Restore window data that we modified
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// Restore window data that we modified
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@ -1619,11 +1636,11 @@ ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n)
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}
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}
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// Return the resizing ID for the right-side of the given column.
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// Return the resizing ID for the right-side of the given column.
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ImGuiID ImGui::TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no)
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ImGuiID ImGui::TableGetColumnResizeID(ImGuiTable* table, int column_n, int instance_no)
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{
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{
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IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
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IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
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ImGuiID id = table->ID + 1 + (instance_no * table->ColumnsCount) + column_n;
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ImGuiID instance_id = TableGetInstanceID(table, instance_no);
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return id;
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return instance_id + 1 + column_n; // FIXME: #6140: still not ideal
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}
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}
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// Return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
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// Return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
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@ -2878,10 +2895,9 @@ void ImGui::TableHeadersRow()
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continue;
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continue;
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// Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them)
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// Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them)
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// - in your own code you may omit the PushID/PopID all-together, provided you know they won't collide
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// In your own code you may omit the PushID/PopID all-together, provided you know they won't collide.
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// - table->InstanceCurrent is only >0 when we use multiple BeginTable/EndTable calls with same identifier.
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const char* name = (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_NoHeaderLabel) ? "" : TableGetColumnName(column_n);
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const char* name = (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_NoHeaderLabel) ? "" : TableGetColumnName(column_n);
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PushID(table->InstanceCurrent * table->ColumnsCount + column_n);
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PushID(column_n);
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TableHeader(name);
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TableHeader(name);
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PopID();
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PopID();
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}
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}
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