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InputText: Fix using a combination of _CallbackResize + _EnterReturnsTrue + lack of persisting user storage. (#3009)
Amend 24ff25981
(#2006, #1443, #1008)
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@ -78,6 +78,10 @@ Other Changes:
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- ColorEdit: "Copy As" content-menu tool shows hex values both with/without alpha when available.
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- InputText: Fix corruption or crash when executing undo after clearing input with ESC, as a
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byproduct we are allowing to later undo the revert with a CTRL+Z. (#3008).
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- InputText: Fix using a combination of _CallbackResize (e.g. for std::string binding), along with the
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_EnterReturnsTrue flag along with the rarely used property of using an InputText without persisting
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user-side storage. Previously if you had e.g. a local unsaved std::string and reading result back
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from the widget, the user string object wouldn't be resized when Enter key was pressed. (#3009)
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- MenuBar: Fix minor clipping issue where occasionally a menu text can overlap the right-most border.
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- Window: Fix SetNextWindowBgAlpha(1.0f) failing to override alpha component. (#3007) [@Albog]
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- Window: When testing for the presence of the ImGuiWindowFlags_NoBringToFrontOnFocus flag we
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@ -3857,7 +3857,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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}
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// When using 'ImGuiInputTextFlags_EnterReturnsTrue' as a special case we reapply the live buffer back to the input buffer before clearing ActiveId, even though strictly speaking it wasn't modified on this frame.
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// If we didn't do that, code like InputInt() with ImGuiInputTextFlags_EnterReturnsTrue would fail. Also this allows the user to use InputText() with ImGuiInputTextFlags_EnterReturnsTrue without maintaining any user-side storage.
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// If we didn't do that, code like InputInt() with ImGuiInputTextFlags_EnterReturnsTrue would fail.
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// This also allows the user to use InputText() with ImGuiInputTextFlags_EnterReturnsTrue without maintaining any user-side storage (please note that if you use this property along ImGuiInputTextFlags_CallbackResize you can end up with your temporary string object unnecessarily allocating once a frame, either store your string data, either if you don't then don't use ImGuiInputTextFlags_CallbackResize).
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bool apply_edit_back_to_user_buffer = !cancel_edit || (enter_pressed && (flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0);
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if (apply_edit_back_to_user_buffer)
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{
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@ -3951,8 +3952,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// Copy result to user buffer
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if (apply_new_text)
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{
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// We cannot test for 'backup_current_text_length != apply_new_text_length' here because we have no guarantee that the size
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// of our owned buffer matches the size of the string object held by the user, and by design we allow InputText() to be used
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// without any storage on user's side.
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IM_ASSERT(apply_new_text_length >= 0);
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if (backup_current_text_length != apply_new_text_length && is_resizable)
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if (is_resizable)
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{
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ImGuiInputTextCallbackData callback_data;
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callback_data.EventFlag = ImGuiInputTextFlags_CallbackResize;
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@ -3967,6 +3971,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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apply_new_text_length = ImMin(callback_data.BufTextLen, buf_size - 1);
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IM_ASSERT(apply_new_text_length <= buf_size);
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}
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//IMGUI_DEBUG_LOG("InputText(\"%s\"): apply_new_text length %d\n", label, apply_new_text_length);
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// If the underlying buffer resize was denied or not carried to the next frame, apply_new_text_length+1 may be >= buf_size.
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ImStrncpy(buf, apply_new_text, ImMin(apply_new_text_length + 1, buf_size));
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