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Docking: Added DockNodeFlagsOverrideSet/DockNodeFlagsOverrideClear (experimental)
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parent
f1b5c742ff
commit
f68075b333
10
imgui.cpp
10
imgui.cpp
@ -12313,6 +12313,7 @@ static void ImGui::DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* nod
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DockNodeUpdateVisibleFlagAndInactiveChilds(node->ChildNodes[1]);
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// Remove inactive windows
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// Merge node flags overrides stored in windows
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for (int window_n = 0; window_n < node->Windows.Size; window_n++)
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{
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ImGuiWindow* window = node->Windows[window_n];
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@ -12336,6 +12337,11 @@ static void ImGui::DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* nod
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DockNodeRemoveWindow(node, window, node->ID);
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window_n--;
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}
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else
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{
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node->LocalFlags &= ~window->WindowClass.DockNodeFlagsOverrideClear;
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node->LocalFlags |= window->WindowClass.DockNodeFlagsOverrideSet;
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}
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}
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// Auto-hide tab bar option
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@ -12344,6 +12350,10 @@ static void ImGui::DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* nod
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node->WantHiddenTabBarToggle = true;
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node->WantHiddenTabBarUpdate = false;
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// Cancel toggling if we know our tab bar is enforced to be hidden at all times
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if (node->WantHiddenTabBarToggle && node->VisibleWindow && (node->VisibleWindow->WindowClass.DockNodeFlagsOverrideSet & ImGuiDockNodeFlags_HiddenTabBar))
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node->WantHiddenTabBarToggle = false;
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// Apply toggles at a single point of the frame (here!)
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if (node->Windows.Size > 1)
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node->LocalFlags &= ~ImGuiDockNodeFlags_HiddenTabBar;
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4
imgui.h
4
imgui.h
@ -1646,10 +1646,12 @@ struct ImGuiWindowClass
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ImGuiID ParentViewportId; // Hint for the platform back-end. If non-zero, the platform back-end can create a parent<>child relationship between the platform windows. Not conforming back-ends are free to e.g. parent every viewport to the main viewport or not.
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ImGuiViewportFlags ViewportFlagsOverrideSet; // Viewport flags to set when a window of this class owns a viewport. This allows you to enforce OS decoration or task bar icon, override the defaults on a per-window basis.
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ImGuiViewportFlags ViewportFlagsOverrideClear; // Viewport flags to clear when a window of this class owns a viewport. This allows you to enforce OS decoration or task bar icon, override the defaults on a per-window basis.
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ImGuiDockNodeFlags DockNodeFlagsOverrideSet; // [EXPERIMENTAL] Dock node flags to set when a window of this class is hosted by a dock node (it doesn't have to be selected!)
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ImGuiDockNodeFlags DockNodeFlagsOverrideClear; // [EXPERIMENTAL]
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bool DockingAlwaysTabBar; // Set to true to enforce single floating windows of this class always having their own docking node (equivalent of setting the global io.ConfigDockingAlwaysTabBar)
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bool DockingAllowUnclassed; // Set to true to allow windows of this class to be docked/merged with an unclassed window.
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ImGuiWindowClass() { ClassId = 0; ParentViewportId = 0; ViewportFlagsOverrideSet = ViewportFlagsOverrideClear = 0x00; DockingAlwaysTabBar = false; DockingAllowUnclassed = true; }
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ImGuiWindowClass() { ClassId = 0; ParentViewportId = 0; ViewportFlagsOverrideSet = ViewportFlagsOverrideClear = 0x00; DockNodeFlagsOverrideSet = DockNodeFlagsOverrideClear = 0x00; DockingAlwaysTabBar = false; DockingAllowUnclassed = true; }
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};
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// Data payload for Drag and Drop operations: AcceptDragDropPayload(), GetDragDropPayload()
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