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Merge branch 'master' into docking
# Conflicts: # examples/imgui_impl_glfw.cpp # examples/imgui_impl_opengl2.cpp # imgui.cpp # imgui_internal.h
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@ -131,7 +131,11 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
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io.KeyShift = ((SDL_GetModState() & KMOD_SHIFT) != 0);
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io.KeyCtrl = ((SDL_GetModState() & KMOD_CTRL) != 0);
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io.KeyAlt = ((SDL_GetModState() & KMOD_ALT) != 0);
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#ifdef _WIN32
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io.KeySuper = false;
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#else
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io.KeySuper = ((SDL_GetModState() & KMOD_GUI) != 0);
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#endif
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return true;
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}
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// Multi-viewport support
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