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@ -31,7 +31,7 @@
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//---- Include imgui_user.h at the end of imgui.h
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//---- Include imgui_user.h at the end of imgui.h
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//#define IMGUI_INCLUDE_IMGUI_USER_H
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//#define IMGUI_INCLUDE_IMGUI_USER_H
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//---- Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
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//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
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/*
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/*
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#define IM_VEC2_CLASS_EXTRA \
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#define IM_VEC2_CLASS_EXTRA \
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ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
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ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
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19
imgui.h
19
imgui.h
@ -56,7 +56,7 @@ struct ImVec2
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ImVec2() { x = y = 0.0f; }
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ImVec2() { x = y = 0.0f; }
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ImVec2(float _x, float _y) { x = _x; y = _y; }
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ImVec2(float _x, float _y) { x = _x; y = _y; }
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#ifdef IM_VEC2_CLASS_EXTRA
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#ifdef IM_VEC2_CLASS_EXTRA // Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2.
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IM_VEC2_CLASS_EXTRA
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IM_VEC2_CLASS_EXTRA
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#endif
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#endif
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};
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};
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@ -67,7 +67,7 @@ struct ImVec4
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ImVec4() { x = y = z = w = 0.0f; }
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ImVec4() { x = y = z = w = 0.0f; }
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ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; }
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ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; }
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#ifdef IM_VEC4_CLASS_EXTRA
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#ifdef IM_VEC4_CLASS_EXTRA // Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec4.
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IM_VEC4_CLASS_EXTRA
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IM_VEC4_CLASS_EXTRA
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#endif
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#endif
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};
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};
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@ -147,7 +147,7 @@ public:
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// - struct ImFont // TTF font loader, bake glyphs into bitmap
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// - struct ImFont // TTF font loader, bake glyphs into bitmap
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// ImGui end-user API
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// ImGui end-user API
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// In a namespace so that user can add extra functions (e.g. Value() helpers for your vector or common types)
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// In a namespace so that user can add extra functions in a separate file (e.g. Value() helpers for your vector or common types)
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namespace ImGui
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namespace ImGui
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{
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{
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// Main
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// Main
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@ -555,12 +555,12 @@ enum ImGuiColorEditMode_
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enum ImGuiMouseCursor_
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enum ImGuiMouseCursor_
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{
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{
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ImGuiMouseCursor_Arrow = 0,
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ImGuiMouseCursor_Arrow = 0,
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ImGuiMouseCursor_TextInput,
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ImGuiMouseCursor_TextInput, // When hovering over InputText, etc.
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ImGuiMouseCursor_Move, // Unused by ImGui
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ImGuiMouseCursor_Move, // Unused
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ImGuiMouseCursor_ResizeNS, // Unused by ImGui
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ImGuiMouseCursor_ResizeNS, // Unused
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ImGuiMouseCursor_ResizeEW,
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ImGuiMouseCursor_ResizeEW, // When hovering over a column
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ImGuiMouseCursor_ResizeNESW, // Unused by ImGui
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ImGuiMouseCursor_ResizeNESW, // Unused
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ImGuiMouseCursor_ResizeNWSE,
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ImGuiMouseCursor_ResizeNWSE, // When hovering over the bottom-right corner of a window
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ImGuiMouseCursor_Count_
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ImGuiMouseCursor_Count_
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};
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};
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@ -882,6 +882,7 @@ IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT;
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// At the moment, each ImGui window contains its own ImDrawList but they could potentially be merged in the future.
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// At the moment, each ImGui window contains its own ImDrawList but they could potentially be merged in the future.
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// If you want to add custom rendering within a window, you can use ImGui::GetWindowDrawList() to access the current draw list and add your own primitives.
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// If you want to add custom rendering within a window, you can use ImGui::GetWindowDrawList() to access the current draw list and add your own primitives.
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// You can interleave normal ImGui:: calls and adding primitives to the current draw list.
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// You can interleave normal ImGui:: calls and adding primitives to the current draw list.
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// All positions are in screen coordinates (0,0=top-left, 1 pixel per unit). Primitives are always added to the list and not culled (culling is done at render time and at a higher-level by ImGui:: functions).
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// Note that this only gives you access to rendering polygons. If your intent is to create custom widgets and the publicly exposed functions/data aren't sufficient, you can add code in imgui_user.inl
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// Note that this only gives you access to rendering polygons. If your intent is to create custom widgets and the publicly exposed functions/data aren't sufficient, you can add code in imgui_user.inl
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struct ImDrawList
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struct ImDrawList
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{
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{
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