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Nav: NavFlattened: Fixed navigation miscrolling parent window when the current window is scrolling enough to keep the item in view. Fix feature added in e11610d6
, typically affect large navigation steps (used by PageUp/PageDown). + comments (#787)
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TODO.txt
4
TODO.txt
@ -253,7 +253,9 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- nav: allow input system to be be more tolerant of io.DeltaTime=0.0f
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- nav: ESC within a menu of a child window seems to exit the child window.
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- nav: ESC on a flattened child
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- nav: init request doesn't select items that are part of a NavFlattened child
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- nav: NavFlattened: broken: in typical usage scenario, the items of a fully clipped child wouldn't be considered to enter into a NavFlattened child.
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- nav: NavFlattened: broken: can accidentally enter a NavFlattened child as child items are scored outside of child visible bounds.
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- nav: NavFlattened: init request doesn't select items that are part of a NavFlattened child
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- nav: Left within a tree node block as a fallback (ImGuiTreeNodeFlags_NavLeftJumpsBackHere by default?)
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- nav: menus: pressing left-right on a vertically clipped menu bar tends to jump to the collapse/close buttons.
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- nav: menus: allow pressing Menu to leave a sub-menu.
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imgui.cpp
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imgui.cpp
@ -3182,23 +3182,27 @@ static void ImGui::NavUpdate()
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{
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// Select which result to use
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ImGuiNavMoveResult* result = (g.NavMoveResultLocal.ID != 0) ? &g.NavMoveResultLocal : &g.NavMoveResultOther;
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if (g.NavMoveResultOther.ID != 0 && g.NavMoveResultOther.Window->ParentWindow == g.NavWindow) // Maybe entering a flattened child? In this case solve the tie using the regular scoring rules
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// Maybe entering a flattened child from the outside? In this case solve the tie using the regular scoring rules
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if (g.NavMoveResultOther.ID != 0 && g.NavMoveResultOther.Window->ParentWindow == g.NavWindow)
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if ((g.NavMoveResultOther.DistBox < g.NavMoveResultLocal.DistBox) || (g.NavMoveResultOther.DistBox == g.NavMoveResultLocal.DistBox && g.NavMoveResultOther.DistCenter < g.NavMoveResultLocal.DistCenter))
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result = &g.NavMoveResultOther;
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IM_ASSERT(g.NavWindow && result->Window);
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// Scroll to keep newly navigated item fully into view. Also scroll parent window if necessary.
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// Scroll to keep newly navigated item fully into view.
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if (g.NavLayer == 0)
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{
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ImRect rect_abs = ImRect(result->RectRel.Min + result->Window->Pos, result->RectRel.Max + result->Window->Pos);
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NavScrollToBringItemIntoView(result->Window, rect_abs);
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if (result->Window->Flags & ImGuiWindowFlags_ChildWindow)
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NavScrollToBringItemIntoView(result->Window->ParentWindow, rect_abs);
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// Estimate upcoming scroll so we can offset our result position so mouse position can be applied immediately after in NavUpdate()
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ImVec2 next_scroll = CalcNextScrollFromScrollTargetAndClamp(result->Window, false);
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result->RectRel.Translate(result->Window->Scroll - next_scroll);
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ImVec2 delta_scroll = result->Window->Scroll - next_scroll;
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result->RectRel.Translate(delta_scroll);
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// Also scroll parent window to keep us into view if necessary (we could/should technically recurse back the whole the parent hierarchy).
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if (result->Window->Flags & ImGuiWindowFlags_ChildWindow)
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NavScrollToBringItemIntoView(result->Window->ParentWindow, ImRect(rect_abs.Min + delta_scroll, rect_abs.Max + delta_scroll));
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}
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// Apply result from previous frame navigation directional move request
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