Internals: Added context hook removal support (#3580, #3626, #3753)

This commit is contained in:
Sammy Fatnassi
2021-01-26 15:14:56 +01:00
committed by ocornut
parent f139846750
commit f3f2578e8f
2 changed files with 25 additions and 4 deletions

View File

@ -1223,10 +1223,11 @@ struct IMGUI_API ImGuiStackSizes
//-----------------------------------------------------------------------------
typedef void (*ImGuiContextHookCallback)(ImGuiContext* ctx, ImGuiContextHook* hook);
enum ImGuiContextHookType { ImGuiContextHookType_NewFramePre, ImGuiContextHookType_NewFramePost, ImGuiContextHookType_EndFramePre, ImGuiContextHookType_EndFramePost, ImGuiContextHookType_RenderPre, ImGuiContextHookType_RenderPost, ImGuiContextHookType_Shutdown };
enum ImGuiContextHookType { ImGuiContextHookType_NewFramePre, ImGuiContextHookType_NewFramePost, ImGuiContextHookType_EndFramePre, ImGuiContextHookType_EndFramePost, ImGuiContextHookType_RenderPre, ImGuiContextHookType_RenderPost, ImGuiContextHookType_Shutdown, ImGuiContextHookType_PendingRemoval_ };
struct ImGuiContextHook
{
ImGuiID HookId; // A unique ID assigned by AddContextHook()
ImGuiContextHookType Type;
ImGuiID Owner;
ImGuiContextHookCallback Callback;
@ -1454,6 +1455,7 @@ struct ImGuiContext
ImChunkStream<ImGuiWindowSettings> SettingsWindows; // ImGuiWindow .ini settings entries
ImChunkStream<ImGuiTableSettings> SettingsTables; // ImGuiTable .ini settings entries
ImVector<ImGuiContextHook> Hooks; // Hooks for extensions (e.g. test engine)
ImGuiID HookIdNext; // Next available HookId
// Capture/Logging
bool LogEnabled; // Currently capturing
@ -2185,7 +2187,8 @@ namespace ImGui
IMGUI_API void UpdateMouseMovingWindowEndFrame();
// Generic context hooks
IMGUI_API void AddContextHook(ImGuiContext* context, const ImGuiContextHook* hook);
IMGUI_API ImGuiID AddContextHook(ImGuiContext* context, const ImGuiContextHook* hook);
IMGUI_API void RemoveContextHook(ImGuiContext* context, ImGuiID hook_to_remove);
IMGUI_API void CallContextHooks(ImGuiContext* context, ImGuiContextHookType type);
// Settings