mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-22 07:36:35 +00:00
Tab Bar: Fixed handling of scrolling policy with leading/trailing tabs. + warning fixes + bunch of renaming. (#3291)
Demo tweaks.
This commit is contained in:
parent
4a57a982be
commit
f23c39c395
11
imgui.cpp
11
imgui.cpp
@ -10559,6 +10559,15 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
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bool open = ImGui::TreeNode(tab_bar, "%s", buf);
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if (!is_active) { PopStyleColor(); }
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if (is_active && ImGui::IsItemHovered())
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{
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ImDrawList* draw_list = ImGui::GetForegroundDrawList();
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draw_list->AddRect(tab_bar->BarRect.Min, tab_bar->BarRect.Max, IM_COL32(255, 255, 0, 255));
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if (tab_bar->WidthLeading > 0.0f)
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draw_list->AddLine(ImVec2(tab_bar->BarRect.Min.x + tab_bar->WidthLeading, tab_bar->BarRect.Min.y), ImVec2(tab_bar->BarRect.Min.x + tab_bar->WidthLeading, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255));
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if (tab_bar->WidthTrailing > 0.0f)
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draw_list->AddLine(ImVec2(tab_bar->BarRect.Max.x - tab_bar->WidthTrailing, tab_bar->BarRect.Min.y), ImVec2(tab_bar->BarRect.Max.x - tab_bar->WidthTrailing, tab_bar->BarRect.Max.y), IM_COL32(0, 255, 0, 255));
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}
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if (open)
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{
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for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
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@ -10567,7 +10576,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::PushID(tab);
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if (ImGui::SmallButton("<")) { TabBarQueueReorder(tab_bar, tab, -1); } ImGui::SameLine(0, 2);
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if (ImGui::SmallButton(">")) { TabBarQueueReorder(tab_bar, tab, +1); } ImGui::SameLine();
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ImGui::Text("%02d%c Tab 0x%08X '%s'", tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "");
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ImGui::Text("%02d%c Tab 0x%08X '%s' Offset: %.1f, Width: %.1f/%.1f", tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "", tab->Offset, tab->Width, tab->ContentWidth);
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ImGui::PopID();
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}
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ImGui::TreePop();
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@ -2355,16 +2355,15 @@ static void ShowDemoWindowLayout()
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("TabItem Button"))
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if (ImGui::TreeNode("TabItemButton & Leading/Trailing flags"))
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{
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static int next_id = 0;
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static ImVector<int> tabs_list;
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if (next_id == 0) // Initialize with a default tab
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for (int i = 0; i < 9; i++)
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tabs_list.push_back(next_id++);
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static ImVector<int> active_tabs;
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static int next_tab_id = 0;
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if (next_tab_id == 0) // Initialize with some default tabs
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for (int i = 0; i < 3; i++)
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active_tabs.push_back(next_tab_id++);
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static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_FittingPolicyResizeDown;
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ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_Reorderable);
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ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
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if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
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tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown);
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@ -2375,63 +2374,40 @@ static void ShowDemoWindowLayout()
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static bool show_trailing_button = true;
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ImGui::Checkbox("Show Leading TabItemButton()", &show_leading_button);
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ImGui::Checkbox("Show Trailing TabItemButton()", &show_trailing_button);
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static bool enable_position = false;
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ImGui::Checkbox("Enable Leading/Trailing TabItem()", &enable_position);
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if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
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{
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if (show_leading_button)
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// Demo Leading Tabs: click the "?" button to open a menu
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// Note that it is possible to submit regular non-button tabs with Leading/Trailing flags,
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// or Button without Leading/Trailing flags... but they tend to make more sense together.
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if (show_leading_button && ImGui::TabItemButton("?", ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_NoTooltip))
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ImGui::OpenPopup("MyHelpMenu");
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if (ImGui::BeginPopup("MyHelpMenu"))
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{
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if (ImGui::TabItemButton("+", ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_NoTooltip))
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tabs_list.push_back(next_id++);
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("Add a new TabItem() in the tab bar");
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// Popup Context also works with TabItemButton
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if (ImGui::BeginPopupContextItem())
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{
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ImGui::Text("I'm a popup!");
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if (ImGui::Button("Close"))
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ImGui::CloseCurrentPopup();
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ImGui::EndPopup();
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}
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ImGui::Selectable("Hello!");
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ImGui::EndPopup();
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}
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bool close_current_tab = false;
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if (show_trailing_button)
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{
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if (ImGui::TabItemButton("X", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip))
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close_current_tab = true;
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("Close the currently selected TabItem()");
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}
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// Demo Trailing Tabs: click the "+" button to add a new tab (in your app you may want to use a font icon instead of the "+")
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if (show_trailing_button && ImGui::TabItemButton("+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip))
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active_tabs.push_back(next_tab_id++);
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for (int n = 0; n < tabs_list.Size; )
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// Submit our regular tabs
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for (int n = 0; n < active_tabs.Size; )
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{
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int mod = tabs_list[n] % 3;
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ImGuiTabItemFlags flags = mod == 0 ? 0 : mod == 1 ? ImGuiTabItemFlags_Leading : ImGuiTabItemFlags_Trailing;
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if (!enable_position)
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flags = 0;
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char name[16];
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snprintf(name, IM_ARRAYSIZE(name), "%04d", tabs_list[n]);
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bool open = true;
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if (ImGui::BeginTabItem(name, &open, flags))
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char name[16];
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snprintf(name, IM_ARRAYSIZE(name), "%04d", active_tabs[n]);
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if (ImGui::BeginTabItem(name, &open, ImGuiTabItemFlags_None))
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{
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ImGui::Text("This is the %s tab!", name);
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ImGui::EndTabItem();
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if (close_current_tab)
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{
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open = false;
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ImGui::SetTabItemClosed(name);
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}
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}
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if (!open)
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tabs_list.erase(tabs_list.Data + n);
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active_tabs.erase(active_tabs.Data + n);
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else
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++n;
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n++;
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}
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ImGui::EndTabBar();
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@ -1719,9 +1719,10 @@ struct ImGuiTabItem
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float ContentWidth; // Width of actual contents, stored during BeginTabItem() call
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ImS16 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
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ImS8 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable
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ImS8 IndexDuringLayout; // Index only used during TabBarLayout()
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bool WantClose; // Marked as closed by SetTabItemClosed()
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ImGuiTabItem() { ID = 0; Flags = ImGuiTabItemFlags_None; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; BeginOrder = -1; WantClose = false; }
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ImGuiTabItem() { ID = 0; Flags = ImGuiTabItemFlags_None; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; BeginOrder = -1; IndexDuringLayout = -1; WantClose = false; }
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};
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// Storage for a tab bar (sizeof() 92~96 bytes)
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@ -1738,8 +1739,8 @@ struct ImGuiTabBar
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float LastTabContentHeight; // Record the height of contents submitted below the tab bar
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float WidthAllTabs; // Actual width of all tabs (locked during layout)
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float WidthAllTabsIdeal; // Ideal width if all tabs were visible and not clipped
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float LeadingWidth; // Total width used by leading button
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float TrailingWidth; // Total width used by trailing button
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float WidthLeading; // Total width used by leading button
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float WidthTrailing; // Total width used by trailing button
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float ScrollingAnim;
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float ScrollingTarget;
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float ScrollingTargetDistToVisibility;
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@ -6815,7 +6815,7 @@ ImGuiTabBar::ImGuiTabBar()
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CurrFrameVisible = PrevFrameVisible = -1;
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LastTabContentHeight = 0.0f;
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WidthAllTabs = WidthAllTabsIdeal = 0.0f;
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LeadingWidth = TrailingWidth = 0.0f;
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WidthLeading = WidthTrailing = 0.0f;
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ScrollingAnim = ScrollingTarget = ScrollingTargetDistToVisibility = ScrollingSpeed = 0.0f;
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Flags = ImGuiTabBarFlags_None;
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ReorderRequestTabId = 0;
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@ -7015,11 +7015,15 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Min.x!
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scroll_track_selected_tab_id = tab_bar->SelectedTabId = tab_to_select->ID;
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// Reserve shrink buffer for maximum possible number of tabs (but tabs with Trailing/Leading won't shrink)
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int tab_n_shrinkable = 0;
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g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size);
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// Compute ideal widths
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g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size); // Reserve for maximum possible number of tabs,
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int tab_n_shrinkable = 0; // ..but buttons won't shrink
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tab_bar->LeadingWidth = tab_bar->TrailingWidth = 0.0f;
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float width_total_contents = 0.0f;
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float width_central = 0.0f;
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tab_bar->WidthLeading = tab_bar->WidthTrailing = 0.0f;
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const float tab_max_width = TabBarCalcMaxTabWidth();
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ImGuiTabItem* most_recently_selected_tab = NULL;
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bool found_selected_tab_id = false;
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for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
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@ -7027,9 +7031,8 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
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IM_ASSERT(tab->LastFrameVisible >= tab_bar->PrevFrameVisible);
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if (most_recently_selected_tab == NULL || most_recently_selected_tab->LastFrameSelected < tab->LastFrameSelected)
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if (!(tab->Flags & ImGuiTabItemFlags_Button))
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most_recently_selected_tab = tab;
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if ((most_recently_selected_tab == NULL || most_recently_selected_tab->LastFrameSelected < tab->LastFrameSelected) && !(tab->Flags & ImGuiTabItemFlags_Button))
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most_recently_selected_tab = tab;
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if (tab->ID == tab_bar->SelectedTabId)
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found_selected_tab_id = true;
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@ -7042,79 +7045,95 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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float width = tab->ContentWidth;
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if (tab->Flags & ImGuiTabItemFlags_Leading)
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tab_bar->LeadingWidth += width + g.Style.ItemInnerSpacing.x;
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{
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tab_bar->WidthLeading += width + g.Style.ItemInnerSpacing.x;
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}
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else if (tab->Flags & ImGuiTabItemFlags_Trailing)
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tab_bar->TrailingWidth += width + g.Style.ItemInnerSpacing.x;
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{
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tab_bar->WidthTrailing += width + g.Style.ItemInnerSpacing.x;
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}
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else
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{
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width_total_contents += width + (tab_n_shrinkable > 0 ? g.Style.ItemInnerSpacing.x : 0.0f);
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// Store data so we can build an array sorted by width if we need to shrink tabs down
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g.ShrinkWidthBuffer[tab_n_shrinkable].Index = tab_n;
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width = ImMin(tab->ContentWidth, tab_max_width);
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width_central += width + (tab_n_shrinkable > 0 ? g.Style.ItemInnerSpacing.x : 0.0f);
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g.ShrinkWidthBuffer[tab_n_shrinkable].Index = tab_n; // Store data so we can build an array sorted by width if we need to shrink tabs down
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g.ShrinkWidthBuffer[tab_n_shrinkable].Width = tab->ContentWidth;
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tab_n_shrinkable++;
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}
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IM_ASSERT(width > 0.0f);
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tab->Width = width;
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}
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// Compute width
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const float width_avail = ImMax(tab_bar->BarRect.GetWidth() - tab_bar->LeadingWidth - tab_bar->TrailingWidth, 0.0f);
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float width_excess = (width_avail < width_total_contents) ? (width_total_contents - width_avail) : 0.0f;
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const float width_avail = ImMax(tab_bar->BarRect.GetWidth() - tab_bar->WidthLeading - tab_bar->WidthTrailing, 0.0f);
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float width_excess = (width_avail < width_central) ? (width_central - width_avail) : 0.0f;
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if (width_excess > 0.0f && !(tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll))
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{
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// If we don't have enough room, resize down the largest tabs first
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ShrinkWidths(g.ShrinkWidthBuffer.Data, tab_n_shrinkable, width_excess);
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for (int tab_n = 0; tab_n < tab_n_shrinkable; tab_n++)
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tab_bar->Tabs[g.ShrinkWidthBuffer[tab_n].Index].Width = IM_FLOOR(g.ShrinkWidthBuffer[tab_n].Width);
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}
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else
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{
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const float tab_max_width = TabBarCalcMaxTabWidth();
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width_central -= width_excess;
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#if 0
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width_central = (tab_bar->WidthLeading > 0.0f) ? -g.Style.ItemInnerSpacing.x : 0.0f;
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for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
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{
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
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tab->Width = ImMin(tab->ContentWidth, tab_max_width);
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IM_ASSERT(tab->Width > 0.0f);
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if ((tab->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) == 0)
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width_central += tab->Width + g.Style.ItemInnerSpacing.x;
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}
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#endif
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}
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// Layout all active tabs
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float offset_x_button_leading = 0.0f;
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float offset_x_button_trailing = tab_bar->BarRect.GetWidth() - tab_bar->TrailingWidth + g.Style.ItemInnerSpacing.x;
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float offset_x_regular = tab_bar->LeadingWidth;
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float offset_x_ideal = offset_x_regular;
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float offset_x_pos_leading = 0.0f;
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float offset_x_pos_central = tab_bar->WidthLeading;
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#if 0
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float offset_x_pos_trailing = tab_bar->BarRect.GetWidth() - tab_bar->WidthTrailing + g.Style.ItemInnerSpacing.x; // Right-most layout
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#else
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float offset_x_pos_trailing = tab_bar->WidthLeading + width_central; // Trailing layout
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if (offset_x_pos_trailing > 0.0f)
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offset_x_pos_trailing += g.Style.ItemInnerSpacing.x;
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#endif
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float width_ideal = tab_bar->WidthLeading;
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for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
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{
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
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float width = tab->Width + g.Style.ItemInnerSpacing.x;
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if (tab->Flags & ImGuiTabItemFlags_Leading)
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{
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tab->Offset = offset_x_button_leading;
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offset_x_button_leading += width;
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tab->Offset = offset_x_pos_leading;
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offset_x_pos_leading += width;
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}
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else if (tab->Flags & ImGuiTabItemFlags_Trailing)
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{
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tab->Offset = offset_x_button_trailing;
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offset_x_button_trailing += width;
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tab->Offset = offset_x_pos_trailing;
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offset_x_pos_trailing += width;
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}
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else
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{
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tab->Offset = offset_x_regular;
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tab->Offset = offset_x_pos_central;
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if (scroll_track_selected_tab_id == 0 && g.NavJustMovedToId == tab->ID)
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scroll_track_selected_tab_id = tab->ID;
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offset_x_regular += width;
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offset_x_ideal += tab->ContentWidth + g.Style.ItemInnerSpacing.x;
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offset_x_pos_central += width;
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width_ideal += tab->ContentWidth + g.Style.ItemInnerSpacing.x;
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}
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}
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tab_bar->WidthAllTabs = ImMax(offset_x_regular - g.Style.ItemInnerSpacing.x + tab_bar->TrailingWidth, 0.0f);
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tab_bar->WidthAllTabsIdeal = ImMax(offset_x_ideal - g.Style.ItemInnerSpacing.x + tab_bar->TrailingWidth, 0.0f);
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tab_bar->WidthAllTabs = ImMax(offset_x_pos_central - g.Style.ItemInnerSpacing.x + tab_bar->WidthTrailing, 0.0f);
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tab_bar->WidthAllTabsIdeal = ImMax(width_ideal - g.Style.ItemInnerSpacing.x + tab_bar->WidthTrailing, 0.0f);
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// Horizontal scrolling buttons
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const bool scrolling_buttons = (tab_bar->WidthAllTabs > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll);
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if (scrolling_buttons)
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if (ImGuiTabItem* scroll_track_selected_tab = TabBarScrollingButtons(tab_bar)) // NB: Will alter BarRect.Max.x and each trailing tab->Offset
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{
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if (scroll_track_selected_tab->Flags & ImGuiTabItemFlags_Button)
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scroll_track_selected_tab_id = scroll_track_selected_tab->ID;
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else
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scroll_track_selected_tab_id = tab_bar->SelectedTabId = scroll_track_selected_tab->ID;
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}
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// If we have lost the selected tab, select the next most recently active one
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if (found_selected_tab_id == false)
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@ -7154,9 +7173,6 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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ImGuiWindow* window = g.CurrentWindow;
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window->DC.CursorPos = tab_bar->BarRect.Min;
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ItemSize(ImVec2(tab_bar->WidthAllTabsIdeal, tab_bar->BarRect.GetHeight()), tab_bar->FramePadding.y);
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window->DrawList->AddRect(tab_bar->BarRect.Min, tab_bar->BarRect.Min + ImVec2(tab_bar->LeadingWidth, tab_bar->BarRect.GetHeight()), IM_COL32(255, 0, 0, 255));
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window->DrawList->AddRect(tab_bar->BarRect.Max - ImVec2(tab_bar->TrailingWidth, tab_bar->BarRect.GetHeight()), tab_bar->BarRect.Max, IM_COL32(0, 255, 0, 255));
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}
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// Dockables uses Name/ID in the global namespace. Non-dockable items use the ID stack.
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@ -7238,18 +7254,24 @@ static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab)
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float margin = g.FontSize * 1.0f; // When to scroll to make Tab N+1 visible always make a bit of N visible to suggest more scrolling area (since we don't have a scrollbar)
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int order = tab_bar->GetTabOrder(tab);
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||||
|
||||
float tab_x1 = tab->Offset + (order > 0 ? -margin : 0.0f);
|
||||
float tab_x2 = tab->Offset + tab->Width + (order + 1 < tab_bar->Tabs.Size ? margin : 1.0f);
|
||||
// Scrolling happens only in the central section (leading/trailing sections are not scrolling)
|
||||
float scrollable_width = tab_bar->BarRect.GetWidth() - tab_bar->WidthLeading - tab_bar->WidthTrailing;
|
||||
|
||||
// We make all tabs positions all relative WidthLeading to make code simpler
|
||||
float tab_x1 = tab->Offset - tab_bar->WidthLeading + (order > 0 ? -margin : 0.0f);
|
||||
float tab_x2 = tab->Offset - tab_bar->WidthLeading + tab->Width + (order + 1 < tab_bar->Tabs.Size ? margin : 1.0f);
|
||||
tab_bar->ScrollingTargetDistToVisibility = 0.0f;
|
||||
if (tab_bar->ScrollingTarget > tab_x1 || (tab_x2 - tab_x1 >= tab_bar->BarRect.GetWidth()))
|
||||
if (tab_bar->ScrollingTarget > tab_x1 || (tab_x2 - tab_x1 >= scrollable_width))
|
||||
{
|
||||
// Scroll to the left
|
||||
tab_bar->ScrollingTargetDistToVisibility = ImMax(tab_bar->ScrollingAnim - tab_x2, 0.0f);
|
||||
tab_bar->ScrollingTarget = tab_x1;
|
||||
}
|
||||
else if (tab_bar->ScrollingTarget < tab_x2 - tab_bar->BarRect.GetWidth())
|
||||
else if (tab_bar->ScrollingTarget < tab_x2 - scrollable_width)
|
||||
{
|
||||
tab_bar->ScrollingTargetDistToVisibility = ImMax((tab_x1 - tab_bar->BarRect.GetWidth()) - tab_bar->ScrollingAnim, 0.0f);
|
||||
tab_bar->ScrollingTarget = tab_x2 - tab_bar->BarRect.GetWidth();
|
||||
// Scroll to the right
|
||||
tab_bar->ScrollingTargetDistToVisibility = ImMax((tab_x1 - scrollable_width) - tab_bar->ScrollingAnim, 0.0f);
|
||||
tab_bar->ScrollingTarget = tab_x2 - scrollable_width;
|
||||
}
|
||||
}
|
||||
|
||||
@ -7420,7 +7442,7 @@ bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags f
|
||||
IM_ASSERT_USER_ERROR(tab_bar, "Needs to be called between BeginTabBar() and EndTabBar()!");
|
||||
return false;
|
||||
}
|
||||
IM_ASSERT_USER_ERROR(!(flags & ImGuiTabItemFlags_Button), "BeginTabItem() Can't be used with button flags, use TabItemButton() instead!");
|
||||
IM_ASSERT(!(flags & ImGuiTabItemFlags_Button)); // BeginTabItem() Can't be used with button flags, use TabItemButton() instead!
|
||||
|
||||
bool ret = TabItemEx(tab_bar, label, p_open, flags);
|
||||
if (ret && !(flags & ImGuiTabItemFlags_NoPushId))
|
||||
@ -7460,7 +7482,7 @@ bool ImGui::TabItemButton(const char* label, ImGuiTabItemFlags flags)
|
||||
ImGuiTabBar* tab_bar = g.CurrentTabBar;
|
||||
if (tab_bar == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(tab_bar, "TabItemButton() needs to be called between BeginTabBar() and EndTabBar()!");
|
||||
IM_ASSERT_USER_ERROR(tab_bar != NULL, "Needs to be called between BeginTabBar() and EndTabBar()!");
|
||||
return false;
|
||||
}
|
||||
return TabItemEx(tab_bar, label, NULL, flags | ImGuiTabItemFlags_Button | ImGuiTabItemFlags_NoReorder);
|
||||
@ -7491,7 +7513,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
return false;
|
||||
}
|
||||
|
||||
IM_ASSERT(!p_open || (p_open && !(flags & ImGuiTabItemFlags_Button))); // TabItemButton should not have visible content
|
||||
IM_ASSERT(!p_open || !(flags & ImGuiTabItemFlags_Button));
|
||||
IM_ASSERT((flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) != (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)); // Can't use both Leading and Trailing
|
||||
|
||||
// Store into ImGuiTabItemFlags_NoCloseButton, also honor ImGuiTabItemFlags_NoCloseButton passed by user (although not documented)
|
||||
if (flags & ImGuiTabItemFlags_NoCloseButton)
|
||||
@ -7568,7 +7591,6 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
|
||||
// Layout
|
||||
size.x = tab->Width;
|
||||
//if (is_tab_button && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown))
|
||||
if (tab->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing))
|
||||
window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2(tab->Offset, 0.0f);
|
||||
else
|
||||
@ -7578,8 +7600,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
|
||||
// We don't have CPU clipping primitives to clip the CloseButton (until it becomes a texture), so need to add an extra draw call (temporary in the case of vertical animation)
|
||||
// If TabBar fitting policy is scroll, then just clip through the BarRect
|
||||
float offset_leading = (flags & ImGuiTabItemFlags_Leading) ? 0.0f : tab_bar->LeadingWidth;
|
||||
float offset_trailing = (flags & (ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_Leading)) ? 0.0f : tab_bar->TrailingWidth; // Leading buttons will be clipped by BarRect.Max.x, trailing buttons will be clipped at BarRect.Minx + LeadingsWidth
|
||||
float offset_leading = (flags & ImGuiTabItemFlags_Leading) ? 0.0f : tab_bar->WidthLeading;
|
||||
float offset_trailing = (flags & (ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_Leading)) ? 0.0f : tab_bar->WidthTrailing; // Leading buttons will be clipped by BarRect.Max.x, trailing buttons will be clipped at BarRect.Minx + LeadingsWidth
|
||||
bool want_clip_rect = (bb.Min.x < tab_bar->BarRect.Min.x + offset_leading) || (bb.Max.x + offset_trailing > tab_bar->BarRect.Max.x);
|
||||
if (want_clip_rect)
|
||||
PushClipRect(ImVec2(ImMax(bb.Min.x, tab_bar->BarRect.Min.x + offset_leading), bb.Min.y - 1), ImVec2(tab_bar->BarRect.Max.x - offset_trailing, bb.Max.y), true);
|
||||
|
Loading…
Reference in New Issue
Block a user