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Docking: Fixed an issue where windows docked into a node that's part of their dockspace wouldn't recover their order correctly after init. (#2109)
(It only worked on floating dock node for the accidental reason that BeginDocked would generally early out on the first frame)
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@ -13507,8 +13507,9 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
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else
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else
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window->Flags &= ~ImGuiWindowFlags_NoTitleBar; // Clear the NoTitleBar flag in case the user set it: confusingly enough we need a title bar height so we are correctly offset, but it won't be displayed!
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window->Flags &= ~ImGuiWindowFlags_NoTitleBar; // Clear the NoTitleBar flag in case the user set it: confusingly enough we need a title bar height so we are correctly offset, but it won't be displayed!
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// Save new dock order only if the tab bar is active
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// Save new dock order only if the tab bar has been visible once.
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if (node->TabBar)
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// This allows multiple windows to be created in the same frame and have their respective dock orders preserved.
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if (node->TabBar && node->TabBar->CurrFrameVisible != -1)
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window->DockOrder = (short)DockNodeGetTabOrder(window);
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window->DockOrder = (short)DockNodeGetTabOrder(window);
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if ((node->WantCloseAll || node->WantCloseTabID == window->ID) && p_open != NULL)
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if ((node->WantCloseAll || node->WantCloseTabID == window->ID) && p_open != NULL)
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