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Docking: Wrapping tab bar creation/destroy to make it easier to debug them.
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parent
f208fd7ebb
commit
26646f2450
38
imgui.cpp
38
imgui.cpp
@ -10791,6 +10791,8 @@ namespace ImGui
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static void DockNodeUpdate(ImGuiDockNode* node);
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static void DockNodeUpdateVisibleFlagAndInactiveChilds(ImGuiDockNode* node);
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static void DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_window);
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static void DockNodeAddTabBar(ImGuiDockNode* node);
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static void DockNodeRemoveTabBar(ImGuiDockNode* node);
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static ImGuiID DockNodeUpdateTabListMenu(ImGuiDockNode* node, ImGuiTabBar* tab_bar);
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static void DockNodeUpdateVisibleFlag(ImGuiDockNode* node);
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static void DockNodeStartMouseMovingWindow(ImGuiDockNode* node, ImGuiWindow* window);
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@ -11231,7 +11233,7 @@ void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req)
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// Create tab bar before we call DockNodeMoveWindows (which would attempt to move the old tab-bar, which would lead us to payload tabs wrongly appearing before target tabs!)
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if (target_node->Windows.Size > 0 && target_node->TabBar == NULL)
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{
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target_node->TabBar = IM_NEW(ImGuiTabBar)();
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DockNodeAddTabBar(target_node);
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for (int n = 0; n < target_node->Windows.Size; n++)
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TabBarAddTab(target_node->TabBar, ImGuiTabItemFlags_None, target_node->Windows[n]);
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}
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@ -11418,7 +11420,7 @@ static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, b
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{
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if (node->TabBar == NULL)
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{
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node->TabBar = IM_NEW(ImGuiTabBar)();
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DockNodeAddTabBar(node);
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node->TabBar->SelectedTabId = node->TabBar->NextSelectedTabId = node->SelectedTabID;
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// Add existing windows
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@ -11468,10 +11470,7 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window
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TabBarRemoveTab(node->TabBar, window->ID);
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const int tab_count_threshold_for_tab_bar = node->IsCentralNode ? 1 : 2;
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if (node->Windows.Size < tab_count_threshold_for_tab_bar)
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{
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IM_DELETE(node->TabBar);
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node->TabBar = NULL;
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}
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DockNodeRemoveTabBar(node);
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}
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if (node->Windows.Size == 0 && !node->IsCentralNode && !node->IsDockSpace() && window->DockId != node->ID)
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@ -11541,8 +11540,7 @@ static void ImGui::DockNodeMoveWindows(ImGuiDockNode* dst_node, ImGuiDockNode* s
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{
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if (dst_node->TabBar)
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dst_node->TabBar->SelectedTabId = src_node->TabBar->SelectedTabId;
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IM_DELETE(src_node->TabBar);
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src_node->TabBar = NULL;
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DockNodeRemoveTabBar(src_node);
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}
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}
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@ -11571,10 +11569,7 @@ static void ImGui::DockNodeHideHostWindow(ImGuiDockNode* node)
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}
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if (node->TabBar)
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{
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IM_DELETE(node->TabBar);
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node->TabBar = NULL;
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}
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DockNodeRemoveTabBar(node);
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}
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struct ImGuiDockNodeUpdateScanResults
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@ -12042,7 +12037,10 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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ImGuiTabBar* tab_bar = node->TabBar;
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bool tab_bar_is_recreated = (tab_bar == NULL); // Tab bar are automatically destroyed when a node gets hidden
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if (tab_bar == NULL)
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tab_bar = node->TabBar = IM_NEW(ImGuiTabBar)();
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{
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DockNodeAddTabBar(node);
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tab_bar = node->TabBar;
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}
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ImGuiID focus_tab_id = 0;
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node->IsFocused = is_focused;
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@ -12209,6 +12207,20 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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}
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}
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static void ImGui::DockNodeAddTabBar(ImGuiDockNode* node)
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{
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IM_ASSERT(node->TabBar == NULL);
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node->TabBar = IM_NEW(ImGuiTabBar);
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}
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static void ImGui::DockNodeRemoveTabBar(ImGuiDockNode* node)
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{
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if (node->TabBar == NULL)
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return;
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IM_DELETE(node->TabBar);
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node->TabBar = NULL;
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}
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static bool DockNodeIsDropAllowedOne(ImGuiWindow* payload, ImGuiWindow* host_window)
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{
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if (host_window->DockNodeAsHost && host_window->DockNodeAsHost->IsDockSpace() && payload->BeginOrderWithinContext < host_window->BeginOrderWithinContext)
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