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	ImDrawList: Minor renaming
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		| @@ -707,7 +707,7 @@ void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_ | ||||
|     } | ||||
| } | ||||
|  | ||||
| void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float amax, int num_segments) | ||||
| void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments) | ||||
| { | ||||
|     if (radius == 0.0f) | ||||
|     { | ||||
| @@ -717,7 +717,7 @@ void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float | ||||
|     _Path.reserve(_Path.Size + (num_segments + 1)); | ||||
|     for (int i = 0; i <= num_segments; i++) | ||||
|     { | ||||
|         const float a = amin + ((float)i / (float)num_segments) * (amax - amin); | ||||
|         const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); | ||||
|         _Path.push_back(ImVec2(centre.x + cosf(a) * radius, centre.y + sinf(a) * radius)); | ||||
|     } | ||||
| } | ||||
|   | ||||
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