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https://github.com/Drezil/imgui.git
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Added SetWindowPos(), SetWindowSize(), SetWindowCollaposed() given a wnidow name.
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parent
6927d5872e
commit
ebe363c951
47
imgui.cpp
47
imgui.cpp
@ -3386,10 +3386,8 @@ ImVec2 ImGui::GetWindowPos()
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return window->Pos;
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}
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void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond)
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static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCondition cond)
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{
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ImGuiWindow* window = GetCurrentWindow();
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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if (cond && (window->SetWindowPosAllowFlags & cond) == 0)
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return;
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@ -3402,16 +3400,27 @@ void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond)
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window->DC.CursorPos += (window->Pos - old_pos); // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor
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}
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void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond)
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{
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ImGuiWindow* window = GetCurrentWindow();
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SetWindowPos(window, pos, cond);
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}
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void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCondition cond)
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{
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ImGuiWindow* window = FindWindowByName(name);
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if (window)
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SetWindowPos(window, pos, cond);
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}
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ImVec2 ImGui::GetWindowSize()
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{
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ImGuiWindow* window = GetCurrentWindow();
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return window->Size;
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}
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void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCondition cond)
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static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCondition cond)
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{
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ImGuiWindow* window = GetCurrentWindow();
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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if (cond && (window->SetWindowSizeAllowFlags & cond) == 0)
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return;
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@ -3431,10 +3440,21 @@ void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCondition cond)
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}
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}
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void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
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void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCondition cond)
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{
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ImGuiWindow* window = GetCurrentWindow();
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SetWindowSize(window, size, cond);
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}
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void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCondition cond)
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{
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ImGuiWindow* window = FindWindowByName(name);
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if (window)
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SetWindowSize(window, size, cond);
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}
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiSetCondition cond)
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{
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0)
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return;
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@ -3444,6 +3464,19 @@ void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
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window->Collapsed = collapsed;
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}
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void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
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{
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ImGuiWindow* window = GetCurrentWindow();
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SetWindowCollapsed(window);
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}
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void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCondition cond)
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{
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ImGuiWindow* window = FindWindowByName(name);
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if (window)
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SetWindowCollapsed(window);
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}
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void ImGui::SetWindowFocus()
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{
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ImGuiWindow* window = GetCurrentWindow();
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3
imgui.h
3
imgui.h
@ -186,6 +186,9 @@ namespace ImGui
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IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
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IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set current window collapsed state.
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IMGUI_API void SetWindowFocus(); // set current window to be focused / front-most
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IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCondition cond = 0); // set named window position - call within Begin()/End(). may incur tearing.
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IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCondition cond = 0); // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
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IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCondition cond = 0); // set named window collapsed state.
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IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most
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IMGUI_API void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
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