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Nav: Child window is restored on focus follow up. Fix bdd868704f
. (#787, ~#727) One visible issue was pressing Left to leave a child menu.
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parent
95f9c74b9a
commit
eb737e0a42
28
imgui.cpp
28
imgui.cpp
@ -2250,14 +2250,19 @@ static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand)
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return new_best;
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}
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static void NavSaveLastChildNavWindow(ImGuiWindow* child_window)
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{
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ImGuiWindow* parent_window = child_window;
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while (parent_window && (parent_window->Flags & ImGuiWindowFlags_ChildWindow) != 0 && (parent_window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0)
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parent_window = parent_window->ParentWindow;
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if (parent_window && parent_window != child_window)
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parent_window->NavLastChildNavWindow = child_window;
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}
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// Call when we are expected to land on Layer 0 after FocusWindow()
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static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window)
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{
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ImGuiWindow* child_window = window->NavLastChildNavWindow;
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if (child_window == NULL)
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return window;
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window->NavLastChildNavWindow = NULL;
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return child_window;
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return window->NavLastChildNavWindow ? window->NavLastChildNavWindow : window;
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}
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static void NavRestoreLayer(int layer)
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@ -2846,11 +2851,12 @@ static void ImGui::NavUpdateWindowing()
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// Apply menu/layer toggle
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if (apply_toggle_layer && g.NavWindow)
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{
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// FIXME-NAV: Iterate parent windows to find first one with an active menu layer, instead of aiming at root window immediately
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if ((g.NavWindow->DC.NavLayerActiveMask & (1 << 1)) == 0 && (g.NavWindow->RootWindow->DC.NavLayerActiveMask & (1 << 1)) != 0)
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ImGuiWindow* new_nav_window = g.NavWindow;
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while ((new_nav_window->DC.NavLayerActiveMask & (1 << 1)) == 0 && (new_nav_window->Flags & ImGuiWindowFlags_ChildWindow) != 0 && (new_nav_window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0)
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new_nav_window = new_nav_window->ParentWindow;
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if (new_nav_window != g.NavWindow)
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{
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ImGuiWindow* old_nav_window = g.NavWindow;
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ImGuiWindow* new_nav_window = g.NavWindow->RootWindow;
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FocusWindow(new_nav_window);
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new_nav_window->NavLastChildNavWindow = old_nav_window;
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}
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@ -2965,8 +2971,8 @@ static void ImGui::NavUpdate()
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IM_ASSERT(g.NavLayer == 0 || g.NavLayer == 1);
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// Store our return window (for returning from Layer 1 to Layer 0) and clear it as soon as we step back in our own Layer 0
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if (g.NavWindow && g.NavWindow != g.NavWindow->RootWindow)
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g.NavWindow->RootWindow->NavLastChildNavWindow = g.NavWindow;
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if (g.NavWindow)
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NavSaveLastChildNavWindow(g.NavWindow);
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if (g.NavWindow && g.NavWindow->NavLastChildNavWindow != NULL && g.NavLayer == 0)
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g.NavWindow->NavLastChildNavWindow = NULL;
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@ -6238,8 +6244,6 @@ void ImGui::FocusWindow(ImGuiWindow* window)
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g.NavWindow = window;
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if (window && g.NavDisableMouseHover)
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g.NavMousePosDirty = true;
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if (window && window->NavLastChildNavWindow != NULL)
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window->NavLastChildNavWindow = NULL;
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g.NavInitRequest = false;
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}
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