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Made ImGui::PushClipRect()/PopClipRect() public. Changed ImDrawList::PushClipRect() prototype. Fixed demo. (#610)
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20
imgui.cpp
20
imgui.cpp
@ -152,6 +152,7 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDraw::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer.
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- 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref github issue #337).
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- 2016/04/03 (1.48) - renamed ImGuiCol_TooltipBg to ImGuiCol_PopupBg, used by popups/menus and tooltips. popups/menus were previously using ImGuiCol_WindowBg. (ref github issue #337)
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- 2016/03/21 (1.48) - renamed GetWindowFont() to GetFont(), GetWindowFontSize() to GetFontSize(). Kept inline redirection function (will obsolete).
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@ -557,7 +558,6 @@
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- style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438)
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- style editor: color child window height expressed in multiple of line height.
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- remote: make a system like RemoteImGui first-class citizen/project (#75)
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!- demo: custom render demo pushes a clipping rectangle past parent window bounds. expose ImGui::PushClipRect() from imgui_internal.h?
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- drawlist: end-user probably can't call Clear() directly because we expect a texture to be pushed in the stack.
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- examples: directx9: save/restore device state more thoroughly.
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- examples: window minimize, maximize (#583)
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@ -2367,23 +2367,11 @@ static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiW
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}
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}
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void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_existing_clip_rect)
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void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect)
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImRect cr(clip_rect_min, clip_rect_max);
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if (intersect_with_existing_clip_rect) // Clip our argument with the current clip rect
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cr.Clip(window->ClipRect);
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cr.Max.x = ImMax(cr.Min.x, cr.Max.x);
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cr.Max.y = ImMax(cr.Min.y, cr.Max.y);
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cr.Min.x = (float)(int)(cr.Min.x + 0.5f); // Round (expecting to round down). Ensure that e.g. (int)(max.x-min.x) in user code produce correct result.
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cr.Min.y = (float)(int)(cr.Min.y + 0.5f);
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cr.Max.x = (float)(int)(cr.Max.x + 0.5f);
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cr.Max.y = (float)(int)(cr.Max.y + 0.5f);
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IM_ASSERT(cr.Min.x <= cr.Max.x && cr.Min.y <= cr.Max.y);
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window->ClipRect = cr;
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window->DrawList->PushClipRect(ImVec4(cr.Min.x, cr.Min.y, cr.Max.x, cr.Max.y));
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window->DrawList->PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect);
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window->ClipRect = window->DrawList->_ClipRectStack.back();
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}
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void ImGui::PopClipRect()
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6
imgui.h
6
imgui.h
@ -368,6 +368,10 @@ namespace ImGui
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IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard
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IMGUI_API void LogText(const char* fmt, ...) IM_PRINTFARGS(1); // pass text data straight to log (without being displayed)
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// Clipping
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IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect);
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IMGUI_API void PopClipRect();
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// Utilities
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IMGUI_API bool IsItemHovered(); // was the last item hovered by mouse?
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IMGUI_API bool IsItemHoveredRect(); // was the last item hovered by mouse? even if another item is active or window is blocked by popup while we are hovering this
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@ -1128,7 +1132,7 @@ struct ImDrawList
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ImDrawList() { _OwnerName = NULL; Clear(); }
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~ImDrawList() { ClearFreeMemory(); }
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IMGUI_API void PushClipRect(const ImVec4& clip_rect); // Scissoring. Note that the values are (x1,y1,x2,y2) and NOT (x1,y1,w,h). This is passed down to your render function but not used for CPU-side clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
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IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
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IMGUI_API void PushClipRectFullScreen();
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IMGUI_API void PopClipRect();
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IMGUI_API void PushTextureID(const ImTextureID& texture_id);
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@ -1863,7 +1863,7 @@ static void ShowExampleAppCustomRendering(bool* opened)
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points.pop_back();
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}
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}
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draw_list->PushClipRect(ImVec4(canvas_pos.x, canvas_pos.y, canvas_pos.x+canvas_size.x, canvas_pos.y+canvas_size.y)); // clip lines within the canvas (if we resize it, etc.)
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draw_list->PushClipRect(canvas_pos, ImVec2(canvas_pos.x+canvas_size.x, canvas_pos.y+canvas_size.y)); // clip lines within the canvas (if we resize it, etc.)
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for (int i = 0; i < points.Size - 1; i += 2)
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draw_list->AddLine(ImVec2(canvas_pos.x + points[i].x, canvas_pos.y + points[i].y), ImVec2(canvas_pos.x + points[i+1].x, canvas_pos.y + points[i+1].y), 0xFF00FFFF, 2.0f);
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draw_list->PopClipRect();
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@ -214,20 +214,33 @@ void ImDrawList::UpdateTextureID()
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#undef GetCurrentClipRect
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#undef GetCurrentTextureId
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// Scissoring. The values in clip_rect are x1, y1, x2, y2. Only apply to rendering! Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
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void ImDrawList::PushClipRect(const ImVec4& clip_rect)
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// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
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void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
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{
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_ClipRectStack.push_back(clip_rect);
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ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
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if (intersect_with_current_clip_rect && _ClipRectStack.Size)
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{
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ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1];
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if (cr.x < current.x) cr.x = current.x;
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if (cr.y < current.y) cr.y = current.y;
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if (cr.z > current.z) cr.z = current.z;
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if (cr.w > current.w) cr.w = current.w;
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}
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cr.z = ImMax(cr.x, cr.z);
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cr.w = ImMax(cr.y, cr.w);
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cr.x = (float)(int)(cr.x + 0.5f); // Round (expecting to round down). Ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
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cr.y = (float)(int)(cr.y + 0.5f);
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cr.z = (float)(int)(cr.z + 0.5f);
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cr.w = (float)(int)(cr.w + 0.5f);
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_ClipRectStack.push_back(cr);
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UpdateClipRect();
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}
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void ImDrawList::PushClipRectFullScreen()
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{
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PushClipRect(GNullClipRect);
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// FIXME-OPT: This would be more correct but we're not supposed to access ImGuiState from here?
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//ImGuiState& g = *GImGui;
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//PushClipRect(GetVisibleRect());
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PushClipRect(ImVec2(GNullClipRect.x, GNullClipRect.y), ImVec2(GNullClipRect.z, GNullClipRect.w));
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//PushClipRect(GetVisibleRect()); // FIXME-OPT: This would be more correct but we're not supposed to access ImGuiState from here?
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}
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void ImDrawList::PopClipRect()
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@ -711,9 +711,6 @@ namespace ImGui
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IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
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IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
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IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_existing_clip_rect = true);
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IMGUI_API void PopClipRect();
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IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
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IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
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IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos, float radius);
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