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TabBar: Fixed ImGuiTabItemFlags_SetSelected being ignored if the tab is not visible (with scrolling policy enabled) or if is currently appearing.
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@ -68,6 +68,8 @@ Other Changes:
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- TabBar: Fixed a crash when using BeginTabBar() recursively (didn't affect docking). (#2371)
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- TabBar: Added extra mis-usage error recovery. Past the assert, common mis-usage don't lead to
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hard crashes any more, facilitating integration with scripting languages. (#1651)
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- TabBar: Fixed ImGuiTabItemFlags_SetSelected being ignored if the tab is not visible (with
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scrolling policy enabled) or if is currently appearing.
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- Text: Fixed large Text/TextUnformatted call not declaring its size when starting below the
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lower point of the current clipping rectangle. Somehow this bug has been there since v1.0!
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It was hardly noticeable but would affect the scrolling range, which in turn would affect
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@ -6592,6 +6592,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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if (tab_appearing && (tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs) && tab_bar->NextSelectedTabId == 0)
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if (!tab_bar_appearing || tab_bar->SelectedTabId == 0)
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tab_bar->NextSelectedTabId = id; // New tabs gets activated
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if ((flags & ImGuiTabItemFlags_SetSelected) && (tab_bar->SelectedTabId != id)) // SetSelected can only be passed on explicit tab bar
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tab_bar->NextSelectedTabId = id;
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// Lock visibility
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bool tab_contents_visible = (tab_bar->VisibleTabId == id);
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@ -6643,9 +6645,9 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags);
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hovered |= (g.HoveredId == id);
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if (pressed || ((flags & ImGuiTabItemFlags_SetSelected) && !tab_contents_visible)) // SetSelected can only be passed on explicit tab bar
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if (pressed)
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tab_bar->NextSelectedTabId = id;
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hovered |= (g.HoveredId == id);
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// Allow the close button to overlap unless we are dragging (in which case we don't want any overlapping tabs to be hovered)
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if (!held)
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