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Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop(). (#3092)
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@ -37,6 +37,8 @@ HOW TO UPDATE?
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Breaking Changes:
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Breaking Changes:
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- Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop().
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Kept inline redirection functions (will obsolete).
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- Moved the optional "courtesy maths operators" implementation from imgui_internal.h in imgui.h.
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- Moved the optional "courtesy maths operators" implementation from imgui_internal.h in imgui.h.
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Even though we encourage using your own maths types and operators by setting up IM_VEC2_CLASS_EXTRA,
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Even though we encourage using your own maths types and operators by setting up IM_VEC2_CLASS_EXTRA,
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it has been frequently requested by people to use our own. We had an opt-in define which was
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it has been frequently requested by people to use our own. We had an opt-in define which was
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12
imgui.cpp
12
imgui.cpp
@ -387,6 +387,7 @@ CODE
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2023/03/09 (1.89.4) - renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop(). Kept inline redirection functions (will obsolete).
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- 2023/03/09 (1.89.4) - tooltips: Added 'bool' return value to BeginTooltip() for API consistency. Please only submit contents and call EndTooltip() if BeginTooltip() returns true. In reality the function will _currently_ always return true, but further changes down the line may change this, best to clarify API sooner.
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- 2023/03/09 (1.89.4) - tooltips: Added 'bool' return value to BeginTooltip() for API consistency. Please only submit contents and call EndTooltip() if BeginTooltip() returns true. In reality the function will _currently_ always return true, but further changes down the line may change this, best to clarify API sooner.
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- 2023/02/15 (1.89.4) - moved the optional "courtesy maths operators" implementation from imgui_internal.h in imgui.h.
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- 2023/02/15 (1.89.4) - moved the optional "courtesy maths operators" implementation from imgui_internal.h in imgui.h.
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Even though we encourage using your own maths types and operators by setting up IM_VEC2_CLASS_EXTRA,
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Even though we encourage using your own maths types and operators by setting up IM_VEC2_CLASS_EXTRA,
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@ -7008,13 +7009,12 @@ void ImGui::EndDisabled()
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g.Style.Alpha = g.DisabledAlphaBackup; //PopStyleVar();
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g.Style.Alpha = g.DisabledAlphaBackup; //PopStyleVar();
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}
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}
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// FIXME: Look into renaming this once we have settled the new Focus/Activation/TabStop system.
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void ImGui::PushTabStop(bool tab_stop)
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void ImGui::PushAllowKeyboardFocus(bool allow_keyboard_focus)
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{
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{
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PushItemFlag(ImGuiItemFlags_NoTabStop, !allow_keyboard_focus);
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PushItemFlag(ImGuiItemFlags_NoTabStop, !tab_stop);
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}
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}
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void ImGui::PopAllowKeyboardFocus()
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void ImGui::PopTabStop()
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{
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{
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PopItemFlag();
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PopItemFlag();
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}
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}
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@ -12471,10 +12471,10 @@ void ImGui::LogButtons()
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#endif
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#endif
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const bool log_to_file = Button("Log To File"); SameLine();
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const bool log_to_file = Button("Log To File"); SameLine();
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const bool log_to_clipboard = Button("Log To Clipboard"); SameLine();
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const bool log_to_clipboard = Button("Log To Clipboard"); SameLine();
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PushAllowKeyboardFocus(false);
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PushTabStop(false);
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SetNextItemWidth(80.0f);
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SetNextItemWidth(80.0f);
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SliderInt("Default Depth", &g.LogDepthToExpandDefault, 0, 9, NULL);
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SliderInt("Default Depth", &g.LogDepthToExpandDefault, 0, 9, NULL);
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PopAllowKeyboardFocus();
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PopTabStop();
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PopID();
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PopID();
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// Start logging at the end of the function so that the buttons don't appear in the log
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// Start logging at the end of the function so that the buttons don't appear in the log
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9
imgui.h
9
imgui.h
@ -23,7 +23,7 @@
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// Library Version
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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#define IMGUI_VERSION "1.89.4 WIP"
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#define IMGUI_VERSION "1.89.4 WIP"
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#define IMGUI_VERSION_NUM 18935
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#define IMGUI_VERSION_NUM 18936
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_TABLE
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/*
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/*
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@ -405,8 +405,8 @@ namespace ImGui
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IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val); // modify a style float variable. always use this if you modify the style after NewFrame().
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IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val); // modify a style float variable. always use this if you modify the style after NewFrame().
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IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val); // modify a style ImVec2 variable. always use this if you modify the style after NewFrame().
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IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val); // modify a style ImVec2 variable. always use this if you modify the style after NewFrame().
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IMGUI_API void PopStyleVar(int count = 1);
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IMGUI_API void PopStyleVar(int count = 1);
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IMGUI_API void PushAllowKeyboardFocus(bool allow_keyboard_focus); // == tab stop enable. Allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
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IMGUI_API void PushTabStop(bool tab_stop); // == tab stop enable. Allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
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IMGUI_API void PopAllowKeyboardFocus();
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IMGUI_API void PopTabStop();
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IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
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IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
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IMGUI_API void PopButtonRepeat();
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IMGUI_API void PopButtonRepeat();
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@ -3004,6 +3004,9 @@ namespace ImGui
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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namespace ImGui
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namespace ImGui
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{
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{
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// OBSOLETED in 1.89.4 (from March 2023)
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static inline void PushAllowKeyboardFocus(bool tab_stop) { PushTabStop(tab_stop); }
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static inline void PopAllowKeyboardFocus() { PopTabStop(); }
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// OBSOLETED in 1.89 (from August 2022)
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// OBSOLETED in 1.89 (from August 2022)
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IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1)); // Use new ImageButton() signature (explicit item id, regular FramePadding)
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IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1)); // Use new ImageButton() signature (explicit item id, regular FramePadding)
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// OBSOLETED in 1.88 (from May 2022)
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// OBSOLETED in 1.88 (from May 2022)
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@ -5828,10 +5828,10 @@ static void ShowDemoWindowInputs()
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ImGui::InputText("1", buf, IM_ARRAYSIZE(buf));
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ImGui::InputText("1", buf, IM_ARRAYSIZE(buf));
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ImGui::InputText("2", buf, IM_ARRAYSIZE(buf));
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ImGui::InputText("2", buf, IM_ARRAYSIZE(buf));
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ImGui::InputText("3", buf, IM_ARRAYSIZE(buf));
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ImGui::InputText("3", buf, IM_ARRAYSIZE(buf));
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ImGui::PushAllowKeyboardFocus(false);
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ImGui::PushTabStop(false);
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ImGui::InputText("4 (tab skip)", buf, IM_ARRAYSIZE(buf));
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ImGui::InputText("4 (tab skip)", buf, IM_ARRAYSIZE(buf));
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ImGui::SameLine(); HelpMarker("Item won't be cycled through when using TAB or Shift+Tab.");
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ImGui::SameLine(); HelpMarker("Item won't be cycled through when using TAB or Shift+Tab.");
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ImGui::PopAllowKeyboardFocus();
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ImGui::PopTabStop();
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ImGui::InputText("5", buf, IM_ARRAYSIZE(buf));
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ImGui::InputText("5", buf, IM_ARRAYSIZE(buf));
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ImGui::TreePop();
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ImGui::TreePop();
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}
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}
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@ -5853,12 +5853,12 @@ static void ShowDemoWindowInputs()
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ImGui::InputText("2", buf, IM_ARRAYSIZE(buf));
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ImGui::InputText("2", buf, IM_ARRAYSIZE(buf));
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if (ImGui::IsItemActive()) has_focus = 2;
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if (ImGui::IsItemActive()) has_focus = 2;
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ImGui::PushAllowKeyboardFocus(false);
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ImGui::PushTabStop(false);
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if (focus_3) ImGui::SetKeyboardFocusHere();
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if (focus_3) ImGui::SetKeyboardFocusHere();
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ImGui::InputText("3 (tab skip)", buf, IM_ARRAYSIZE(buf));
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ImGui::InputText("3 (tab skip)", buf, IM_ARRAYSIZE(buf));
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if (ImGui::IsItemActive()) has_focus = 3;
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if (ImGui::IsItemActive()) has_focus = 3;
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ImGui::SameLine(); HelpMarker("Item won't be cycled through when using TAB or Shift+Tab.");
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ImGui::SameLine(); HelpMarker("Item won't be cycled through when using TAB or Shift+Tab.");
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ImGui::PopAllowKeyboardFocus();
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ImGui::PopTabStop();
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if (has_focus)
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if (has_focus)
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ImGui::Text("Item with focus: %d", has_focus);
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ImGui::Text("Item with focus: %d", has_focus);
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@ -789,10 +789,10 @@ enum ImGuiItemFlags_
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{
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{
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// Controlled by user
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// Controlled by user
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ImGuiItemFlags_None = 0,
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ImGuiItemFlags_None = 0,
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ImGuiItemFlags_NoTabStop = 1 << 0, // false // Disable keyboard tabbing (FIXME: should merge with _NoNav)
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ImGuiItemFlags_NoTabStop = 1 << 0, // false // Disable keyboard tabbing. This is a "lighter" version of ImGuiItemFlags_NoNav.
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ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
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ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
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ImGuiItemFlags_Disabled = 1 << 2, // false // Disable interactions but doesn't affect visuals. See BeginDisabled()/EndDisabled(). See github.com/ocornut/imgui/issues/211
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ImGuiItemFlags_Disabled = 1 << 2, // false // Disable interactions but doesn't affect visuals. See BeginDisabled()/EndDisabled(). See github.com/ocornut/imgui/issues/211
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ImGuiItemFlags_NoNav = 1 << 3, // false // Disable keyboard/gamepad directional navigation (FIXME: should merge with _NoTabStop)
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ImGuiItemFlags_NoNav = 1 << 3, // false // Disable any form of focusing (keyboard/gamepad directional navigation and SetKeyboardFocusHere() calls)
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ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false // Disable item being a candidate for default focus (e.g. used by title bar items)
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ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false // Disable item being a candidate for default focus (e.g. used by title bar items)
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ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // Disable MenuItem/Selectable() automatically closing their popup window
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ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // Disable MenuItem/Selectable() automatically closing their popup window
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ImGuiItemFlags_MixedValue = 1 << 6, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets)
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ImGuiItemFlags_MixedValue = 1 << 6, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets)
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