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Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop(). (#3092)
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9
imgui.h
9
imgui.h
@ -23,7 +23,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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#define IMGUI_VERSION "1.89.4 WIP"
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#define IMGUI_VERSION_NUM 18935
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#define IMGUI_VERSION_NUM 18936
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#define IMGUI_HAS_TABLE
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/*
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@ -405,8 +405,8 @@ namespace ImGui
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IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val); // modify a style float variable. always use this if you modify the style after NewFrame().
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IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val); // modify a style ImVec2 variable. always use this if you modify the style after NewFrame().
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IMGUI_API void PopStyleVar(int count = 1);
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IMGUI_API void PushAllowKeyboardFocus(bool allow_keyboard_focus); // == tab stop enable. Allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
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IMGUI_API void PopAllowKeyboardFocus();
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IMGUI_API void PushTabStop(bool tab_stop); // == tab stop enable. Allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
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IMGUI_API void PopTabStop();
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IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
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IMGUI_API void PopButtonRepeat();
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@ -3004,6 +3004,9 @@ namespace ImGui
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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namespace ImGui
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{
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// OBSOLETED in 1.89.4 (from March 2023)
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static inline void PushAllowKeyboardFocus(bool tab_stop) { PushTabStop(tab_stop); }
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static inline void PopAllowKeyboardFocus() { PopTabStop(); }
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// OBSOLETED in 1.89 (from August 2022)
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IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1)); // Use new ImageButton() signature (explicit item id, regular FramePadding)
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// OBSOLETED in 1.88 (from May 2022)
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