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	Demo: custom rendering tweak.
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		| @@ -1674,7 +1674,7 @@ static void ShowExampleAppCustomRendering(bool* opened) | ||||
|     } | ||||
|     draw_list->PushClipRect(ImVec4(canvas_pos.x, canvas_pos.y, canvas_pos.x+canvas_size.x, canvas_pos.y+canvas_size.y));      // clip lines within the canvas (if we resize it, etc.) | ||||
|     for (int i = 0; i < points.Size - 1; i += 2) | ||||
|         draw_list->AddLine(ImVec2(canvas_pos.x + points[i].x, canvas_pos.y + points[i].y), ImVec2(canvas_pos.x + points[i+1].x, canvas_pos.y + points[i+1].y), 0xFF00FFFF); | ||||
|         draw_list->AddLine(ImVec2(canvas_pos.x + points[i].x, canvas_pos.y + points[i].y), ImVec2(canvas_pos.x + points[i+1].x, canvas_pos.y + points[i+1].y), 0xFF00FFFF, 2.0f); | ||||
|     draw_list->PopClipRect(); | ||||
|     if (adding_preview) | ||||
|         points.pop_back(); | ||||
|   | ||||
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