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InputText: (Breaking change) removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly) (#211)
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11
imgui.h
11
imgui.h
@ -1117,12 +1117,12 @@ struct ImGuiIO
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void* ImeWindowHandle; // (Windows) Set this to your HWND to get automatic IME cursor positioning.
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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// [OBSOLETE] Rendering function, will be automatically called in Render(). Please call your rendering function yourself now!
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// [OBSOLETE since 1.60+] Rendering function, will be automatically called in Render(). Please call your rendering function yourself now!
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// You can obtain the ImDrawData* by calling ImGui::GetDrawData() after Render(). See example applications if you are unsure of how to implement this.
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void (*RenderDrawListsFn)(ImDrawData* data);
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#else
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// This is only here to keep ImGuiIO the same size, so that IMGUI_DISABLE_OBSOLETE_FUNCTIONS can exceptionally be used outside of imconfig.h.
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void* RenderDrawListsFnDummy;
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void* RenderDrawListsFnUnused;
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#endif
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//------------------------------------------------------------------
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@ -1420,7 +1420,6 @@ struct ImGuiTextEditCallbackData
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ImGuiInputTextFlags EventFlag; // One of ImGuiInputTextFlags_Callback* // Read-only
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ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
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void* UserData; // What user passed to InputText() // Read-only
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bool ReadOnly; // Read-only mode // Read-only
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// CharFilter event:
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ImWchar EventChar; // Character input // Read-write (replace character or set to zero)
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@ -1437,9 +1436,9 @@ struct ImGuiTextEditCallbackData
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int SelectionEnd; // // Read-write
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// NB: Helper functions for text manipulation. Calling those function loses selection.
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IMGUI_API void DeleteChars(int pos, int bytes_count);
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IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL);
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bool HasSelection() const { return SelectionStart != SelectionEnd; }
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IMGUI_API void DeleteChars(int pos, int bytes_count);
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IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL);
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bool HasSelection() const { return SelectionStart != SelectionEnd; }
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};
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// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().
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