diff --git a/CHANGELOG.txt b/CHANGELOG.txt index a1423627..c0281c1f 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -39,6 +39,7 @@ Breaking Changes: - Changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time. - Removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor `io.ConfigResizeWindowsFromEdges=true` to enable the feature globally. (#1495) The feature is not currently enabled by default because it is not satisfying enough. + - InputText: Removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly). - Renamed io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to io.ConfigMacOSXBehaviors for consistency. (#1427, #473) Other Changes: diff --git a/imgui.cpp b/imgui.cpp index c71b21b4..a15a0648 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -307,6 +307,7 @@ When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files. You can read releases logs https://github.com/ocornut/imgui/releases for more details. + - 2018/08/21 (1.63) - removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly). - 2018/08/01 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.ConfigResizeWindowsFromEdges to enable the feature. - 2018/08/01 (1.63) - renamed io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. - 2018/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time. @@ -11066,7 +11067,6 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 callback_data.EventFlag = event_flag; callback_data.Flags = flags; callback_data.UserData = user_data; - callback_data.ReadOnly = !is_editable; callback_data.EventKey = event_key; callback_data.Buf = edit_state.TempTextBuffer.Data; diff --git a/imgui.h b/imgui.h index a4644516..20ec3c10 100644 --- a/imgui.h +++ b/imgui.h @@ -1117,12 +1117,12 @@ struct ImGuiIO void* ImeWindowHandle; // (Windows) Set this to your HWND to get automatic IME cursor positioning. #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS - // [OBSOLETE] Rendering function, will be automatically called in Render(). Please call your rendering function yourself now! + // [OBSOLETE since 1.60+] Rendering function, will be automatically called in Render(). Please call your rendering function yourself now! // You can obtain the ImDrawData* by calling ImGui::GetDrawData() after Render(). See example applications if you are unsure of how to implement this. void (*RenderDrawListsFn)(ImDrawData* data); #else // This is only here to keep ImGuiIO the same size, so that IMGUI_DISABLE_OBSOLETE_FUNCTIONS can exceptionally be used outside of imconfig.h. - void* RenderDrawListsFnDummy; + void* RenderDrawListsFnUnused; #endif //------------------------------------------------------------------ @@ -1420,7 +1420,6 @@ struct ImGuiTextEditCallbackData ImGuiInputTextFlags EventFlag; // One of ImGuiInputTextFlags_Callback* // Read-only ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only void* UserData; // What user passed to InputText() // Read-only - bool ReadOnly; // Read-only mode // Read-only // CharFilter event: ImWchar EventChar; // Character input // Read-write (replace character or set to zero) @@ -1437,9 +1436,9 @@ struct ImGuiTextEditCallbackData int SelectionEnd; // // Read-write // NB: Helper functions for text manipulation. Calling those function loses selection. - IMGUI_API void DeleteChars(int pos, int bytes_count); - IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL); - bool HasSelection() const { return SelectionStart != SelectionEnd; } + IMGUI_API void DeleteChars(int pos, int bytes_count); + IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL); + bool HasSelection() const { return SelectionStart != SelectionEnd; } }; // Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().