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	Merge branch 'master' into examples_refactor
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							@@ -1506,7 +1506,7 @@ struct ImDrawList
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    IMGUI_API void  PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false);  // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
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    IMGUI_API void  PushClipRectFullScreen();
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    IMGUI_API void  PopClipRect();
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    IMGUI_API void  PushTextureID(const ImTextureID& texture_id);
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    IMGUI_API void  PushTextureID(ImTextureID texture_id);
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    IMGUI_API void  PopTextureID();
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    inline ImVec2   GetClipRectMin() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.x, cr.y); }
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    inline ImVec2   GetClipRectMax() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.z, cr.w); }
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