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Make internal SliderFloatAsInputText() take a size to match the calling widget
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02fbb36918
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e6b29b70b4
@ -574,6 +574,7 @@ typedef int ImGuiButtonFlags; // enum ImGuiButtonFlags_
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static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags = 0);
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static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
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static bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
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static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
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static void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
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@ -5871,7 +5872,7 @@ static void InputTextApplyArithmeticOp(const char* buf, float *v)
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}
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// Create text input in place of a slider (when CTRL+Clicking on slider)
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static bool SliderFloatAsInputText(const char* label, float* v, ImGuiID id, int decimal_precision)
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static bool SliderFloatAsInputText(const ImRect& aabb, const char* label, float* v, ImGuiID id, int decimal_precision)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -5885,7 +5886,7 @@ static bool SliderFloatAsInputText(const char* label, float* v, ImGuiID id, int
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// Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
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window->FocusItemUnregister();
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bool value_changed = ImGui::InputText(label, text_buf, IM_ARRAYSIZE(text_buf), ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll);
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bool value_changed = InputTextEx(label, text_buf, (int)IM_ARRAYSIZE(text_buf), aabb.GetSize() - g.Style.FramePadding*2.0f, ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll);
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if (g.ScalarAsInputTextId == 0)
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{
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// First frame
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@ -6121,7 +6122,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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}
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}
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if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
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return SliderFloatAsInputText(label, v, id, decimal_precision);
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return SliderFloatAsInputText(frame_bb, label, v, id, decimal_precision);
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ItemSize(total_bb, style.FramePadding.y);
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@ -6424,7 +6425,7 @@ bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, f
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}
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}
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if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
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return SliderFloatAsInputText(label, v, id, decimal_precision);
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return SliderFloatAsInputText(frame_bb, label, v, id, decimal_precision);
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ItemSize(total_bb, style.FramePadding.y);
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