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TODO list update, comments
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TODO.txt
21
TODO.txt
@ -23,19 +23,22 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- window/tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic.
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- window: increase minimum size of a window with menus or fix the menu rendering so that it doesn't look odd.
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- window: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
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- window: expose contents size. (#1045)
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!- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
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- scrolling/clipping: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y)
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- drawlist: move Font, FontSize, FontTexUvWhitePixel inside ImDrawList and make it self-contained (apart from drawing settings?)
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- drawlist: make it easier to toggle AA per primitive, so we can use e.g. non-AA fill + AA borders more naturally
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- drawlist: end-user probably can't call Clear() directly because we expect a texture to be pushed in the stack.
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- drawlist: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command).
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- drawlist: avoid passing null (-9999,+9999) rectangle to end-user, instead perhaps pass rectangle based on io.DisplaySize?
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- drawlist: primtiives/helpers to manipulate vertices post submission, so e.g. a quad/rect can be resized to fit later submitted content, _without_ using the ChannelSplit api
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- main: considering adding an Init() function? some constructs are awkward in the implementation because of the lack of them.
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- main: find a way to preserve relative orders of multiple reappearing windows (so an app toggling between "modes" e.g. fullscreen vs all tools) won't lose relative ordering.
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- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
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- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
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- main: rename the main "Debug" window to avoid ID collision with user who may want to use "Debug" with specific flags
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- main: rename the main "Debug" window to avoid ID collision with user who may want to use "Debug" with specific flags.
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- widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc. (#395)
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- widgets: clean up widgets internal toward exposing everything and stabilizing imgui_internals.h.
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@ -64,6 +67,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- input number: use mouse wheel to step up/down
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- input number: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack.
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- layout: helper or a way to express ImGui::SameLine(ImGui::GetCursorStartPos().x + ImGui::CalcItemWidth() + ImGui::GetStyle().ItemInnerSpacing.x); in a simpler manner.
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- layout: generalization of the above: a concept equivalent to word processor ruler tab stop ~ mini columns (position in X, no clipping implied) (vaguely relate to #267, #395, also what is used internally for menu items)
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- layout: horizontal layout helper (#97)
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- layout: horizontal flow until no space left (#404)
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- layout: more generic alignment state (left/right/centered) for single items?
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@ -78,8 +83,9 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- columns: flag to add horizontal separator above/below?
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- columns/layout: setup minimum line height (equivalent of automatically calling AlignFirstTextHeightToWidgets)
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!- color: the color helpers/types are a mess and needs sorting out.
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!- color: the color conversion helpers/types are a mess and needs sorting out.
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- color: (api breaking) ImGui::ColorConvertXXX functions should be loose ImColorConvertXX to match imgui_internals.h
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- coloredit: it is still somehow awkward to copy colors around (unless going through Hex mode).
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- plot: full featured plot/graph api w/ scrolling, zooming etc. all bell & whistle. why not!
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- plot: PlotLines() should use the polygon-stroke facilities, less verticles (currently issues with averaging normals)
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@ -158,11 +164,12 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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!- settings: expose enough to save/load .ini from RAM instead of fopen
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- settings: write more decent code to allow saving/loading new fields
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- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file
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- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file (#437)
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- stb: add defines to disable stb implementations
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!- style: better default styles.
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!- style: move border to style structure, remove _ShowBorder flag.
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- style: border types: out-screen, in-screen, etc.
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- style/optimization: store rounded corners in texture to use 1 quad per corner (filled and wireframe) to lower the cost of rounding.
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- style: add window shadow (fading away from the window. Paint-style calculation of vertices alpha after drawlist would be easier)
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- style: color-box not always square?
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@ -171,6 +178,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- style: global scale setting.
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- style: WindowPadding needs to be EVEN as the 0.5 multiplier used on this value probably have a subtle effect on clip rectangle
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- style: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438, #707, #1223)
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- style: gradients fill (#1223) ~ 2 bg colors for each fill? tricky with rounded shapes and using textures for corners.
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- style editor: color child window height expressed in multiple of line height.
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- log: LogButtons() options for specifying depth and/or hiding depth slider
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@ -205,12 +213,13 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- keyboard: full keyboard navigation and focus. (#323)
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- focus: preserve ActiveId/focus stack state, e.g. when opening a menu and close it, previously selected InputText() focus gets restored (#622)
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- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
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- input: rework IO system to be able to pass actual ordered/timestamped events. (~#335, #71)
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- input: allow to decide and pass explicit double-clicks (e.g. for windows by the CS_DBLCLKS style).
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- input: support track pad style scrolling & slider edit.
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- inputs: rework IO system to be able to pass actual ordered/timestamped events. use an event queue? (~#335, #71)
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- inputs: allow to decide and pass explicit double-clicks (e.g. for windows by the CS_DBLCLKS style).
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- inputs: support track pad style scrolling & slider edit.
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- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
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- misc: provide HoveredTime and ActivatedTime to ease the creation of animations.
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- misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230)
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- remote: make a system like RemoteImGui first-class citizen/project (#75)
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- demo: demo: add a virtual scrolling example?
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@ -4,6 +4,8 @@
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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// Implement maths operators for ImVec2 (disabled by default to not collide with using IM_VEC2_CLASS_EXTRA along with your own math types+operators)
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// #define IMGUI_DEFINE_MATH_OPERATORS
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// Define IM_PLACEMENT_NEW() macro helper.
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// #define IMGUI_DEFINE_PLACEMENT_NEW
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#pragma once
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