Tables: Added ImGuiTableFlags_ContextMenuInBody flag.

Worked to get TableOpenContextMenu() in public API but kept it internal.
This commit is contained in:
ocornut
2020-10-01 19:54:10 +02:00
parent 6182973bde
commit e66b28693a
4 changed files with 85 additions and 33 deletions

View File

@ -1002,6 +1002,11 @@ void ImGui::EndTable()
if (table->IsInsideRow)
TableEndRow(table);
// Context menu in columns body
if (flags & ImGuiTableFlags_ContextMenuInBody)
if (table->HoveredColumnBody != -1 && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Right))
TableOpenContextMenu((int)table->HoveredColumnBody);
// Finalize table height
inner_window->SkipItems = table->HostSkipItems;
inner_window->DC.CursorMaxPos = table->HostCursorMaxPos;
@ -2040,6 +2045,7 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
}
// Sorting
// (modify TableOpenContextMenu() to add _Sortable flag if enabling this)
#if 0
if ((table->Flags & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0)
{
@ -2082,8 +2088,14 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table)
}
// Use -1 to open menu not specific to a given column.
void ImGui::TableOpenContextMenu(ImGuiTable* table, int column_n)
void ImGui::TableOpenContextMenu(int column_n)
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
if (column_n == -1 && table->CurrentColumn != -1) // When called within a column automatically use this one (for consistency)
column_n = table->CurrentColumn;
if (column_n == table->ColumnsCount) // To facilitate using with TableGetHoveredColumn()
column_n = -1;
IM_ASSERT(column_n >= -1 && column_n < table->ColumnsCount);
if (table->Flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
{
@ -2157,7 +2169,7 @@ void ImGui::TableHeadersRow()
ImVec2 mouse_pos = ImGui::GetMousePos();
if (IsMouseReleased(1) && TableGetHoveredColumn() == columns_count)
if (mouse_pos.y >= row_y1 && mouse_pos.y < row_y1 + row_height)
TableOpenContextMenu(table, -1); // Will open a non-column-specific popup.
TableOpenContextMenu(-1); // Will open a non-column-specific popup.
}
// Emit a column header (text + optional sort order)
@ -2297,7 +2309,7 @@ void ImGui::TableHeader(const char* label)
// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
if (IsMouseReleased(1) && IsItemHovered())
TableOpenContextMenu(table, column_n);
TableOpenContextMenu(column_n);
}
// Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert
@ -2359,6 +2371,7 @@ bool ImGui::TableGetColumnIsSorted(int column_n)
return (column->SortOrder != -1);
}
// Return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
int ImGui::TableGetHoveredColumn()
{
ImGuiContext& g = *GImGui;